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by EXit_W0und
08 Feb 2007, 15:26
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 88747

what I want is for a Krow to be able to take down 4-5 hawks on its own before dieing (these are attacking it, not flying past quickly)
Or you could just build 4-5 hawks to defend it while it takes out ground troops en route to your base. Like normal sensible people.
by EXit_W0und
08 Feb 2007, 12:02
Forum: Feature Requests
Topic: "Guard" like in SC
Replies: 5
Views: 364

+1,
In addition units with roam should actively move within a max radius of the guarded unit to attack anything before it comes into range of the guarded unit. (so if you only have one unit guarding at the back it will change position to the front if the attacker is coming from that direction).
by EXit_W0und
08 Feb 2007, 11:37
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 88747

The Krow does not need anti air weapons, its role is in mobile ground/base assault. It is pretty effective at both - the trick is to not plunge them into the heaviest aa - and certainly not in single numbers. It might be slow but a bit of micro will vastly improve its success in attacking a base. (e...
by EXit_W0und
08 Feb 2007, 11:22
Forum: Off Topic Discussion
Topic: RTS for Google maps
Replies: 7
Views: 609

RTS for Google maps

http://www.gmworldwar.com/news.php

Right, i'm offski to flash rush Australia!
by EXit_W0und
05 Feb 2007, 00:47
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 88747

On the subject of the lyche: back in the day before aa existed, and the lyche was just a stand alone 3rd party unit. It had a pretty long range bomb (about 1.5-2.0x its current range) and could reach into bases quite nicely - without sustaining too much damage from aa (it still gets massacred by fig...
by EXit_W0und
01 Feb 2007, 22:32
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 88747

I know this is a bit off topic, but what tag is used to determine which type of weapon another weapon targets?
I've only seen a tag like isTargetable = 1, and assumed the rest was hard coded to work only for nukes? I hope I'm wrong there.
by EXit_W0und
31 Jan 2007, 12:20
Forum: Off Topic Discussion
Topic: Meyers biggs personality test
Replies: 121
Views: 12303

Your Type is
ISTJ
Introverted Sensing Thinking Judging
Strength of the preferences %
22 1 62 22

Seem to be quite a few of us here.

-hehe just noticed the post date on these :P
by EXit_W0und
31 Jan 2007, 03:05
Forum: Feature Requests
Topic: Forming alliances in-game + seeing a list of alliances
Replies: 56
Views: 5632

+1 So We can relive the glory days of backstabbing allies in the back just as you cripple the other teams on ffas with temp alliances (one man left standing) on moon quartet. :D Also, did anyone here ever play a mod for half-life called The Ship? Everyone had a randomly selected target to assassinat...
by EXit_W0und
25 Jan 2007, 02:37
Forum: General Discussion
Topic: When armies dont work
Replies: 46
Views: 4663

The best place to attack a base is at its corners where it meets the edge of the map - assuming its near the edge. One method of breaking through a solid wall of artillery flak pitbulls and dts is to first of jam a huge area outside their base so you cant be targeted. This also prevents them moving ...
by EXit_W0und
25 Jan 2007, 01:29
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 88747

While I don't see a problem with the stats for blade wings, their behaviour is a bit wierd compared to other gunships. They tend to ignore ground units unless told explicitly to fire at them, is it just me or has anyone else noticed this? If you want an example tell them to fight in an area with ene...
by EXit_W0und
18 Jan 2007, 23:40
Forum: Off Topic Discussion
Topic: Riddle me this...
Replies: 44
Views: 3869

Lol, how is bringing normal water to the duel cheating?

I never stated any rules other than that each person bring a cup of water which they swap. Its a battle of wits where anything goes...
by EXit_W0und
16 Jan 2007, 23:47
Forum: Feature Requests
Topic: Transports unloading
Replies: 22
Views: 1006

No, just something to activate a falling animation so you can activate a parachute or an anti-gravity device.

The fall damage is switched off via the code.
by EXit_W0und
16 Jan 2007, 23:45
Forum: Off Topic Discussion
Topic: Riddle me this...
Replies: 44
Views: 3869

I'll give you that: The knight drinks from the 5th well first knowing the dragon will bring water from the 6th since the knight can't reach the 7th well to cure himself. The effects of the 5th well are then cured at the duel. The knight brings ordinary water to the duel expecting the dragon to try t...
by EXit_W0und
16 Jan 2007, 17:30
Forum: Off Topic Discussion
Topic: Riddle me this...
Replies: 44
Views: 3869

No, imagine that they are 2 reactive chemicals which both react with someone in a harmful way, but react with each other harmlessly to produce something which doesn't react at all. That asides - it's just a riddle, the rules don't have to make sense in real life, just so long as you stick to them to...
by EXit_W0und
16 Jan 2007, 17:06
Forum: Off Topic Discussion
Topic: Riddle me this...
Replies: 44
Views: 3869

Yeah, but despite it being a cure (for the water of a lower well) it's still got it's poison properties so shouldn't the knight die anyway?
Nope

The knight drank water from a lower well before the duel.
Why does the dragon die though?
by EXit_W0und
16 Jan 2007, 13:34
Forum: Off Topic Discussion
Topic: Best of 2k6
Replies: 37
Views: 1212

Best Album: I can't make up my mind between Lacuna coil - Karmacode and Melechesh - Emissaries.

Best Game - I haven't bought anything new in yonks, pc is too old :/

Best Film - The prestige - excellent story and acting all round
by EXit_W0und
16 Jan 2007, 13:22
Forum: Off Topic Discussion
Topic: Riddle me this...
Replies: 44
Views: 3869

Heres a better one: There is an island on which a dragon and a knight co-exist, there also exist 7 wells at different heights on the mountain at the centre of island. The water in each of these wells is poisonous, but water from a higher well is a cure for water drunk from a lower one. The 7th well ...
by EXit_W0und
16 Jan 2007, 09:13
Forum: Feature Requests
Topic: Transports unloading
Replies: 22
Views: 1006

Some work in progress: http://img113.imageshack.us/img113/1678/screen014uy1.th.jpg It's code rather than script and it has some bugs to iron out, like that peewee thats about to go flying in the top left... The transported units could also activate some cob script whilst falling which is the next st...
by EXit_W0und
06 Jan 2007, 03:30
Forum: Feature Requests
Topic: CountTowardUnitLimit=0
Replies: 25
Views: 1536

f you're talking about unit class (air, sea, land, building, hover, othercrap) then it is a subcatagory of class restricting... I was talking about both - currently you can disable a particular unit in the lobby but i haven't seen any options to have a numerical limit on each one. Categories could ...
by EXit_W0und
05 Jan 2007, 22:13
Forum: Feature Requests
Topic: CountTowardUnitLimit=0
Replies: 25
Views: 1536

While we're on the subject i'd like to see unit specific limits configurable in the lobby. So we can have for example a max of 20 aircraft to prevent the game slowing down too much and crashing.

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