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by Kapytii
12 Sep 2014, 09:27
Forum: Balanced Annihilation
Topic: Slow down snipers
Replies: 14
Views: 2183

Re: Slow down snipers

Snipers have been touched once in 3 years? Made them cost more energy? A year ago or somesuch, and I havent seen much less use :) They can still ruin all fun from a battle for one or two front line players. Magic bullets making things vanish. I think its hard to make units balanced. If snipers are u...
by Kapytii
09 Sep 2014, 15:15
Forum: SpringLobby Client
Topic: SpringLobby 0.269 released!
Replies: 281
Views: 50961

Re: SpringLobby 0.199 released!

Yup. Just updated it and joined battle and soon after that message :) Internetz was working the whole time.

Server didnt seem to go down in any way. Also thats a lot of seconds, previous ones were like around 60 seconds, so this is much better.
by Kapytii
09 Sep 2014, 14:06
Forum: SpringLobby Client
Topic: SpringLobby 0.269 released!
Replies: 281
Views: 50961

Re: SpringLobby 0.199 released!

[15:05:49] ** Server ** Timeout assumed, disconnecting. Received no data from server for 60 seconds. Last ping send 112 seconds ago.
[15:05:50] ** Left Battle.

This got fixed?
by Kapytii
25 Aug 2014, 05:21
Forum: Ingame Community
Topic: Admin abuse!!!
Replies: 13
Views: 1878

Re: Admin abuse!!!

Dont ban Tractor, he is a jolly fella with his CANCER WHORE and PENIS FACE etc shouts.

Ive absolutely nothing against him, but why only 24 hour ban?

:<
by Kapytii
01 Aug 2014, 15:36
Forum: Help & Bugs
Topic: ** Server ** Timeout assumed, disconnecting
Replies: 31
Views: 3529

Re: ** Server ** Timeout assumed, disconnecting

No, the 0.181 didnt help back then. Now - I dont know when exactly, a month or two ago maybe when I wasnt very active - the problem stopped and hasnt happened to this day. Whatever update then was, lobby maybe? Nothing on my computer has changed, so something spring related got better. Please no mor...
by Kapytii
03 Jul 2014, 09:40
Forum: Balanced Annihilation
Topic: pls improve how balance is computed
Replies: 14
Views: 1500

Re: pls improve how balance is computed

Balance is good when there are no new(real TS less than 10) players with TS showing 25(so what would that really be, 20-25?). Why cant everyones TS be shows as exact? xx.xx, not the ~xx. Would make balance seem better I bet. That still would not help with the problem mentioned above :) I know, not r...
by Kapytii
17 May 2014, 06:37
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1458

Re: Limit D-Gun range

Its very very good.

Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle. AND should not be applied to a commander that walks to enemy line.
by Kapytii
16 Apr 2014, 07:29
Forum: Balanced Annihilation
Topic: BA 7.99 Released!
Replies: 30
Views: 6086

Re: BA 7.98 Released!

Now the ready button in game is so small. Next time, maybe make it grow bigger and bigger after x time of waiting, so unready people notice it :) Add some flashing and sounds too, rainbow colors and pew pews.
by Kapytii
14 Apr 2014, 12:25
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 24742

Re: Name suggestions for the BA remake

Core and Arm should read there somewhere, so people who might have once played it, know immediately whats it about.

And nothing about balanced, its not gonna be anyway :)
by Kapytii
14 Apr 2014, 12:12
Forum: Balanced Annihilation
Topic: Advanced Fusions need to be tweaked
Replies: 15
Views: 1713

Re: Advanced Fusions need to be tweaked

What the funny comedian said. As a mine theyd need to be cloakable. Drain 200-250 energy/second. Decreased metal cost is a must, as you get less energy if afus is cloaked.
by Kapytii
14 Apr 2014, 11:22
Forum: SpringLobby Client
Topic: Springlobby suggestion (Autojoining servers)
Replies: 4
Views: 1166

Re: Springlobby suggestion (Autojoining servers)

