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by Forboding Angel
25 Oct 2018, 11:53
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 702

Re: Allow reloading archives while developing

This comment should clue you in why using .sdd's as repository roots is a bad idea IDD, Unfortunately, it must be this way in order to utilize rapid, or so I was instructed back when I was setting up git for use with rapid. So, Unless I'm mistaken, anyone who wants to utilize rapid simply doesn't r...
by Forboding Angel
24 Oct 2018, 19:33
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 702

Re: Allow reloading archives while developing

Well, spring already trips over large .git histories in .sdd. The idea of forcing a reload worries me a bit. However, it could be easily argued that reloading content would not be the same as spring doing it's cache thing when spring.exe is run. Honestly, I would much rather that the cache issue be ...
by Forboding Angel
24 Oct 2018, 19:25
Forum: General Discussion
Topic: What is the official name of this engine?
Replies: 16
Views: 1569

Re: What is the official name of this engine?

I153Chaika wrote:
23 Oct 2018, 19:14
olympic nitpicking (or, as we call it in French, "buggering the flies")
This is literally the greatest expression I have ever heard.
by Forboding Angel
20 Oct 2018, 05:45
Forum: Game Development
Topic: Instant turn rate?
Replies: 24
Views: 1181

Re: Instant turn rate?

You can observe how I have fixed this in EvoRTS. Long story short, a turnrate of 5000 will achieve what you want without the drunk driving after the turn. Edit: Assuming you have implemented the above suggestions. This gadget is one of my little hobby horses of where I put things that are fixes to v...
by Forboding Angel
13 Oct 2018, 11:29
Forum: General Discussion
Topic: Changelog?
Replies: 4
Views: 545

Re: Changelog?

just rename the changelog to md then use markdown for it? Assuming formatting actually matters.
by Forboding Angel
08 Oct 2018, 11:31
Forum: Game Development
Topic: myGravity
Replies: 3
Views: 389

myGravity

If a map has gravity set to 120 or 130, what is the equivalent in the mygravity tag?

myGravity = 1 and nothing will be able to shoot

So taking a guess at myGravity = 0.130 and it's less than map gravity 130. Can someone shed some light the correct translation from one to another?
by Forboding Angel
06 Oct 2018, 11:04
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 971

Re: Open request for acess to jk git stuff

Neither floris nor behe made commits to the original repo. Get off my dick.
by Forboding Angel
06 Oct 2018, 09:34
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 971

Re: Open request for acess to jk git stuff

They originated from a mixture of what was in Evo's repo and the fixes that had been integrated into BA. In which case, as you well know, GPL states that you should credit any relevant authors from these projects too. Afaict this is completely absent. https://github.com/Spring-Helper-Projects/Custo...
by Forboding Angel
06 Oct 2018, 07:40
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 971

Re: Open request for acess to jk git stuff

It's not some grand conspiracy to relieve you of whatever credit you may be due. Both you and JK for YEARS cbf to actually fix CUS so that it works. As such, I took it upon myself (thankfully, 99% of the work had already been done in various other places). You can dl it, and upload the files to your...
by Forboding Angel
06 Oct 2018, 01:39
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 971

Re: Open request for acess to jk git stuff

This is the latest version of CUS that works with latest spring https://github.com/Spring-Helper-Projects/Custom-Unit-Shaders Also, I have started a git org with a bunch of projects that sprung and I have worked to abstract: https://github.com/Spring-Helper-Projects I can give you commit access if y...
by Forboding Angel
06 Oct 2018, 01:33
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 4975

Re: not dead..

I don't know why I never replied to this thread... I could have sworn that I did.

Well at any rate, I hope you're doing better dude. You were dealing with a lot. I'm glad to hear that little bebeh is doing well :-)

Sadly, rattle isn't around to get triggered by this :-D
by Forboding Angel
16 Sep 2018, 07:23
Forum: Game Development
Topic: Checking spectators doesn't work for specs who have always been specs
Replies: 3
Views: 453

Checking spectators doesn't work for specs who have always been specs

So evo has a lot of audio/visual prompting. This can be annoying for spectators, especially spectators who are catching up to a game that is already in progress. if n%30 == 1 then local myteam = Spring.GetMyTeamID() local _, _, spectator = Spring.GetPlayerInfo(myteam) --Spring.Echo(spectator) resour...
by Forboding Angel
05 Sep 2018, 02:46
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 1103

Re: A Better Air Game

And then you run into the problem that lasercannons don't impact the target. This issue has nothing to do with burnblow (I wish it were that simple).
https://youtu.be/t9Mat1MVDgA
by Forboding Angel
03 Sep 2018, 22:38
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 1103

Re: A Better Air Game

Hardcoded in the sense that it is a bad default that overrides expected behavior. Not hardcoded in the sense that it can't be changed. Poor wording on my part.
by Forboding Angel
03 Sep 2018, 22:36
Forum: Evolution RTS
Topic: Where to download "spring features v1.9" ?
Replies: 3
Views: 728

Re: Where to download "spring features v1.9" ?

In addition to spring features, you will also need the game music package. This package is available via springfiles, but it is probably easier to get directly from GitHub: https://github.com/EvolutionRTS/game-music/releases/download/v1/EvoRTSMusicAddon.sd7 Evo isn't really designed to be used via s...
by Forboding Angel
03 Sep 2018, 05:42
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 1103

Re: A Better Air Game

The biggest problem with air in spring is the fact that spring mimics physics and ballistics. As a result, having a "to the number" style damage model is nearly impossible because the cruise altitude gets added to the distance. I originally thought I could bypass this by using cylinder targeting com...
by Forboding Angel
30 Aug 2018, 03:59
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 1833

Re: This behavior is unacceptable

Yes. But it's also their responsibility to not create ban-dodgers. Ideally we want people to stay and be good! Right? And by that logic we shouldn't put anyone in prison because they might escape. ... the rest of this mindless drivel ... ... Seriously? You must be a young kid, there is no way this ...
by Forboding Angel
30 Aug 2018, 01:44
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 1833

Re: This behavior is unacceptable

I find it appalling that you are this ignorant of racism and racist slurs. Ofc in the US it is a big deal, but this is kind of a big deal everywhere. Did you send a message to the guys you banned? If not, then you are only doing the easy part of the job, the most satisfaying, and you feel "I punishe...

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