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by Cubex
18 Sep 2012, 20:28
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 55435

Re: Planetory Annihilation (Incoming Moon Drops!)

Remenber to put your shoes at hot water to remove those bad microscopic guys, and it maybe soften shoes :D












Now eat it
by Cubex
18 Sep 2012, 19:33
Forum: Art & Modelling
Topic: "Little" piece Rotation problem
Replies: 3
Views: 1162

Re: "Little" piece Rotation problem

I try to use UpSpring as less as posible :P but the problem here is that the model needs to rotate like in Pic 2 ingame
by Cubex
18 Sep 2012, 15:49
Forum: Art & Modelling
Topic: "Little" piece Rotation problem
Replies: 3
Views: 1162

"Little" piece Rotation problem

Well, for representing my problem, I bring some pics: 2.png In this, you can see how i rotate the piece in Y axis -45 3.png In this I rotate X axis -30, so the piece is in "rest" position I save it and close UpSpring... i open it again.... 4.png The piece lost his local axises and now when i try to ...
by Cubex
17 Sep 2012, 19:06
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 116995

Re: Journeywar

sry, I find this very difficult to masturbate to...

wait... what the....

i need... one sec please....



oh god what I said....
by Cubex
15 Sep 2012, 10:22
Forum: General Discussion
Topic: unMod Knorke
Replies: 9
Views: 976

Re: unMod Knorke

Image

Had to do it...
by Cubex
11 Sep 2012, 17:11
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 116995

Re: Journeywar

zomg greenz peniz lolz Breaking News from Box Newz: People who played JW has been traumatized by a giant walking pieces of flesh. 1826 People where at policestation claiming to see giant flying putrefacted dragons with opened body without leaving any trail of blood... now we will let yours a adverti...
by Cubex
11 Sep 2012, 16:52
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 85989

Re: Random wip 2012+

Love it :twisted: but maybe i will change those ultra-blueish disc (link connectors) :P

Soon I will post a screenshot with fully funcional citadel :mrgreen: but I want to perfect/tweak more
by Cubex
10 Sep 2012, 06:15
Forum: Game Development
Topic: Too Lazy for Indentating mah scripts
Replies: 10
Views: 712

Re: Too Lazy for Indentating mah scripts

==About lua classes==
I can live with tables for now ...

==About model==
Good work :mrgreen: soon will appear in my game with connected nodes 8) but why you posted in a thread about lua :roll: someone invented PM's
by Cubex
09 Sep 2012, 17:32
Forum: Game Development
Topic: mobile factory revisited
Replies: 24
Views: 4143

Re: mobile factory revisited

I want to make a "Common Lua Libraries" section in Lua Development part of the wiki, but I'm not sure what to add except chili (which already has a sparse page somewhere). function InsertOrder(unitID, cmdID, cmdParams, cmdOptions, cmdPos) if not cmdPos then cmdPos = -1 --put it in the end of queue ...
by Cubex
09 Sep 2012, 17:16
Forum: Game Development
Topic: How much can scripts change gameplay?
Replies: 11
Views: 659

Re: How much can scripts change gameplay?

Some crazy idea sould be a widget with a button "Next Turn" and some command controlling for control each turn, but I don't see very practical a TBS in Spring Btw there is a python/pygame project for a open source MoonCommander remake http://www.pygame.org/project-MoonPy-1283-.html maybe it's easier...
by Cubex
09 Sep 2012, 17:08
Forum: Game Development
Topic: Too Lazy for Indentating mah scripts
Replies: 10
Views: 712

Re: Too Lazy for Indentating mah scripts

They say that python isn't good idea for Spring due to its slowness :cry: but i would be happy to see some gadgets be able with classes or some python nice features
by Cubex
09 Sep 2012, 14:36
Forum: Game Development
Topic: mobile factory revisited
Replies: 24
Views: 4143

Re: mobile factory revisited

function UpdateUnitPosition(ParentID, UnitID, attach) local px, py, pz, _, _, _ = spGetUnitPiecePosDir(ParentID, attach) local rx, ry, rz = GetUnitPieceRotation(ParentID, attach) mcSetPhysics(UnitID, px, py, pz, 0, 0, 0, rx, ry, rz) end function GetUnitPieceRotation(unitID, piece) local rx, ry, rz ...
by Cubex
08 Sep 2012, 21:48
Forum: Game Development
Topic: Too Lazy for Indentating mah scripts
Replies: 10
Views: 712

Re: Too Lazy for Indentating mah scripts

i started out with the best of indentions... If you can make those good 3d models im sure that you can put a little indention in make it more easily to read (don't take meme too seriously) =EDIT= Here you can see the difference betwen your Original script and a Parsed one http://pastebin.com/KPn9f8QE
by Cubex
08 Sep 2012, 19:43
Forum: Game Development
Topic: Too Lazy for Indentating mah scripts
Replies: 10
Views: 712

Too Lazy for Indentating mah scripts

Yes, there are alot of spring scripts, and probably you find that (hopefully not much) some of them have a very hard to read indentation (or none) and you will find yourself trying to decrypt that code while preparing your evil plan for killing the lazy programmer that didn't care his indentations B...
by Cubex
02 Aug 2012, 13:36
Forum: Game Development
Topic: Transparency issues
Replies: 3
Views: 552

Re: Transparency issues

i tried that and i talked about it with jK but the result is "almost" same

EDIT

im going to check again when i finish rewriting my gadget, until that i cant test
by Cubex
02 Aug 2012, 13:02
Forum: Game Development
Topic: Transparency issues
Replies: 3
Views: 552

Transparency issues

I'm making a game and it have circles in ground for some special units, the problem comes that those circles are semi-transparent, but when they overlap, the overlaped area is more opaque... what i want to archivere is getting all circles, even when they overlap, to maintain the same alpha level Wha...

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