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by Forboding Angel
21 Nov 2005, 16:03
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

hey mael Not trying to be ungrateful, but smd creator is what I was using for smd's Perhaps you could implement some checks to make sure that things don't overlap? Start positions being out of bounds, on top of each other... etc The image size thing would be a godsend, not because I can't do math, b...
by Forboding Angel
21 Nov 2005, 09:12
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

Ow wow didn't notice the replies.

Well take a look at update #2 (in my previous post)

It's definately the smd, no question.

I'm so happy. This has been one hell of a learning experience.

there will be more in a bit I think

note- god 16 x 16 is taking a long time to compile
by Forboding Angel
21 Nov 2005, 08:55
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

update: it crashes spring on trying to load Can you provide the smd you used? That has to be the key problem here update #2 It is the smd. I compiled withoput it and it works fine. Looks pretty nifty too. Needs grass tho lol I resized it to 16 x 16 WIll prolly look amazingly shitty, but we'll see. O...
by Forboding Angel
21 Nov 2005, 08:50
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

mufdvr, you are my new hero

Actually with the water raised like that it's pretty much exactly what I was looking for. Now I need to add a shitload of grass to cover the dirt texture.

Thanks a bunch dude. I'm sure I'll have more questions soon
by Forboding Angel
21 Nov 2005, 05:17
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

I agree that the cliffs should be a bit higher, but it looks cool :D

ok latest in mapping trouble...

spring keeps crashing when it says creating sky. I'm thinking it's my smd file

can anyone take a look at the link and test if for themselves?
by Forboding Angel
21 Nov 2005, 04:02
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 86668

splitting up the tech tree is a crime.

It's the thing I liked most about AA

Back to 1.03
by Forboding Angel
20 Nov 2005, 22:20
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

update...

Your sizes are wrong weaver, metal and heightmap

1024 / 8 + 1 = 129

anyway... so I resized everyting.

Now spring errors out when creating the overhead texture


here are the files I'm attempting to use:

http://myupb.com/excorcist/shittymap.7z
by Forboding Angel
20 Nov 2005, 22:11
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

what is this "Failed to open dib file" shit in mapconv?
by Forboding Angel
20 Nov 2005, 21:17
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

ummm http://fileuniverse.com/?p=showitem&ID=1234 is a link to an sd7 file. Can you link me to mothers mapconv? I can't find it on FU anywhere. God this shit is frustrating. There are so many mappers here and the stuff on the wiki's are complete crap. The only decent tut's are the ones that arent eve...
by Forboding Angel
20 Nov 2005, 18:58
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

ok the standard mapconv is what I've been using

is there or is there not supposed to be an -f parameter?
by Forboding Angel
20 Nov 2005, 00:41
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

will someone link me to the new version of mapconv?


is there any way to compile without using mapconv?
by Forboding Angel
20 Nov 2005, 00:29
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

if you don't mind too much just make some up. For some reason I can't get ta to work on my computer :( screenie looks cool :D If it helps any the map was made with C_A_P's evergreentileset It also had a bigass commander stature and some industrial art stuff strewn in there. (Not requesting this stuf...
by Forboding Angel
19 Nov 2005, 22:20
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

no wonder the damn thing crashes spring. lol one pioblem this: C:\mapconv>mapconv.exe -i -f rustymetalfm.bmp -x 300 -n 50 -m rustymetalmetal.bm p -a rustymetalhm.bmp -t rustymetalmap.bmp -o rusty1.smf PARSE ERROR: Argument: -f Couldn't find match for argument Brief USAGE: mapconv.exe [-l] [-i] [-c <...
by Forboding Angel
19 Nov 2005, 09:45
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

is a feature map required?
by Forboding Angel
18 Nov 2005, 17:03
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

ok I'll keep that in mind, I'm at work right now but I plan to spend some time on this when I get home.

BTW something none of the tutorials cover... (unless I missed it)

How do you place trees?
by Forboding Angel
18 Nov 2005, 16:20
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

sweet! thanks weaver!

Napalm Kobra (sorry mufdvr, I hadn't paid enough attention the the names in my PM's) is gonna help my dumb ass thru some stuff.

Can you do the maps by putting them in layers and setting opacity at like 30 percent? Cause if so then that would make things much easier
by Forboding Angel
18 Nov 2005, 05:54
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

would anyone some time have a chance to talk with me on IM and help me through the mapping process?

I would really like an experienced mapper to convert this one tho
by Forboding Angel
17 Nov 2005, 22:02
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

ok sorry for the double post. I have it uploading on my webserver...


link is

http://myupb.com/excorcist/V91.zip

will be done in approx 3 mins
by Forboding Angel
17 Nov 2005, 21:55
Forum: Map Creation
Topic: Map conversion Request
Replies: 46
Views: 6061

Unfortunately I'm at work otherwise I would download the file and host it myself. :(

For some reason tamec decided that having their downloads thru fileplanet was a good idea... nubs.
by Forboding Angel
17 Nov 2005, 20:17
Forum: Map Releases
Topic: "UPDATED" Painted Desert in the new format.
Replies: 29
Views: 2322

needs a bit of a metal boost imo

reg mexes only get .2 - .4 metal from the gashes

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