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by hokomoko
01 Mar 2018, 19:57
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 9335

Re: Upgrade buildGit to handle submodules

¡Hola!
I was working here with TurBoss and we think we have it working.
Before deploying it could be nice if someone else could take a look (commits are in the repository)
by hokomoko
19 Feb 2018, 23:59
Forum: General Discussion
Topic: Camera widgets and setups
Replies: 3
Views: 578

Re: Camera widgets and setups

A the moment it is very very basic - you can set keyframes and then the camera moves between them in linear interpolation. (make sure you turn off smoothcam if you have it on). You can also use it record extremely accurate no-lag 60 fps but with no sound. Things like tracking a unit could definitely...
by hokomoko
18 Jan 2018, 22:27
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 1177

Re: Save/load now possible ??

PicassoCT wrote:Fucking lazy time travellers- come down here into the mud. Go to straining your back maintaining - but instead they just zap in and out.
This thread reminds me of https://www.youtube.com/watch?v=MtN1YnoL46Q
by hokomoko
18 Jan 2018, 22:25
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 1177

Re: Save/load now possible ??

Super Mario wrote:What? You don't want new users now?
I don't want users who don't express themselves in a polite and productive manner, whether new or old.
by hokomoko
18 Jan 2018, 17:23
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 1177

Re: Save/load now possible ??

R-TEAM wrote:
hokomoko wrote:No, it is not possible.
Thanks - so nothing substantial have changed over 6 years .... o.k. - so long :)
and good riddance ;)
by hokomoko
17 Jan 2018, 18:59
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 1177

Re: Save/load now possible ??

No, it is not possible.
by hokomoko
13 Jan 2018, 20:30
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 4398

Re: Maintenance branch

I've updated maintenance branch, builds should be up somewhen. Breakages are quite possible.
by hokomoko
30 Dec 2017, 13:30
Forum: Game Development
Topic: Mod unit list tool?
Replies: 14
Views: 2153

Re: Mod unit list tool?

The very point of having config files isolated is that they should be static. Did you just argue with a post from 2010? Also, this really isn't the point. https://github.com/spring1944/spring1944/pull/7 wouldn't have been possible with static defs a-la fbi. defs are isolated for organisation reason...
by hokomoko
29 Dec 2017, 10:02
Forum: Game Development
Topic: The feasability of Spring as a battle engine in a wider game
Replies: 10
Views: 1559

Re: The feasability of Spring as a battle engine in a wider game

Extremely feasible, and already done to some effect in ZK planet wars.
In the game script you can add custom fields - gadgets can then read them and spawn what units are necessary.
by hokomoko
24 Dec 2017, 17:32
Forum: News
Topic: Merry Christmas
Replies: 3
Views: 3310

Merry Christmas

Seasonal Greetings, merry Christmas and a very happy new year to all players, devs and contributors of this community!
by hokomoko
21 Dec 2017, 14:12
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 49077

Re: MacOS SpringRTS OSX Build

I have some spare mini's which im happy to give remote access to if people need it to build Also I have plenty of server space to host files If popele want me to setup something, please should and ill sort I dont have time for the builds tho! Thanks for the offer! At the moment I don't have time to...
by hokomoko
18 Dec 2017, 10:16
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 10287

Re: not dead..

Thanks for the update and get well!
by hokomoko
12 Dec 2017, 23:39
Forum: Engine
Topic: 104 Questions
Replies: 5
Views: 1248

Re: 104 Questions

firebase this unit is loaded into
by hokomoko
22 Nov 2017, 13:04
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 1651

Re: Removing SM3 support

hmm, well, problem solved I guess.
I think the historical reference isn't important anymore, especially as we keep making commits affecting it whenever some wide change is done:
https://github.com/spring/spring/commit ... ts/Map/SM3
I'll remove it unless there are relevant objections.
by hokomoko
22 Nov 2017, 10:47
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 1651

Removing SM3 support

I think it is time.
RFC
by hokomoko
09 Nov 2017, 17:25
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 2700

Re: OpenGL context and macOS

Fixed Function Pipeline code will be removed, so compatibility mode won't be necessary. With core context, at least graphics should pose less of a problem.
by hokomoko
01 Nov 2017, 18:09
Forum: Balanced Annihilation
Topic: No commanders spawning
Replies: 7
Views: 1171

Re: No commanders spawning

Thinksome, don't be a dick. OH WAIT.
I should probably get warned for this, sorry mods
by hokomoko
31 Oct 2017, 17:26
Forum: Off Topic Discussion
Topic: the best gift for a beginner help needed
Replies: 5
Views: 4836

Re: the best gift for a beginner help needed

I agree with gajop. I can't see any gift that could really assist me back in the day. Not sure about the math thing though - I think most simple 2D games can be done with highschool level math. Also, learning math is usually not fun. Jumping head on into coding games - that could be very fun! Althou...
by hokomoko
21 Oct 2017, 15:06
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 4398

Re: Maintenance branch

I guess you only want to use non-breaking changes because the zk selected 104 was bad in some way, i say this because https://github.com/spring/spring/commit/6971132e was excluded from maintenance. This commit was excluded due to my error, it was actually in the list of things ZK wanted to port. In...

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