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by trepan
14 Sep 2006, 10:06
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 12830

GUI modifications in SVN

Here is a screenshot showing some of the modifications in the SVN code. This is not part of the CEGUI coding effort, but rather a temporary adjustment to appease the wolves until something better comes along. There are two new configuration files. They aren't well documented (yet), but you may be ab...
by trepan
13 Sep 2006, 18:49
Forum: Engine
Topic: 0.73b1 test release 3
Replies: 154
Views: 10761

BuildIconsFirst can also be bound to a keyset and toggled in-game:

Code: Select all

ex:  /bind Ctrl+Space BuildIconsFirst
by trepan
12 Sep 2006, 06:37
Forum: Engine
Topic: Changelog
Replies: 5
Views: 709

It provides OpenGL anti-aliasing for lines (useful) and
points (not so useful, currently), without having to use FSAA.
by trepan
08 Sep 2006, 01:55
Forum: Engine
Topic: 0.73b1 test build
Replies: 59
Views: 6961

Re: pretty important

alik83: Do you have Shift+g bound to "guard", or just "g"? The flexibility of being able to configure the keybindings with modifiers comes at the price of having to manage them. If you always want "g" to be "guard", then use: bind Any+g guard You could also just add this if you wanted to use Ctrl+g...
by trepan
07 Sep 2006, 18:31
Forum: General Discussion
Topic: game stats menu... thing
Replies: 11
Views: 742

The feature's name is "GameInfo", and it is bound to 'i' in the default bindings. If you hit 'i' again, it will lower the info window. Another trick with that feature is to bind the same key to "gameinfoclose". To do this in-game, type: /bind i gameinfoclose This will make it so that you have to hol...
by trepan
07 Sep 2006, 07:47
Forum: Engine
Topic: 0.73b1 test build
Replies: 59
Views: 6961

e:- added "select <selection criteria>" action (redundant) It means that you can put your selection bindings in uikeys.txt as well as in selections.txt. In selections.txt, it looks like this: Control_B AllMap+_Builder_Idle+_ClearSelection_SelectOne+ In uikeys.txt, it looks like this: bind Ctrl+b se...
by trepan
04 Sep 2006, 23:03
Forum: Engine
Topic: AA key bindings for 0.73b1 build
Replies: 34
Views: 4059

AA key bindings for 0.73b1 build

The new key binding mechanism allows you to assign multiple actions to a single key, and to build units with only a keystroke. Here is an example of bindings that can be used with the AA mod: http://trepan.bzflag.bz/spring/AA_uikeys.txt For more information about the new key binding junk, take a loo...
by trepan
28 Aug 2006, 00:24
Forum: Feature Requests
Topic: Put the "orders menu" AT THE END YOU EVIL..> PE
Replies: 16
Views: 1006

DELETED
by trepan
27 Aug 2006, 12:57
Forum: Feature Requests
Topic: Put the "orders menu" AT THE END YOU EVIL..> PE
Replies: 16
Views: 1006

DELETED
by trepan
18 Aug 2006, 09:30
Forum: Feature Requests
Topic: More cheat codes?
Replies: 27
Views: 1642

Its so anguishing to to type 100 times .give xxx Word Completion (for all '.' commands, and some new '/' commands), has been added to the console. Commands that start with '/' only affect the local player (ex: /info and the new /gameinfo). This will be familiar for those of you used to decent unix ...
by trepan
11 Aug 2006, 23:09
Forum: Feature Requests
Topic: Alt + Tab
Replies: 23
Views: 2648

Backtrace

I might have a fix for this problem, but before I commit to typing out the code, I'd like to verify its source. Can someone who experiences this crash (and is at least a little bit computer savy), provide a backtrace? (you'll probably need to build your own debug executable, I don't have Windows). E...
by trepan
31 Jul 2006, 04:23
Forum: Engine
Topic: new SVN repository location
Replies: 9
Views: 5127

This is the line that worked for me:

Code: Select all

 svn switch --relocate "http://svn.berlios.de/svnroot/repos/taspring-linux/" "https://tasprin.clan-sy.com/svn/spring/"
by trepan
23 Nov 2005, 08:58
Forum: General Discussion
Topic: Need a way to adjust cubemap FOV
Replies: 2
Views: 451

This may help explain the phenomenon:
http://en.wikipedia.org/wiki/Perspectiv ... distortion

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