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by Forboding Angel
02 May 2019, 00:34
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

Well since I was brought up... As far as ba9 is concerned, I don't think there will ever be progress. Not really. BAR is already showing signs of greatness and has a lot of impetus behind it. So BAR is progressing very quickly Basically it comes down to this simple fact... The spring development com...
by Forboding Angel
29 Apr 2019, 02:55
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 1383

Re: 8 players to 16 players limit (and back)

Unless I'm mistaken, it started out at 4v4(2005-2006ish?) and was increased at some point to 5v5.
by Forboding Angel
28 Apr 2019, 11:32
Forum: Off Topic Discussion
Topic: off-topic RIP BA split
Replies: 15
Views: 644

Re: RIP BA

The thing is that I never made any balance changes. I updated it's Lua internals. Implemented utilities, implemented resources.lua which meant that I had to then make all the old ceg stuff work, so it was a bit of a project. I also updated some other stuff that was ancient. Then, I had some ideas fo...
by Forboding Angel
28 Apr 2019, 08:24
Forum: Off Topic Discussion
Topic: off-topic RIP BA split
Replies: 15
Views: 644

Re: RIP BA

Tbh, as far as I'm concerned, please, leave. Go be toxic on your own lobbyserver.
by Forboding Angel
28 Apr 2019, 02:52
Forum: Off Topic Discussion
Topic: off-topic RIP BA split
Replies: 15
Views: 644

Re: RIP BA

See, now that's the funny thing. If you run your own lobby server and 103, you'll have even less protection than before.

Reminds me of the days when foxy sexed a rusty vessel. RIP foxy :-(
by Forboding Angel
22 Apr 2019, 12:21
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 416

Re: Disabling sensor calculations

Spring.SetGlobalLos New in version 101.0 ( number allyTeamID, bool globallos ) To be fair, I've never actually used it in a situation of practical application, so I can't really say much about it except that I believe that as long as you set it for each allyteam, you should be good. I assume it wor...
by Forboding Angel
21 Apr 2019, 22:57
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 416

Re: Disabling sensor calculations

Why not just set globallos? I would think you would have a lot better luck by giving all units unlimited vision. Units with unlimited vision might result in areas where los darkens. I think in either case you would have to probably just make sure that L mode was always on, but that's ofc a simple th...
by Forboding Angel
21 Apr 2019, 22:18
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 1383

Re: 8 players to 16 players limit (and back)

Yeah, the problem with an endeavour like this is that it would require the support of all autohost owners to enforce, and then another one would just crop up and the whole thing falls apart.

I could see it potentially working if there were a way to enforce it.
by Forboding Angel
21 Apr 2019, 01:46
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

What? I have to update my own game??? I am *shocked* I tell you! Positively *flabbergasted*!

:mrgreen:
by Forboding Angel
21 Apr 2019, 01:21
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 1383

Re: 8 players to 16 players limit (and back)

Edit: I don't think my post helped anything. Edit2: I actually kind of like/support what thinksome is going for here. Here is the problem that we run into... Small communities like Evo only see games once in a while. Sometimes we will get together and play non-stop for 6 or 8 hours and then not play...
by Forboding Angel
20 Apr 2019, 07:25
Forum: Off Topic Discussion
Topic: offtopic botflags & version control
Replies: 5
Views: 691

Re: offtopic botflags

You're conflating 2 different things. 1. There is the fact that a botflag is needed to host a game over 8 players. 2. There is the fact that games larger than 8 players cannot be hosted using an older engine version. These are two completely separate things. Moreover, hosting restrictions have alway...
by Forboding Angel
20 Apr 2019, 06:38
Forum: Off Topic Discussion
Topic: offtopic botflags & version control
Replies: 5
Views: 691

Re: RIP BA

Wait... :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: You literally believe your own bs. First rule of being a con is that you nev...
by Forboding Angel
20 Apr 2019, 03:37
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

Flash wrote:
20 Apr 2019, 02:17
Me and other players are asking for an explanation why our favorite mod is banned.
If your premise is flawed, your conclusion will be as well.

BA was never banned.
by Forboding Angel
20 Apr 2019, 01:51
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

I don't represent the engine developers in any capacity.

That said, I could ask you the same... This is how BA players want to be represented?
by Forboding Angel
20 Apr 2019, 01:12
Forum: Off Topic Discussion
Topic: offtopic botflags & version control
Replies: 5
Views: 691

offtopic botflags & version control

Edit: @cgh , that wasn't aimed at you, it was aimed at Adolf, Ares, etc. Would you at least stop joining every forum thread remotely related to BA and flooding it with your toxicity? Just as soon as you and others publicly apologize for the lies. Otherwise, suck my massive botflag. I invented the b...
by Forboding Angel
19 Apr 2019, 22:50
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

< 104 contained a DOS exploit for one thing

And that's the thing about nicknames, they can change *mind BLOWN*

Edit: @cgh , that wasn't aimed at you, it was aimed at Adolf, Ares, etc.
by Forboding Angel
19 Apr 2019, 22:33
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

You guys realize that it would only take like a day to make it 104 ready... Isn't phoenix annihilation 104 ready? Wasn't that Ares grand plan to wrest BA from the clutches of those evil evil doers? What happened to that? If PA is 104 compatible, play that instead? Also, regarding dead projects, it w...
by Forboding Angel
19 Apr 2019, 22:22
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 646

Re: Dispensation for Spring 1944 to use Engine 103

Everyone knows that I invented the botflag specifically to screw over BA, Gajop. Don't be coy. /s
by Forboding Angel
19 Apr 2019, 07:25
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

Please avoid making posts which belittle other users and offer no constructive response. (Silentwings) 1. I didn't belittle anyone. Your post dismisses the concerns of the OP as unimportant / non-existent. This is belittling to the user and their concerns. Avoid doing so. Take requests from moderat...
by Forboding Angel
19 Apr 2019, 01:56
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4890

Re: RIP BA

Probably because it isn't a problem.

Please avoid making posts which belittle other users and offer no constructive response. (Silentwings)

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