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by Orfelius
02 Sep 2015, 01:00
Forum: Off Topic Discussion
Topic: Ashes of the singularity
Replies: 43
Views: 7181

Re: Ashes of the singularity

relevant I am liking the way the developers are communicating and listening to the community (even to the point that the community is basically helping them design the game). Looks like they are more keen to focus on COOP and SP with good non-cheating AI involved rather than on PvP and potential e-...
by Orfelius
31 Aug 2015, 14:44
Forum: Off Topic Discussion
Topic: Invaders!
Replies: 2
Views: 554

Re: Invaders!

You just have to think of the map in vertical sense. Top would be "air" bottom would be "ground". And the barrier between ground and underground would be a modular object from which could for example be drilled a hole for missile silo.
by Orfelius
30 Aug 2015, 19:40
Forum: Ludum Dare
Topic: Ludum Dare 33
Replies: 108
Views: 21125

Re: Ludum Dare 33

YOU SHOULD BE FEEL GRATEFUL FOR GIVING YOU A FREE COPY OF A GAME. THIS IS NO WAY OF EXPRESSING GRATITUDE TOWARDS DEVELOPERS OF THE GAME.
Some PR guy probably.
by Orfelius
25 Aug 2015, 01:17
Forum: Off Topic Discussion
Topic: Ashes of the singularity
Replies: 43
Views: 7181

Re: Ashes of the singularity

Well of course judging a game based on all currently available data to me is idiotic! There is nothing else I can do at the moment until I acquire more of it as I clearly stated in my previous post. Besides how do you know they are just 'benchmarks' perhaps it is indeed the gameplay? Neither do I or...
by Orfelius
25 Aug 2015, 00:49
Forum: Off Topic Discussion
Topic: Ashes of the singularity
Replies: 43
Views: 7181

Re: Ashes of the singularity

The game looks like it is taking "epic scale" to sell out not to actually gain any depth. That being said the game looks awesome cool but also very dull and boring in gameplay. And your basing this on, what exactly? Based on the provided video of course. It can be clearly seen that there ...
by Orfelius
25 Aug 2015, 00:09
Forum: Off Topic Discussion
Topic: Ashes of the singularity
Replies: 43
Views: 7181

Re: Ashes of the singularity

I know nobody wants to here this- but these guys do a AAA-Graphics Game for a small audience which equals economic suicide by now, especially after AMD abandoned its own mantle bandwagon. So in order to get a bigger audience- they would have to widen the scope, add moba elements or episodice storyt...
by Orfelius
16 Aug 2015, 23:10
Forum: Map Creation
Topic: Zed 2.2
Replies: 39
Views: 6986

Re: Z

That is a terribly rude post Orfelius. Yeah it is mostly because I am the creator of these abominations. I did not actually think that Yak is going to use them to be frank :oops: wasn't it a bit obvious by the way I said "they werent supposed to be spammed" ? I would have then made the au...
by Orfelius
16 Aug 2015, 21:33
Forum: Map Creation
Topic: Zed 2.2
Replies: 39
Views: 6986

Re: Z

Map looks awesome but I have 2 questions: 1. Why not post this in "releases" sub sub forum and instead post in the main subforum about mapping? 2. WHY DID YOU HAVE TO USE THESE SUPER UGLY TREES. I AM DEEPLY OFFENDED. Like seriously you could have at least asked to make you some variations ...
by Orfelius
13 Aug 2015, 02:43
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 31154

Re: Random WIP 2015+

I have decided to finally model something for serious: http://i.imgur.com/nFmunuo.png http://i.imgur.com/j7yfCPE.png This is new Starlight model for Zero-K. For those who don't know Starlight is the planetary chisel that cuts the surface with a huge orbital lasor. The floating part is the satellite ...
by Orfelius
10 Aug 2015, 22:56
Forum: General Discussion
Topic: Let's learn from Wesnoth and think about the future of spring
Replies: 123
Views: 10783

