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by EXit_W0und
04 Jan 2007, 19:45
Forum: Feature Requests
Topic: Shields - general list (feel free to add things)
Replies: 26
Views: 1324

2 Suggestions, i think they haven't been mentioned before: Have the shield weapon targetable like a unit in the damage section of a weapon. So we can have weapons specialized for draining shields. A tag InvisibleTillHit - does what it says on the tin, would look pretty cool especially if it only sho...
by EXit_W0und
21 Dec 2006, 19:22
Forum: Off Topic Discussion
Topic: Martial Artists
Replies: 62
Views: 2428

I've been doing Tukido (based on Tae Kwon Do) for about 14 years. I got to black belt a while back but laziness, and general university life got in the way of me progressing further.
by EXit_W0und
05 Dec 2006, 03:59
Forum: Feature Requests
Topic: Targetable weapons
Replies: 0
Views: 314

Targetable weapons

The tag targetable=1 seems to be hard-coded so that everything with this weapon tag can be shot down by any weapon with interceptor=1. I'd like to see this implemented in a similar way to the shield where there are different groups or types of weapon that an interceptor weapon can shoot at. With thi...
by EXit_W0und
30 Nov 2006, 19:17
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 95781

They shouldn't be perfect, they should be a bit better than they are now, If they took 4 shots instead of 5 to kill it would be better. Air drops would still be viable but fighters would have a chance to actually take down about a third or a quarter of them before they landed. Fighters should be the...
by EXit_W0und
30 Nov 2006, 18:56
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 95781

The 5 shots would be all well and fine except that the 5 shots took well over a minute to execute because of dodgy flight behaviour on the part of the fighter. Also atlases at 1239 e and 3850 bt are much cheaper to mass than fighters at 2687 e and 4077 bt. Say we have a mass of fighters defending a ...
by EXit_W0und
30 Nov 2006, 01:23
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 95781

This has probably been mentioned before, but i feel that the level 1 fighter is a bit ineffective at killing some level1 air. I did some tests, only on arm at this point - but afaik core has very similar stats with respect to level 1 air (correct me if i'm wrong). armfig vs armpeep - 2 shots to kill...
by EXit_W0und
26 Oct 2006, 16:48
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97191

I just did some tests on the Janus vs both flash and gators - I don't think the Janus lives up to its purpose of anti-swarm tank very well. They still die badly to equal costs of flash or gators. Here is the replay: http://www.filelodge.com/files/room47/1352218/Janus%20test%20-%20061026-Painted%20De...
by EXit_W0und
26 Oct 2006, 14:08
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97191

I only gave those as examples, the groups would still have to take into account balance against defence or ground against air etc, all the main scenarios would be tested. The reason i suggest this is that its a large amount of testing to do for 1 person. Perhaps there should be 1 group of say 3-4 te...
by EXit_W0und
26 Oct 2006, 13:50
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97191

I'd like to suggest an idea that may help with the balancing problems which are now becoming smaller but harder to detect and fix. It's not an original idea but when i saw the results of it i thought we should do this more often. Basically Caydr selects someone or a group to play test a small aspect...
by EXit_W0und
24 Oct 2006, 21:05
Forum: Off Topic Discussion
Topic: Ah Nostalgia...
Replies: 44
Views: 2143

Half-Life 1 Quake (for TF and Painkeep) Micro Machines Military (Such a devious game in muliplayer) Echo the Dolphin 1 & 2 Sonic 2,3, Knuckles & Chaotix (I was a tad obsessed with sonic back then :) Gods Lemmings - the first computer game i ever played :) Worms 2 - The best out of the entire series ...
by EXit_W0und
22 Oct 2006, 19:29
Forum: General Discussion
Topic: Poll: Increase the avatar sizes.
Replies: 35
Views: 4120

No.
Reason: I like to read the forum posts not be distracted by avatars - a small thing for quickly identifying a person posting is enough.
by EXit_W0und
22 Oct 2006, 00:53
Forum: Off Topic Discussion
Topic: Musicks
Replies: 52
Views: 2027

haha exit! Ive found another MOnster Magnet fan! wooo!
is that band amazing or what? ^^
Hell yes! :D

I almost got to seem them live too but the lead singer had a drugs overdose a few days before they came to Scotland so ended up cancelling the tour to go to rehab. I was pretty gutted :(
by EXit_W0und
19 Oct 2006, 11:59
Forum: Off Topic Discussion
Topic: Your favourite Animee
Replies: 77
Views: 4028

I'm not hugely knowledgeable about a lot of anime but i enjoyed
Trigun, Evangelion and Ghost in the Shell (The series more than the Films actually).

Also liked The full metal alchemist but it took me a while to really get into that one.
by EXit_W0und
19 Oct 2006, 03:10
Forum: General Discussion
Topic: tN - the talk and whats new
Replies: 35
Views: 2050

This was simply an announcement.
Lock please - there is no need for a discussion of any kind here.
by EXit_W0und
19 Oct 2006, 03:01
Forum: Off Topic Discussion
Topic: Musicks
Replies: 52
Views: 2027

Opeth Muse Jimi Hendrix (how could anyone not) A Perfect Circle Lacuna Coil Seemless The Atomic Bitchwax Monster Magnet The Prodigy Amon Tobin Fantomas (just for the album - the Directors cut, and its a bloody weird album) In Flames Behemoth Lamb of God Strommoussheld (random obscure but very intere...
by EXit_W0und
18 Oct 2006, 14:10
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97191

Sonar stations seem to have the same sonar range as that of a subs weapon/sonar range. So when they see a sub they die soon after :S Sonar stations don't even have good Los either so at the moment they are even more worthless than radar. Sonar planes seem to have a tiny sonar range also, needing the...
by EXit_W0und
18 Oct 2006, 12:37
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97191

So make the mines cheaper: maybe half or quarter their energy costs. I suspect Cadyr reduced their metal costs and build time but forgot to adjust the energy costs. Also it would be nice if their build range was increased a small fraction so mines could build further away when it's certain they'll g...
by EXit_W0und
18 Oct 2006, 12:13
Forum: Engine
Topic: AA key bindings for 0.73b1 build
Replies: 34
Views: 4149

After a bit of messing about i've come up with: keyset cloakCom Ctrl+v bind &cloakCom select AllMap+_Commander+_ClearSelection_SelectOne+ bind &cloakCom firestate 0 bind &cloakCom cloak which Will select my com and set him to hold fire in 2 repetitions of the keybind, but cloak doesn't work still. A...
by EXit_W0und
18 Oct 2006, 02:58
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97191

Should the initial energy cost of medium mines be so high? Its like having a dgun firing constantly just to build one them. Even on a mid game economy its pretty draining to build afew never mind a field of them.

What time-frame are they expected to be used in btw? Early/Midgame?
by EXit_W0und
17 Oct 2006, 00:29
Forum: Engine
Topic: AA key bindings for 0.73b1 build
Replies: 34
Views: 4149

Is there any way to change the fire and move states via a command?
I want to set everything to hold fire or hold position with one key...

Also can several commands be bound to a single key?
I couldn't see any example of that.

Edit - nm, I found the keysets, good stuff

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