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by EXit_W0und
29 Sep 2007, 01:32
Forum: Engine
Topic: Transport changes
Replies: 16
Views: 1519

Aye, I'm working on a way to get transports to load in the same fashion as the land flood method. I should probably say that the radius of the circle you draw on the map will dictate the number of units that will unload there. The unit sizes are taken into account also, so you can fit 2 sumos in teh...
by EXit_W0und
28 Sep 2007, 01:33
Forum: Art & Modelling
Topic: Quanto's First Attempt at Modelling
Replies: 33
Views: 1526

Not quite the first model i've done, but the first I've done using wings
http://img231.imageshack.us/my.php?image=mech2di0.jpg
by EXit_W0und
28 Sep 2007, 00:20
Forum: Engine
Topic: Transport changes
Replies: 16
Views: 1519

I used a search and replace tool to find all instances of the tag transportUnloadMethod, in your fbi files inside EEv.173.
You haven't used the tag in any of your transport fbi files, so where did you use it?
by EXit_W0und
27 Sep 2007, 11:17
Forum: Engine
Topic: Transport changes
Replies: 16
Views: 1519

The fallspeed tag isn't strictly neccesary to get the air drop behaviour - it has a default value (0.2). If you send me the mod you are testing with I can try to reproduce this problem.
by EXit_W0und
24 Sep 2007, 00:58
Forum: Off Topic Discussion
Topic: What Are You Listening To?
Replies: 148
Views: 7461

http://www.youtube.com/watch?v=eM4qMuhE ... ed&search=

Going to go see these guys Live in decemeber :)
by EXit_W0und
18 Sep 2007, 22:30
Forum: Off Topic Discussion
Topic: What Are You Listening To?
Replies: 148
Views: 7461

The Eighties Matchbox B-Line Disaster - Celebrate your mother

It's been a long shitty day, its getting played loud.
by EXit_W0und
05 Sep 2007, 22:19
Forum: Feature Requests
Topic: AAGHHHH! PARALYZING WEAPONS!!!!
Replies: 26
Views: 1301

I'm bumping this, because I saw an idea I liked: If they could also generate Lua calls it'd be even more powerful. If we had a tdf file tag, such as: customDamageScript = scriptname.lua, we could have: > weapons which spawn other weapons e.g clusterbombs, > mixed modes of damage e.g paralyse + norma...
by EXit_W0und
21 Aug 2007, 18:51
Forum: Tournaments
Topic: 1v1 BA tourney
Replies: 23
Views: 3260

I suggested in a pm to flop earlier on that we have 2 tournaments side by side. One for Experienced players, and one for players newer to the game. We could split it up as stars/non stars but some may wish to submit their own judge of their skill level rather than use rank as the qualifier. This sho...
by EXit_W0und
20 Aug 2007, 21:04
Forum: Ingame Community
Topic: Pro star special
Replies: 35
Views: 2364

I think we should also tie this reward system to tournaments to encourage more participation. For example making tournament games worth double time/points as normal games. We could also add in a 'cunning stunt' type award for spectacular or unusual kills. I can appreciate this latter idea would be v...
by EXit_W0und
20 Aug 2007, 20:40
Forum: Tournaments
Topic: 1v1 BA tourney
Replies: 23
Views: 3260

Good stuff, we need more of these :)
If you plan on making this a regular thing maybe get an autohost or 2 set up just for 1v1s and team v team tournys. I definitely want to see some clan v clan tournys here.
by EXit_W0und
06 Aug 2007, 18:25
Forum: Off Topic Discussion
Topic: What Game do you play most besides TA Spring?
Replies: 69
Views: 4135

Currently playing:
Farcry,
Dawn of war - Dark crusade,
hl2 - dystopia, CS
and this:
http://www.weebls-stuff.com/games/GammaBros/
cos it rocks :D
by EXit_W0und
30 Jul 2007, 23:26
Forum: General Discussion
Topic: Replace Mars with Red Comet
Replies: 53
Views: 4284

While we're at it, maybe add a small water map like coast 2 coast too.
by EXit_W0und
28 Jul 2007, 21:47
Forum: Engine
Topic: So,how do these SET/GET Cob functions work(speed and other)?
Replies: 11
Views: 880

I realise this post is ancient but this might help someone referring back to this...

#define CHG_SPEED(i) set MAX_SPEED(i \ *65536)
Should be:

#define CHG_SPEED(i) set MAX_SPEED to (i \ *65536)

or you get an syntax error where trying to use this macro.
by EXit_W0und
09 Jul 2007, 02:50
Forum: Off Topic Discussion
Topic: Last.fm
Replies: 36
Views: 2014

You may also want to try out: http://www.pandora.com/ I prefer it since you don't need to install any plugins on your winamp, and it chooses music you like pretty well. It's based on the idea that music is made up of different 'genes' (e.g soft vocals, fast erratic tempo, electronic based instrument...
by EXit_W0und
04 May 2007, 22:34
Forum: Lua Scripts
Topic: Single Player
Replies: 22
Views: 2359

I've also tried dabbling a bit in making a single player mission; the information on making them seems a bit scattered and patchy at best - which is going to put alot of potential mission makers off. For example I'd like to know more about how i can reference the properties of enemy units i've just ...
by EXit_W0und
06 Apr 2007, 02:57
Forum: Feature Requests
Topic: Replace "Return Fire" with something useful
Replies: 13
Views: 856

Last time i checked, return fire didn't even work. When did you use it Smoth?

I would replace it with a 'go mental' button, where the units get a faster rate of fire but less accuracy, and the chances of them targeting and killing each other increases :P
by EXit_W0und
15 Feb 2007, 20:35
Forum: Off Topic Discussion
Topic: RTS for Google maps
Replies: 7
Views: 609

Admittedly i got excited about this before i actually tried it out, found an article on it somewhere that exaggerated things a tad...

Its basically just risk for google maps, oh well
by EXit_W0und
12 Feb 2007, 23:41
Forum: Feature Requests
Topic: Please, just a few things to enhance FPS view
Replies: 20
Views: 2192

You mean with current scripting it isn't possible. Your rocket jump idea won't work because of fall damge being quite excessive.
However both could be coded - though strafe would be delayed by the turn rate. (turn toward strafe direction while simultaneously turning torso to maintain aim).
by EXit_W0und
12 Feb 2007, 18:49
Forum: Feature Requests
Topic: Please, just a few things to enhance FPS view
Replies: 20
Views: 2192

Fluid cursor motion that doesn't snap to an invisible grid would be nice.
It's easily the most annoying thing about fps mode.
Also a jump button, and a strafe button, and....
oh screw it i'll just go play quake...
by EXit_W0und
12 Feb 2007, 16:39
Forum: General Discussion
Topic: suggestion - more ranks
Replies: 199
Views: 10130

+1 to 300hr, 500hr etc ranks. I don't see it causing any harm at least. I might go try AF's lobby client out if its ready, is it? Might also be nice if you could have a personal rating system, where you mark players that you found easy to beat, beatable, just your level, lose alot to, or impossible ...

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