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by Andreask
01 Oct 2006, 18:08
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 152126

Maybe they have a huge detection radius, within which they detect enemy jammers and radars, for you to kill.
by Andreask
30 Sep 2006, 14:12
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Hm, i always build these AC cannon turrets, if any. I think its ok that defensive turrets are mostly weak, so you have less porcing. The Gauss turret and the LRM ones on the other hand, kill entire armies. This isnt AA afterall, on flat maps a scout tank rush can severly screw your day. I dunno abou...
by Andreask
30 Sep 2006, 00:18
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Well, making inf not cloaking anymore is a very good change. Perhaps you should even CUT all inf out, until spring has the feature that allows units to shoot through eachother. Right now only rocket and laser inf are usefull, scince they hit their targets even if you move them in blobs/snails, witho...
by Andreask
29 Sep 2006, 15:19
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 152126

people, people. Caydr reduced craterboost and cratermultiply to ZERO and not IMPULSEFACTOR. A Guardian will still swatter enemy units away, just not deform the ground - try it with 100 guardians, the ground will be unscathed. I personally think this is a good change, the pathfinding lag is a LOT le...
by Andreask
29 Sep 2006, 04:04
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 152126

You removed the impulse from all weapons ?

But that was fun !!!

Bring it back, NOW !
by Andreask
28 Sep 2006, 17:23
Forum: Off Topic Discussion
Topic: Company of Heroes
Replies: 47
Views: 2330

Its all about the tank spam, really.

Especially in team games.

Sucks. They should use teh graphics enine for a FPS.

Spring is better

:P
by Andreask
28 Sep 2006, 14:16
Forum: Game Releases
Topic: Spring: 1944 v0.01 Alpha
Replies: 478
Views: 31108

Hm, this mod will have a Company of Heroes to be compared with.

This wont be easy.
by Andreask
22 Sep 2006, 17:39
Forum: Art & Modelling
Topic: Project Excalibur (not for spring)
Replies: 40
Views: 2082

It looks ugly.

Kind of.

Definately needs a bunch of awesome textures on it.
by Andreask
19 Sep 2006, 02:21
Forum: Game Releases
Topic: War Evolution 1.7
Replies: 238
Views: 32399

The pyro DEFINATELY needs less cloaking energy and more speed, so games with many pyros dont become hide-and-seeks.
by Andreask
16 Sep 2006, 19:57
Forum: Off Topic Discussion
Topic: The animated gif thread!
Replies: 142
Views: 7074

Its a really funny pissing contest.
by Andreask
15 Sep 2006, 16:35
Forum: Off Topic Discussion
Topic: The people who have left..
Replies: 79
Views: 4707

Even if we do not know much, we do know DRAMA for sure.
by Andreask
15 Sep 2006, 13:53
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Yes, the infantry gameplay of this mod is, while refreshing, almost like nano-blobs. Also, there is this fundamental imbalance in infantry between Clan and IS; where all the clan inf can cloak indefinetly and become extremely powerful while the IS inf costs only 1 instead of 2 metal, which doesnt ac...
by Andreask
13 Sep 2006, 02:58
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

OMG :shock:

Thats what i meant when pointing out that UV is technicaly superior.

Wolf is superior too of course. :wink:
by Andreask
12 Sep 2006, 21:34
Forum: General Discussion
Topic: ingame time 75.000+
Replies: 105
Views: 8731

17369 minutes.

Thats only 12 full days of my life, nothing to worry about i think.
by Andreask
10 Sep 2006, 21:30
Forum: Off Topic Discussion
Topic: Games with FAIR PLAY.
Replies: 22
Views: 869

Company of heroes will have a fair game-finder.
The beta i played did a good job.
by Andreask
10 Sep 2006, 21:06
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Infantry is stopped by scout tanks, auto cannons, planes, WALLS!(draon teeth), and anything that outranges them, like light missile tanks. Supposedly you should be able to run them over too. I fell for the inf spam too, ut the light scout tanks are an excelent counter early on, and later on you just...
by Andreask
10 Sep 2006, 20:20
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Also, dont change anything substantial about the gameplay, as ppl voted for having the tabletop version, we should stick with that. tbh, the mod is hot damn awesome in its present state. It allows for such a great variety of tactics, unlike any other mod, scince the units are so clearly distinguishe...
by Andreask
10 Sep 2006, 18:31
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Well, i just thought that this MadCat a few pages before looked to awesome, so way better than the current mechs, i belive that was just because it was UV-mapped. Sure, its tedious, but maybe, just the mechs? ;) Hm, i could not crush the inf with a gedion tank of IS, neither their smallest scout mec...
by Andreask
10 Sep 2006, 15:02
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

I think it would be most awesome if you would focus completely on getting the s3o models done and UV-mapped, and then add feature one s3o model at a time. The technical aspect of s3o is just sooo much more superior to the old standard. The gameplay or unit adding/balancing is a process that only bec...
by Andreask
09 Sep 2006, 20:38
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 72075

Btw, bob, before you do anything else, plz fix the LOCUST bug and make the game playable again. Release it quick too, i wanna play this.

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