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by sprunk
27 Jun 2017, 19:02
Forum: Infrastructure Development
Topic: Discord My Content
Replies: 59
Views: 6329

Re: Discord My Content

Not only ZK has a discord relay, Spring itself has one as well: viewtopic.php?t=35522
by sprunk
27 Jun 2017, 17:01
Forum: Infrastructure Development
Topic: Discord My Content
Replies: 59
Views: 6329

Re: Discord My Content

It does not "own the rights" to your stuff. It just has an explicit permission to use it. It already had an implicit permission regardless of the bot because stuff you say in a public place is automatically public domain.
by sprunk
23 Jun 2017, 17:22
Forum: Engine
Topic: Compiled on Windows, "Spring has crashed: Invalid handle"
Replies: 22
Views: 2306

Re: Compiled on Windows, "Spring has crashed: Invalid handle"

I had the invalid handle problem too and it seems to have been caused by lack of migwlibs: https://github.com/spring/mingwlibs - these need to be put in the spring folder.
by sprunk
04 Jun 2017, 19:28
Forum: Feature Requests
Topic: Would it be possible to put unit models in unsynced space?
Replies: 8
Views: 1416

Re: Would it be possible to put unit models in unsynced space?

For models you'd need to hide the real model and draw another one manualy, can't fully replace a model since they also affect synced things (time to aim, weapon emit points...), which also somewhat limits the extend to which you can visually plausibly replace models. If you want a different synced-m...
by sprunk
11 May 2017, 11:11
Forum: Map Creation
Topic: Really nice trees, could they replace engine default ones?
Replies: 33
Views: 4104

Re: Really nice trees, could they replace engine default ones?

Any recent advances? Is this planned to happen in the near future?
by sprunk
11 May 2017, 10:21
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 127
Views: 16160

Re: ValidAIs.lua

If AAI/RAI/etc aren't bundled with the engine they're basically dead
Good, let them die.
by sprunk
06 Apr 2017, 21:54
Forum: Help & Bugs
Topic: Why does spring 103 dedicated use so much cpu?
Replies: 16
Views: 1256

Re: Why does spring 103 dedicated use so much cpu?

ZK uses dedicated for Windows and it doesn't seem to suck ass. Perhaps ask someone with ZK server access to compare the setup.
by sprunk
21 Feb 2017, 16:46
Forum: Lua Scripts
Topic: How does Spring.SetSquareBuildingMask() work?
Replies: 9
Views: 849

Re: How does Spring.SetSquareBuildingMask() work?

For one thing, so the mask only covers that one single point? Or does sizex/y divided by (8*2) essentially make it cover a 1x1 footprint (assuming my math in my head is right this would be correct). The callout itself sets the mask of a 0.5 x 0.5 footprint (note that when you build a 1x1 building i...
by sprunk
13 Feb 2017, 20:56
Forum: Game Development
Topic: Improving the 'New Dev' Experience
Replies: 23
Views: 2031

Re: Improving the 'New Dev' Experience

(offtopic)
The only time I use a lobby is when I'm testing modoptions.
You don't need a lobby for that. Modoptions can be imparted to spring.exe through startscript:

Code: Select all

[GAME]
{
    [MODOPTIONS]
    {
        gamemode = lob;
        wub = 567;
    }
}
by sprunk
13 Feb 2017, 20:33
Forum: Lua Scripts
Topic: [LUS] Multi-weapon unit script erroring out
Replies: 3
Views: 443

Re: [LUS] Multi-weapon unit script erroring out

in LUS unlike cob, each weapon needs a different signal
As far as I know that's also the case in COB.
by sprunk
06 Feb 2017, 17:14
Forum: Off Topic Discussion
Topic: How to attatch link to a word?
Replies: 2
Views: 500

Re: How to attatch link to a word?

Code: Select all

[url=http://springrts.com]Spring[/url]
:arrow: Spring
by sprunk
25 Jan 2017, 23:36
Forum: Balanced Annihilation
Topic: Would anyone slit their wrists if sniper shots were made visible?
Replies: 71
Views: 7412

Re: Would anyone slit their wrists if sniper shots were made visible?

Picasso, Unitdefs don't have access to modoptions
They do.
by sprunk
24 Jan 2017, 13:13
Forum: Community Blog
Topic: [misc] LuaMex for all! Complete engine mex replacement!
Replies: 10
Views: 3928

Re: [misc] LuaMex for all!

Also credit to CarRepairer whose EasyMetal was the original.
by sprunk
24 Jan 2017, 00:45
Forum: Balanced Annihilation
Topic: Would anyone slit their wrists if sniper shots were made visible?
Replies: 71
Views: 7412

Re: Would anyone slit their wrists if sniper shots were made visible?

One advantage of a sound is that you can hear it from other places while visuals require you to actively be watching when something happens. Compare with Starcraft "nuclear launch detected": if there was no announcement but the full targeting reticle was visible, newbs would be worse off because the...
by sprunk
24 Jan 2017, 00:04
Forum: Balanced Annihilation
Topic: Would anyone slit their wrists if sniper shots were made visible?
Replies: 71
Views: 7412

Re: Would anyone slit their wrists if sniper shots were made visible?

Additionally, a firing sound in many cases can sound more or less the same as an explosion, as a result "Make the sound louder" provides even less input for the receiving end to process. Use a unique sound. Edit: urgh, the sound-culling note was on the other page. I think there was a way to specify...
by sprunk
13 Jan 2017, 18:08
Forum: Lua Scripts
Topic: Texture mipmaps
Replies: 4
Views: 665

Re: Texture mipmaps

Code: Select all

min_filter = GL.LINEAR_MIPMAP_NEAREST,
Passing this to glCreateTexture works. Thanks a lot!
by sprunk
12 Jan 2017, 17:36
Forum: Lua Scripts
Topic: Texture mipmaps
Replies: 4
Views: 665

Re: Texture mipmaps

Thanks! Looks like the '!' is already contained in gl.CreateTexture return value.

However after taking this into account the code still does not work.
by sprunk
31 Dec 2016, 15:17
Forum: Lua Scripts
Topic: Texture mipmaps
Replies: 4
Views: 665

Texture mipmaps

ZK custom map texture is grainy and according to the comments this is caused by having no mipmap. So the solution is to generate a mipmap for the custom texture and there is a gl.GenerateMipmap callout which I wanted to use: gl.GenerateMipmap("!" .. textureID) Spring.SetMapSquareTexture(x, z, textu...
by sprunk
03 Dec 2016, 03:38
Forum: Lua Scripts
Topic: LuaRules vs LuaGaia
Replies: 1
Views: 296

LuaRules vs LuaGaia

LuaGaia and LuaRules are almost equal.

So: what is Gaia for? As far as I can tell it's mostly legacy, is this correct? If not, when should I use Gaia over Rules?

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