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by hokomoko
17 Apr 2018, 08:47
Forum: Game Development
Topic: Updated widget/gadget profilers
Replies: 6
Views: 1434

Re: Updated widget/gadget profilers

It may not be the reason but remember that one profiler also measures the work of the other profiler.
by hokomoko
15 Apr 2018, 22:55
Forum: Game Development
Topic: Updated widget/gadget profilers
Replies: 6
Views: 1434

Re: Updated widget/gadget profilers

This is ridiculously amazing!
by hokomoko
13 Apr 2018, 08:56
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 13740

Re: List of staff

Ares wrote:hi make Picasso and I admins, thanks
k, on it.
by hokomoko
05 Apr 2018, 10:13
Forum: Game Development Tutorials & Resources
Topic: What the the general dev environment/workflow that you use?
Replies: 6
Views: 1292

Re: What the the general dev environment/workflow that you use?

FLOZi wrote:S44 was never reload friendly code wise
Until I made it reload friendly, you mean.
by hokomoko
18 Mar 2018, 19:20
Forum: Map Releases
Topic: Faya
Replies: 6
Views: 1280

Re: Faya

Damn, you're on fire!
by hokomoko
16 Mar 2018, 08:34
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 2355

Re: Old "maintenance" builds used for BA autohosts

Is there a way to see how much mem a gadget uses? It's impossible to count, unfortunately. Within each lua state, there is no 'formal' division between what is a gadget/addon and what is other stuff, or which gadget/addon is which. There is nothing that tracks ownership/allocation of memory by part...
by hokomoko
02 Mar 2018, 23:58
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 4217

Re: Upgrade buildGit to handle submodules

Indeed, TurBoss and I both want this to go into spring. I'm not sure how we can hold funds due spring at the moment, maybe abma can help. Otherwise, you may have to hold onto the money until we find a use XD.
by hokomoko
01 Mar 2018, 19:57
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 4217

Re: Upgrade buildGit to handle submodules

¡Hola!
I was working here with TurBoss and we think we have it working.
Before deploying it could be nice if someone else could take a look (commits are in the repository)
by hokomoko
19 Feb 2018, 23:59
Forum: General Discussion
Topic: Camera widgets and setups
Replies: 3
Views: 465

Re: Camera widgets and setups

A the moment it is very very basic - you can set keyframes and then the camera moves between them in linear interpolation. (make sure you turn off smoothcam if you have it on). You can also use it record extremely accurate no-lag 60 fps but with no sound. Things like tracking a unit could definitely...
by hokomoko
18 Jan 2018, 22:27
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 902

Re: Save/load now possible ??

PicassoCT wrote:Fucking lazy time travellers- come down here into the mud. Go to straining your back maintaining - but instead they just zap in and out.
This thread reminds me of https://www.youtube.com/watch?v=MtN1YnoL46Q
by hokomoko
18 Jan 2018, 22:25
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 902

Re: Save/load now possible ??

Super Mario wrote:What? You don't want new users now?
I don't want users who don't express themselves in a polite and productive manner, whether new or old.
by hokomoko
18 Jan 2018, 17:23
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 902

Re: Save/load now possible ??

R-TEAM wrote:
hokomoko wrote:No, it is not possible.
Thanks - so nothing substantial have changed over 6 years .... o.k. - so long :)
and good riddance ;)
by hokomoko
17 Jan 2018, 18:59
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 902

Re: Save/load now possible ??

No, it is not possible.
by hokomoko
13 Jan 2018, 20:30
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 3439

Re: Maintenance branch

I've updated maintenance branch, builds should be up somewhen. Breakages are quite possible.
by hokomoko
30 Dec 2017, 13:30
Forum: Game Development
Topic: Mod unit list tool?
Replies: 14
Views: 1856

Re: Mod unit list tool?

The very point of having config files isolated is that they should be static. Did you just argue with a post from 2010? Also, this really isn't the point. https://github.com/spring1944/spring1944/pull/7 wouldn't have been possible with static defs a-la fbi. defs are isolated for organisation reason...
by hokomoko
29 Dec 2017, 10:02
Forum: Game Development
Topic: The feasability of Spring as a battle engine in a wider game
Replies: 10
Views: 1326

Re: The feasability of Spring as a battle engine in a wider game

Extremely feasible, and already done to some effect in ZK planet wars.
In the game script you can add custom fields - gadgets can then read them and spawn what units are necessary.
by hokomoko
24 Dec 2017, 17:32
Forum: News
Topic: Merry Christmas
Replies: 3
Views: 2160

Merry Christmas

Seasonal Greetings, merry Christmas and a very happy new year to all players, devs and contributors of this community!
by hokomoko
21 Dec 2017, 14:12
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 39834

Re: MacOS SpringRTS OSX Build

I have some spare mini's which im happy to give remote access to if people need it to build Also I have plenty of server space to host files If popele want me to setup something, please should and ill sort I dont have time for the builds tho! Thanks for the offer! At the moment I don't have time to...
by hokomoko
18 Dec 2017, 10:16
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 7048

Re: not dead..

Thanks for the update and get well!
by hokomoko
12 Dec 2017, 23:39
Forum: Engine
Topic: 104 Questions
Replies: 5
Views: 1092

Re: 104 Questions

firebase this unit is loaded into

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