Re: Let's learn from Wesnoth and think about the future of spring

You act like supporting via money is bad thing. It was never stated as such. Is it that hard to understand that hoko will not work for money? You should be glad for that fact actually. Especially that there are no interested people to give him money for developing Spring in the first place. Especia...
by Orfelius
10 Aug 2015, 22:41
Forum: Game Development
Topic: [4 feedback] New game-type, widgets and controls
Replies: 4
Views: 2296

Re: [4 feedback] New game-type, widgets and controls

Oh boy what have I done. At least we do not have to worry about moderation because there is no way that admins will get trough these walls of text :D Face the truth: The human language is context-sensitive. Obviously. The thing is that I didn't know the context because you failed to encode your info...
by Orfelius
10 Aug 2015, 03:13
Forum: Feature Requests
Topic: Feature Texture Colourscheme..
Replies: 15
Views: 1607

Re: Feature Texture Colourscheme..

Is there any progress on this Pic?
by Orfelius
10 Aug 2015, 03:01
Forum: Game Development
Topic: UI discussion
Replies: 35
Views: 5181

Re: UI discussion

Can I just say that this screenshot is golden Jazcash?
But then it might be just because I have played Starcraft and ZK more than BA so I am more used to their layouts.

And to everybody saying that engine UI is good: yeah it is good for the 90s of the past century.
by Orfelius
10 Aug 2015, 02:39
Forum: Game Development
Topic: [4 feedback] New game-type, widgets and controls
Replies: 4
Views: 2296

Re: [4 feedback] New game-type, widgets and controls

Lalalala NeonStorm thread. You know what? You are basically a living legend back on ZK forums! Every thread full of a bunch of random suggestion is called a "neonstorm" now :D I feel like somebody should respond to this train of thoughts and since nobody has so far for 5 days I figure that...
by Orfelius
08 Aug 2015, 17:45
Forum: Game Development
Topic: Do Superweapons feel more super, when you have to work for them?
Replies: 2
Views: 794

Re: Do Superweapons feel more super, when you have to work for them?

Congrats Pic its a neonstorm thread now. Anyhow, a yet not released RTS called Act of Agression does that. One has to gather a special type of resource that is randomly spread trough a map so the strongest units and superweapons can be made out of it. It is a very cool concept but imo the idea of cr...
by Orfelius
04 Aug 2015, 20:28
Forum: Map Creation
Topic: Splat Detail Mapping: Why? Where? How?
Replies: 16
Views: 1588

Splat Detail Mapping: Why? Where? How?

Why should one use it? Where on the map should it be placed? How to reliably create distribution for it? How to get proper detail ratio? I have tried to improve my map with splat details lately since I have seen them in action before mainly being used by behe on maps such as melt I started to questi...
by Orfelius
01 Aug 2015, 17:23
Forum: Map Creation
Topic: Growing and collapsing Pillars
Replies: 2
Views: 514

Re: Growing and collapsing Pillars

Growing Crystals map? That would be so awesome!
by Orfelius
11 Jul 2015, 18:43
Forum: Map Releases
Topic: Akilon Wastelands
Replies: 130
Views: 18506

Re: Akilon Wastelands

The trees in the center can't block los like in sc Did you read? Because we can't make them block los in spring, IE not possible. I did read that. As I understood you just didn't make them to. That did not imply that it was *impossible*. I haven't used the "realism" argument (yet) but con...
by Orfelius
11 Jul 2015, 11:47
Forum: Map Releases
Topic: Akilon Wastelands
Replies: 130
Views: 18506

Re: Akilon Wastelands

Why make the threes block the shots if they are non collision? It makes for unintuitive behavior imo. Besides I would much more them to block los instead or make units invisible (alike to LoL grasspatches). Any how the current model (the correct not flipped one) also doesn't fit for any of these rol...
by Orfelius
11 Jul 2015, 11:36
Forum: Map Releases
Topic: Akilon Wastelands
Replies: 130
Views: 18506

Re: Akilon Wastelands

-sigh-
*unzips*

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