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by 8611z
06 May 2016, 08:19
Forum: Tech Annihilation
Topic: Ironic mod hijacking
Replies: 26
Views: 8886

Re: Ironic mod hijacking

From mapmod the techa was born. Now techa is big enought that techa mapmods get made. On official autohosts it seems !map command still allows to set the unwanted maps: !map geogreenfieldstecha x v1 * [BoS]Autohost * Map changed by asdf: GeoGreenFieldsTechA X v1 !maplink * [BoS]Autohost * Map link: ...
by 8611z
01 Apr 2016, 09:49
Forum: Off Topic Discussion
Topic: Rage about infrastructure
Replies: 2
Views: 723

Rage about infrastructure

There are two infrastructure people: abma and Licho. Each with their own infrastructure. Both complain about being lonely. Then there are the different lobbies and its developers who can never agree on most simple things, like default chat channels or how to title some buttons. Who wants to work wit...
by 8611z
31 Mar 2016, 19:13
Forum: Game Development
Topic: Doubts in possible new game
Replies: 12
Views: 5253

Re: Doubts in possible new game

( if this idea already exists please point me where it is 'cause I always wanted to play something like that) Hello From your description those might fit: Rise of Nations (Civilization meets rts) Empire Earth (rts with large tech tree from stone-age to space age) Download springlobby, play a few ma...
by 8611z
25 Mar 2016, 08:32
Forum: Engine
Topic: building system idea
Replies: 14
Views: 1508

Re: building system idea

weapons that target and fire at units of same team/ally
by 8611z
20 Mar 2016, 16:36
Forum: Game Development
Topic: Pokemon RTS
Replies: 14
Views: 5081

Re: Pokemon RTS

pummeluff and knuddeluff
by 8611z
18 Mar 2016, 12:04
Forum: Game Development
Topic: land ships
Replies: 6
Views: 1149

Re: land ships

This is for the sand worm map. I can't think of any other way to use the native pathfinder to avoid rocks. Terrain can have different speedmodifiers for four types: tank, kbot, hover, ship You could pick one move-type and decide that this type is only used for worms. The "ship" type can n...
by 8611z
17 Mar 2016, 17:32
Forum: Help & Bugs
Topic: [unitscript] Help me understand why doYouEvenLift() doesn't work
Replies: 5
Views: 670

Re: [unitscript] Help me understand why doYouEvenLift() doesn't work

doYouEvenLift() function is not called anywhere
by 8611z
14 Mar 2016, 03:11
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 4697

Re: No limit tech tree?

Stuff done in the def files or def's _post.lua file = the changes are applied to all units of that unittype Functions like Spring.SetUnitMaxHealth() = change is only applied to that one unit you can control metal, energy cost, and build time also on the fly? Spring.SetUnitCosts of https://springrts....
by 8611z
13 Mar 2016, 01:02
Forum: Help & Bugs
Topic: Camera Issue while watching another player
Replies: 19
Views: 2170

Re: Camera Issue while watching another player

hi
might be just change in engine. wait until game is updated.
(https://github.com/spring/spring/commit ... 29aec3L779 = the camTime parameter in SetCameraState is removed, so camera instantly changes position)
by 8611z
11 Mar 2016, 03:10
Forum: General Discussion
Topic: Is there a point when server split will be undone?
Replies: 18
Views: 4099

Re: Is there a point when server split will be undone?

Since this forum was often either pro-split ("sign of a mature game!" etc) or ignored the situation I think this is relevant here too. Should there ever be a re-combination it would have to be prepared from both sides.
by 8611z
10 Mar 2016, 22:46
Forum: General Discussion
Topic: Is there a point when server split will be undone?
Replies: 18
Views: 4099

Is there a point when server split will be undone?

both servers have less activity than ever.
what is the lower limit for playernumbers and acitivities?
what is the upper limit for waiting on zerok steam?
none of the planned positive effects have happend so please ctrl z.
by 8611z
10 Mar 2016, 18:53
Forum: Lua Scripts
Topic: Get the side or faction of a unit
Replies: 5
Views: 827

Re: Get the side or faction of a unit

Hello. On https://springrts.com/wiki/Gamedev:UnitDefs is no way for the files in units\ folder to set the side of a unit. So there is no way to read it either. There is no methode that always works. What works with some mods: a) The side might be contained in the unit names: UnitDefs[unitDefID].name...
by 8611z
07 Mar 2016, 23:08
Forum: Engine
Topic: [Important] Compatibility & Changes in 101.0
Replies: 37
Views: 6595

Re: [Important] Compatibility & Changes in 101.0

Spring.isValidUnit(unitID) will now complain if the passed argument is anything other than a number, previously you could pass it nil and it would behave nicely. the previous way seems better. If you going to depute this, then you going to have to put more meat into your argument, as I see no reaso...
by 8611z
07 Mar 2016, 17:14
Forum: Engine
Topic: [Important] Compatibility & Changes in 101.0
Replies: 37
Views: 6595

Re: [Important] Compatibility & Changes in 101.0

Spring.isValidUnit(unitID) will now complain if the passed argument is anything other than a number, previously you could pass it nil and it would behave nicely.
the previous way seems better.
by 8611z
05 Mar 2016, 09:30
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 75
Views: 22310

Re: Wiki: issues + quick questions/answers

https://springrts.com/wiki/FAQ:technical#Why_doesn.27t_the_spring_engine_use_all_my_cpu_cores.3F The FAQ question "Why doesn't the spring engine use all my cpu cores?" needs a better answer. Currently it is awkwardly written and does not answer the question in way that players can understa...
by 8611z
05 Mar 2016, 08:53
Forum: Game Development Tutorials & Resources
Topic: structure of wiki
Replies: 15
Views: 5059

Re: structure of wiki

Why was this thread moved/split to "Game Development Tutorials & Resources"? The subforum that should be removed/closed because everything inside is outdated old / wrong / duplicate? Rename it "old stuff / trashcan" and unsticky it from Content Development already, instead of...
by 8611z
04 Mar 2016, 22:03
Forum: Game Development Tutorials & Resources
Topic: structure of wiki
Replies: 15
Views: 5059

Re: Wiki: issues + quick questions/answers

"Get stuff ingame" or "adding game assets" is broad and vague. It can mean anything from replacing one audio file to a completly new unit or map. So you look at https://springrts.com/wiki/Gamedev:Main or https://springrts.com/wiki/Gamedev:Structure and then decide from the headin...
by 8611z
04 Mar 2016, 20:07
Forum: Game Development Tutorials & Resources
Topic: structure of wiki
Replies: 15
Views: 5059

Re: Wiki: issues + quick questions/answers

One issue I find in the wiki is that there's no page telling you how to add a single unit(def) to the game. You pretty much should read most of the GameDev section to familiarize yourself enough to do it, as you definitely need to know: - unitdefs - scripts - movedefs - covols - how to add models &...
by 8611z
04 Mar 2016, 17:11
Forum: Game Development Tutorials & Resources
Topic: structure of wiki
Replies: 15
Views: 5059

Re: Wiki: issues + quick questions/answers

Marking changes as "New" or "Outdated" as several uses: 1) It shows readers & editors why this edit was done. (Sets it apart it from trolling and shows some thought when into edit) 2) If you stumble across something in a script/mod that is different to wiki it saves you time ...

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