This would be cool. Thou now getting a spot is easier as the auto unspectate switches off often, so active players need to re-activate it(or my stuff is just broken). This gets you less competition, as afk players dont get the free spot BUT takes away time from your Life, as you need to stay awake r...
by Kapytii
11 Apr 2014, 16:27
Forum: Balanced Annihilation
Topic: Advanced Fusions need to be tweaked
Replies: 15
Views: 1713

Re: Advanced Fusions need to be tweaked

Last post was hastily written while distracted. So, if someone would build more than 1 afus(near each other) it would make it risky to be near his base(his own base is doomed anyway if enemy bombs, see what brenner said), and therefore massing fus'n'stuff would be discouraged because you harm your f...
by Kapytii
11 Apr 2014, 14:40
Forum: Balanced Annihilation
Topic: Advanced Fusions need to be tweaked
Replies: 15
Views: 1713

Re: Advanced Fusions need to be tweaked

Thanks to President P, I was called back to army to train with explosives, mines, booby traps etc, and couldnt but think about BA while blowing holes to a wheat field. I mean the blow radius of lets say one BA fusion is x, and same radius x is one little bar of plastic boom fun. But when the plastic...
by Kapytii
11 Apr 2014, 14:12
Forum: Balanced Annihilation
Topic: BA 7.99 Released!
Replies: 30
Views: 6086

Re: BA 7.95 Released!

Why patrol and fight commands stay? I select units and tell them to patrol, I have to use right mouse for that, ok fine, but then when I have drawn a line for them, the order still is at the cursor, aww man. I have to use left mouse to cancel it? This is gonna wear my mouse down fast. But this is ju...
by Kapytii
11 Apr 2014, 13:39
Forum: Balanced Annihilation
Topic: A comment on balance
Replies: 7
Views: 694

Re: A comment on balance

New players need a kick. To the head. Then if you got their attention you can start telling them what they should do and what not to do. If they listen(not too many do even if youre super nice to them and tell them to do simple stuff), then they'll do well enough after few hunnerd battles. No need f...
by Kapytii
15 Mar 2014, 06:34
Forum: Help & Bugs
Topic: ** Server ** Timeout assumed, disconnecting
Replies: 31
Views: 3529

Re: ** Server ** Timeout assumed, disconnecting

Nothing has changed on this end, but the lobby has been working much better for few weeks.
by Kapytii
28 Feb 2014, 17:50
Forum: Help & Bugs
Topic: ** Server ** Timeout assumed, disconnecting
Replies: 31
Views: 3529

Re: ** Server ** Timeout assumed, disconnecting

Four cores I have.
by Kapytii
28 Feb 2014, 14:03
Forum: Help & Bugs
Topic: ** Server ** Timeout assumed, disconnecting
Replies: 31
Views: 3529

Re: ** Server ** Timeout assumed, disconnecting

Yeah hi, Ive no idea... Im not computery enough guy to know that kinda stuff :/ But its a fast computer, few years old then-top(ish)-quality so I'd assume not single core? Also I tried turning all possible firewalls off but that didnt effect anything. Still kept "disconnecting from main server" at r...
by Kapytii
07 Feb 2014, 09:55
Forum: Balanced Annihilation
Topic: Аgain about balance.
Replies: 34
Views: 3483

Re: Аgain about balance.

Sniper is good. Make it unable to shoot while moving?

Sniper is funny. Cmon it shoots invisible bullet(?) that does high damage and even completely blows big units apart :) Whh...how? Something that comes outta the small barrel of sniper and does that effect...
by Kapytii
06 Feb 2014, 16:57
Forum: Help & Bugs
Topic: ** Server ** Timeout assumed, disconnecting
Replies: 31
Views: 3529

Re: ** Server ** Timeout assumed, disconnecting

I start springlobby and it auto connects and everything is 'instant'. Or when I disconnect from lobby and connect again everything(people at chat, battles) pops out instantly. Maybe this loads too fast and doesnt get everything needed loaded? :) And the lobby server logs dont show anything 'bad' at ...

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