Search found 162 matches
- 30 Sep 2013, 19:23
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1203
Re: BA 7.83 Released!
Thanks for the info. I can't reproduce your bug; I did as you said and mex upgrader worked. But - It doesn't work if you try and use it after rejoining a game that's in progress - perhaps this is what you were doing? (And this will be fixed in next release.) no.it does not work even with the start ...
- 30 Sep 2013, 19:19
- Forum: Lua Scripts
- Topic: Widget - Show Build
- Replies: 12
- Views: 1515
Re: Widget - Show Build
Thank you. I had another problem.jamerlan wrote:Lol nonul exists only in he's version of script I guess.
Broker, Bluestone говорит, что не существует в lua "nul" есть только "nil"
http://springrts.com/phpbb/viewtopic.ph ... ld#p525666
- 30 Sep 2013, 15:06
- Forum: Lua Scripts
- Topic: BA widget - Aircraft labs on Fly mode
- Replies: 1
- Views: 561
- 30 Sep 2013, 15:05
- Forum: Lua Scripts
- Topic: Widget - Show Build
- Replies: 12
- Views: 1515
Re: Widget - Show Build
you corrected it? function check(unitID) local queue = Spring.GetCommandQueue(unitID) if (queue~=nul) then <<---------------------------- if(queue and #queue > 0) then --if(#queue > 0) then Hi to all! There is a widget in "widgets database" called "Show Build" . I love it and I t...
- 30 Sep 2013, 12:57
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1203
problem with mex upgrader
Split from BA 7.83 thread In this version MexUpg Helper dont work. This is not useful as a bug report... To report a bug, please give a description, what is going wrong and how it can be reproduced. I can write only in Russian. but you can try that. you need to select the designer T2 the mouse put ...
- 30 Sep 2013, 09:29
- Forum: Balanced Annihilation
- Topic: BA 7.83 Released!
- Replies: 21
- Views: 3357
Re: BA 7.83 Released!
In this version MexUpg Helper dont work.
- 23 Sep 2013, 14:58
- Forum: Balanced Annihilation
- Topic: BA 7.83 Released!
- Replies: 21
- Views: 3357
Re: BA 7.83 Released!
may be add Nano Turret and Advanced Fusion Reactor to Advanced Construction Kbot and another t2 construction.
- 01 Jul 2013, 12:18
- Forum: Lua Scripts
- Topic: fight order
- Replies: 0
- Views: 533
fight order
hello
How does work order to fight for the builders? it adds an order to repair or RECLAIM the queue?
How does work order to fight for the builders? it adds an order to repair or RECLAIM the queue?
- 01 Jul 2013, 09:21
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 11725
Re: BA 7.78 Released!
why Reduced Can maxspeed 1.35->1.25 ??????
- 27 Jun 2013, 14:47
- Forum: Game Development
- Topic: mobile factory revisited
- Replies: 24
- Views: 4711
Re: mobile factory revisited
land battleship. good idea of mobile factories. Of course it is not clear how it will be in the game.PicassoCT wrote:fratboys everywhere, every evening?
Still, Knorkes factory is neater then my approach.. i admit that..
- 27 Jun 2013, 08:52
- Forum: Game Development
- Topic: mobile factory revisited
- Replies: 24
- Views: 4711
Re: mobile factory revisited
and when we see the fatboy from Suprime Commander in BA? ))))))))))))))))))))))
- 25 Jun 2013, 08:38
- Forum: Balanced Annihilation
- Topic: about servers
- Replies: 10
- Views: 1434
Re: about servers
many servers. most of them are empty. one can make a large number of players. it does not hurt others. Players will have a choice.
- 24 Jun 2013, 15:55
- Forum: Balanced Annihilation
- Topic: about servers
- Replies: 10
- Views: 1434
Re: about servers
I remember that we tried to play 8v8v8v8. kind of worked. seems to me that the 10v10 will work.jamerlan wrote:Most of the people will be lagged out. It's unplayable. I hope it will be changed with future releases.
and i know two map
1. Valiant_Saltscape
2. like DeltaSiegeRevX
- 24 Jun 2013, 08:27
- Forum: Balanced Annihilation
- Topic: about servers
- Replies: 10
- Views: 1434
about servers
Hi
Can make a server with lots of players? for example 15 to 15. sometimes there are enough players for that.
Can make a server with lots of players? for example 15 to 15. sometimes there are enough players for that.
- 04 Jun 2013, 14:44
- Forum: Lua Scripts
- Topic: question about coordinate unit.
- Replies: 30
- Views: 2306
Re: question about coordinate unit.
you are referring to variables outside their scope This means that you have to change function fct() if tst then local a,b = ... end Spring.Echo(a,b) end into : function fct() local a,b if tst then a,b = ... end Spring.Echo(a,b) end I understand. I changed it but nothing happened. and me again. may...
- 08 May 2013, 10:33
- Forum: Balanced Annihilation
- Topic: Does anyone use the IdleBuildersNEW widget?
- Replies: 23
- Views: 2298
Re: Does anyone use the IdleBuildersNEW widget?
I use. and i try to change it http://springrts.com/phpbb/viewtopic.php?f=23&t=30002
- 23 Apr 2013, 10:26
- Forum: Balanced Annihilation
- Topic: diplomat and merl
- Replies: 16
- Views: 1768
Re: diplomat and merl
Ok, why should they be better? When you think about buffing some (relatively) unused unit, you have to think a bit more than just whether X is worth building if it's given Y change. You have to think how it affects the game at large, that you introduce a new powerful unit to it. And making it faste...
- 17 Apr 2013, 08:34
- Forum: Balanced Annihilation
- Topic: missiles
- Replies: 8
- Views: 562
Re: missiles
missiles are not used This is wrong. Also several missiles already have some degree of autoguidance. Some units that fire missiles and are widely used, for example, are rockos, dominators, banishers, catapults, janus... how about Dominator - Heavy Rocket Kbot and Diplomat - Mobile Rocket Launcher a...
- 16 Apr 2013, 14:04
- Forum: Balanced Annihilation
- Topic: missiles
- Replies: 8
- Views: 562
missiles
missiles are not used. may be make them with autoguider.
- 16 Apr 2013, 13:27
- Forum: Balanced Annihilation
- Topic: new maps
- Replies: 19
- Views: 1547
Re: new maps
can expand the list. download new mapsklapmongool wrote:The map cycle, or lack thereof, plays a major role in this. By automatically changing map after a finished game you get to play some different maps. If the map cycle is very short you are stuck playing the same map over and over.