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by sprunk
13 Sep 2017, 20:43
Forum: General Discussion
Topic: Terrible collisions pathfinding and targetting
Replies: 10
Views: 2308

Re: Terrible collisions pathfinding and targetting

Is there something like /debugcolvol for pathing/targeting or some other tool to help nail those issues down? debugpath (alt+P) for pathing. For targeting: /debugcolvol already shows a red dot for aim-at pos (if it's different from mid pos - the purple dot), yellow dots for each weapon's aim-from p...
by sprunk
13 Sep 2017, 16:35
Forum: Ingame Community
Topic: OverKillHost1 Moderator Feedback - ADOLF
Replies: 72
Views: 9312

Re: OverKillHost1 Moderator Feedback - ADOLF

Forboding Angel wrote:What the fuck? Excuse me? You better fucking check yourself
If you want people to be less verbally aggressive it might help if you lead by example.
by sprunk
08 Sep 2017, 13:11
Forum: Balanced Annihilation
Topic: Questions about BA
Replies: 31
Views: 3656

Re: Questions about BA

-call UnitMoveFailed event only for via Script.SetWatchUnit registered UnitDefs -- This one seems to be really relevant According to a quick github search there are no gadgets in BA that rely on this call-in at the moment, though that does not necessarily mean that it was not relevant (perhaps one ...
by sprunk
06 Sep 2017, 18:58
Forum: Ingame Community
Topic: OverKillHost1 Moderator Feedback - ADOLF
Replies: 72
Views: 9312

Re: OverKillHost1 Moderator Feedback - ADOLF

I don't know the guy but his name itself raises more red flags than 1956 China.
by sprunk
22 Aug 2017, 13:07
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 5527

Re: Reliably setting feature and unit IDs on creation

Asking that IDs are both choose-able and permanent with 100% reliability is not compatible with asking that they are also unique; the engine has to have the option to say "sorry, the ID you want is already in use" This wouldn't be a problem if you could recycle the ID immediately, without having to...
by sprunk
21 Aug 2017, 18:59
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 5527

Re: Reliably setting feature and unit IDs on creation

The delay makes any solution very inelegant though. Blinking out of existence (even for 3 frames) can have minor gameplay consequences but, more importantly, is just very unpolished visually and looks like a bug. What if Spring.DestroyUnit had an extra boolean parameter that just hard-removed the un...
by sprunk
21 Aug 2017, 17:40
Forum: SpringBoard
Topic: Delay of code execution to next frame during pause
Replies: 4
Views: 2434

Re: Delay of code execution to next frame during pause

I think the way to handle projectiles would be to add a toggle that prevents collision to the engine, and then do that + freeze them with SetProjectileMoveControl. Making decals not linger after you delete a building (since they normally need time to decay) would also ideally be achieved if there wa...
by sprunk
21 Aug 2017, 17:34
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 5527

Re: Reliably setting feature and unit IDs on creation

Because you can't modify a unit ID after it has been created so everything that uses these IDs would have to do the extra step of translating the ID.
by sprunk
21 Aug 2017, 17:19
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 5527

Re: Reliably setting feature and unit IDs on creation

What *is* their purpose, then? What's the point of allowing to give a specific ID to `CreateUnit` if it won't even work in the most obvious use case?
by sprunk
21 Aug 2017, 16:34
Forum: SpringBoard
Topic: Delay of code execution to next frame during pause
Replies: 4
Views: 2434

Re: Delay of code execution to next frame during pause

In SpringBoard, it is often necessary to delay execution of code to the next frame. It's not limited to SpringBoard. Many callins disallow recursion (eg no CreateUnit in UnitCreated, no GiveOrder in CommandFallback, etc) so you are forced delay the call. I think it would be good to allow recursion ...
by sprunk
27 Jul 2017, 11:46
Forum: SPADS AutoHost
Topic: Can we get an autoban plugin?
Replies: 6
Views: 1046

Re: Can we get an autoban plugin?

I think the better use for such system would be to make reports for a human to handle it, not ban by itself. Overzeal is alright when it has no direct consequences but I don't think the community is big enough to be able to afford false positives that result in a ban. This is especially true when th...
by sprunk
26 Jul 2017, 19:30
Forum: SPADS AutoHost
Topic: Can we get an autoban plugin?
Replies: 6
Views: 1046

Re: Can we get an autoban plugin?

I find it somewhat disturbing that there isn't something in place already.
Ah yes, the default config is very niggardly, it's hard for players to peacefully have a gay time without naggers interrupting.
by sprunk
20 Jul 2017, 14:47
Forum: Balanced Annihilation
Topic: Hiding system info/specifications from spring/Balanced Annihilation
Replies: 45
Views: 5563

Re: Hiding system info/specifications from spring/Balanced Annihilation

If someone needs this information to help someone then the info can be sent by a single click
Not that simple. New people generally leave if they crash, which doesn't leave much opportunity to ask them to submit their info to help future people with same hardware.
by sprunk
11 Jul 2017, 13:25
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 11290

Re: What exactly do current game developers want?

^

unbind movefast and moveslow?

Edit: actually that only affects scrolling, zooming would require https://springrts.com/mantis/view.php?id=3405
by sprunk
04 Jul 2017, 11:41
Forum: Infrastructure Development
Topic: Discord My Content
Replies: 59
Views: 12635

Re: Discord My Content

Image
by sprunk
04 Jul 2017, 11:32
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 6863

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

Is it possible for a game dev to enforce hardware requirements by giving errors if it fail to meet hardware requirements? The engine does provide some info about hardware . A lobby (such as Chobby) could kinda enforce it by not starting games in the first place but would need to have info from the ...
by sprunk
03 Jul 2017, 12:37
Forum: Infrastructure Development
Topic: Discord My Content
Replies: 59
Views: 12635

Re: Discord My Content

Automated spam is horrible, yes. Change the welcome message (topic) for relayed channels instead.
by sprunk
02 Jul 2017, 02:39
Forum: Infrastructure Development
Topic: Discord My Content
Replies: 59
Views: 12635

Re: Discord My Content

That is not a given, but something that can be decided upon. I see three alternatives here: some channels are considered public by consensus. This is the solution that is currently in place. Until now, nobody actually using those channels seemed to mind chat being archived (and some enjoyed the con...
by sprunk
01 Jul 2017, 23:13
Forum: Infrastructure Development
Topic: Discord My Content
Replies: 59
Views: 12635

Re: Discord My Content

dansan wrote:I don't want my conversations to be archived by anyone else, than those I have them with.
That's what PM and private channels exist for.

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