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by The Yak
25 Jun 2017, 07:27
Forum: Game Development
Topic: LeaveTracks - what is the prupose of it?
Replies: 2
Views: 574

Re: LeaveTracks - what is the prupose of it?

Footprints, you can turn them on/off in mapinfo depending on typemap.
by The Yak
10 Jun 2017, 08:00
Forum: Map Creation
Topic: spring map edit 2017
Replies: 6
Views: 2866

Re: spring map edit 2017

Mapheight should be defined in your mapinfo.lua file, not from within sme.

Also make sure you are using the latest version from hosted on springfiles, not frostregens version.
by The Yak
29 May 2017, 13:26
Forum: Map Releases
Topic: Titan-Flooded
Replies: 8
Views: 2172

Re: Titan-Flooded

Consider adding the detailnormals from Titan V3 if you want to improve the looks. https://springfiles.com/spring/spring-maps/titan
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by The Yak
29 May 2017, 13:22
Forum: Game Development
Topic: Create new depth buffer from LUA
Replies: 9
Views: 1579

Re: Create new depth buffer from LUA

$model_gbuffer_normtex or $map_gbuffer_normtex perhaps?

See the gl.texture section of https://springrts.com/wiki/Lua_OpenGL_Api
by The Yak
22 May 2017, 10:57
Forum: Help & Bugs
Topic: Can't access escape menu
Replies: 10
Views: 1535

Re: Can't access escape menu

Zero-K installs everything to it's own directory for a very good reason, don't just put other spring games in it and expect everything to work perfectly.

Also ZKL has been deprecated for a long time now.
by The Yak
26 Apr 2017, 03:54
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 21290

Re: Random WIP 2017

The map detailnormalizing project continues:
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by The Yak
25 Apr 2017, 13:52
Forum: Map Creation
Topic: Map Editing - Feature placer
Replies: 9
Views: 3278

Re: Map Editing - Feature placer

My knowledge of springboard is clearly out of date, I eagerly await a release ready for general public usage.
by The Yak
24 Apr 2017, 08:08
Forum: Map Creation
Topic: Map Editing - Feature placer
Replies: 9
Views: 3278

Re: Map Editing - Feature placer

Scened is also quite complex to get setup, and eventually getting an upgrade with the new name of SpringBoard. Scened cannot do random feature rotation either IIRC.
by The Yak
24 Apr 2017, 05:59
Forum: Map Creation
Topic: Map Editing - Feature placer
Replies: 9
Views: 3278

Re: Map Editing - Feature placer

I have a custom version of the feature placer lua gadget (thanks smoth) that I use to randomly rotate features by setting their rotation in set.lua to "-1". Much easier then trying to manually rotate stuff. You can find it in most of my newer maps with features, Zed 2.2 for example. If you need furt...
by The Yak
11 Apr 2017, 08:25
Forum: Off Topic Discussion
Topic: Jesus howard christ, I leave for a few months...
Replies: 16
Views: 6364

Re: Jesus howard christ, I leave for a few months...

Jump on the discord bandwagon. There's a lot of posting you don't see otherwise. It's nice being able to interact with the communities from my phone.

Also it's probably exam season... or something. Most gaming communities I observe are quieter these months.
by The Yak
11 Apr 2017, 01:42
Forum: Zero-K
Topic: Can't get map to show up?
Replies: 3
Views: 2438

Re: Can't get map to show up?

I tried your map out yesterday, it works. Not sure why it's not appearing on Springfiles API: http://api.springfiles.com/files/maps/?C=M;O=D Maps should appear on this list as soon as they are uploaded, if not they will not appear on the ZK server or anywhere else. I would suggest adding a new versi...
by The Yak
06 Apr 2017, 02:42
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 31482

Re: Status on BAR + repo links

Zero-K has all it's art files on github as well.

Not to mention the big Nobiax pack I uploaded: https://github.com/The-Yak/NobiaxTexturePack

I looked through the BAR trunk briefly and couldn't find a single file that would be too large for github.
by The Yak
06 Mar 2017, 02:35
Forum: Map Creation
Topic: DeltaSiegeSymmetric
Replies: 6
Views: 1159

Re: DeltaSiegeSymmetric

I happen to have (1) conveniently at hand, one minute.

https://springfiles.com/spring/other/ds ... se-texture

Other stuff can be obtained from https://springfiles.com/spring/spring-m ... y-reloaded
by The Yak
26 Feb 2017, 17:22
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 21290

Re: Random WIP 2017

About halfway through detailing all the maps featured in ZK matchmaker

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by The Yak
20 Feb 2017, 12:08
Forum: Lobby Clients & Server
Topic: Uploading via Webinterface on springfiles is broken
Replies: 3
Views: 697

Re: Uploading via Webinterface on springfiles is broken

I don't think it's the large filesize, I often get the same thing when I upload maps.

Try setting category properly to Spring Engine / Games / Whatever before beginning upload.
by The Yak
14 Feb 2017, 07:31
Forum: Map Releases
Topic: Vittra v2
Replies: 0
Views: 673

Vittra v2

DNTS Update. Grassy plateaus with short cliffs. 2-4 players.

Original by Beherith

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https://springfiles.com/spring/spring-maps/vittra
by The Yak
10 Feb 2017, 19:51
Forum: Map Releases
Topic: Comet Catcher Redux V3
Replies: 15
Views: 3136

Re: Comet Catcher Redux V3

Yeah sure.
by The Yak
10 Feb 2017, 18:58
Forum: Map Releases
Topic: Comet Catcher Redux V3
Replies: 15
Views: 3136

Re: Comet Catcher Redux V3

Not really for this map. People have been very conservative about accepting CCR remakes in the past, especially Zero-K community. I'm not looking to do anything to crazy or new, just a few touch ups to improve the base terrain look and get rid of the fake craters. I would rather do a new asteroid-st...
by The Yak
08 Feb 2017, 06:08
Forum: Map Releases
Topic: Comet Catcher Redux V3
Replies: 15
Views: 3136

Comet Catcher Redux V3

A fusion of NOiZE's and Beherith's efforts of remaking the classic Comet Catcher, resulting in the best of both worlds. Gameplay unchanged from original CCR. Also includes startboxes and some atmospheric and lighting tweaks. https://springfiles.com/spring/spring-maps/comet-catcher-redux http://i.img...

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