Search found 98 matches
- 05 Jun 2015, 18:16
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 195461
Re: SpringLobby 0.224 released!
help/system info SpringLobby 0.224 (unix x64) SpringLobby config file: /home/p/.springlobby/springlobby.conf ( writable) LobbyWriteDir (/home/p/.springlobby/) WX: yes POSIX: yes TRY: yes CachePath (/home/p/.springlobby/cache/) WX: yes POSIX: yes TRY: yes ExecutableFolder (/usr/local/bin/) WX: no POS...
- 05 Jun 2015, 13:13
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 195461
Re: SpringLobby 0.224 released!
just installed springlobby 0.224
but i cant see the map and the games
usually i put the maps and games folder in springlobby directory
there are bugs or i make something of wrong?
but i cant see the map and the games
usually i put the maps and games folder in springlobby directory
there are bugs or i make something of wrong?
- 04 Jun 2015, 22:51
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
just reinstalled all, so spring and spring-headless works fine!!!!! thanks.
only some trouble with springlobby 217 but maibe is not very important.
abma great
I will continue tomorrow
only some trouble with springlobby 217 but maibe is not very important.
abma great
I will continue tomorrow
- 04 Jun 2015, 21:58
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
sorry i have 2 engine installed 96 and 98 but if i launch with:
spring-headless /home/p/.spring/engine/98.0/script.txt
the problem is the same,
it is as if spring would use only the version 96, how can I tell it to use the 98?
spring-headless /home/p/.spring/engine/98.0/script.txt
the problem is the same,
it is as if spring would use only the version 96, how can I tell it to use the 98?
- 04 Jun 2015, 21:45
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
script.txt [GAME] { HostIP=; HostPort=8452; IsHost=1; MyPlayerName=Player; ModHash=3746332742; MapHash=4141529267; Mapname=Altair_Crossing-V1; GameType=Balanced Annihilation V8.17; startpostype=3; [mapoptions] { } [modoptions] { relayhoststartpostype=3; disablemapdamage=0; fixedallies=1; mo_comgate=...
- 04 Jun 2015, 21:06
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
i try now the spring-headless -generate a script.txt by starting a singleplayer through springlobby -copied this script.txt in ./spring launch by spring or spring-headless /.spring/engine/98.0/script.txt give error PANIC: unprotected error in call to Lua API (attempt to index a nil value) Errore di ...
- 04 Jun 2015, 20:37
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
In order to test Shards effectiveness during development, I wrote a lua widget that outputted information to a csv file at the end of the game that was separate from the AI that's just what I do, but I need a guide to follow. In particular, I need to know which is the directory where I have to put ...
- 02 Jun 2015, 12:46
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
you can explain? I did not understand!PicassoCT wrote:mmh.. you can run spring headless though.. pre-game.. to gain info on player performance
- 01 Jun 2015, 19:23
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
you'll see it when gameover event is called, most games implement it. to see it, just start a game, self-d all your units and you should see it :) I know this information, but I should have them automatically, I can not read them and compile them every time. there is a command or a call to get them?
- 01 Jun 2015, 19:07
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
Re: genetic algorithm on shard
thanks abma for fast reply at the end of the game some statistics exist (endgraph) but afaik these doesn't contain this info. how can I get this endgraph? Maybe here is some useful information, at least for the first attempt There is UnitIdle callin https://springrts.com/wiki/Lua:Callins#API:UnitIdl...
- 01 Jun 2015, 18:30
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5099
genetic algorithm on shard
Hi all, So I'd like to play around with Shard, my goal would be to change shard adding a genetic algorithm. I worked with some very simple genetic algorithms, I have made some able to simulate the evolution of some forms of simulated life, so I think I could do the same with an artificial intelligen...
- 22 Jun 2012, 22:47
- Forum: Help & Bugs
- Topic: units movement
- Replies: 2
- Views: 661
Re: units movement
Perfect.
thanks
thanks
- 21 Jun 2012, 23:56
- Forum: Help & Bugs
- Topic: units movement
- Replies: 2
- Views: 661
units movement
More help:
when I played with earlier versions of Spring (0.78, 0.83), I could draw a curved line of units (shift + left mouse clicks and drag). Now it appears a line highlights that line of the units will have, this line is always straight.
can I restore the old behavior?
Thanks
when I played with earlier versions of Spring (0.78, 0.83), I could draw a curved line of units (shift + left mouse clicks and drag). Now it appears a line highlights that line of the units will have, this line is always straight.
can I restore the old behavior?
Thanks
- 12 Jun 2012, 18:39
- Forum: Ingame Community
- Topic: Host battle
- Replies: 6
- Views: 1660
Re: Host battle
ok, I tried now and it works properly. Thank you all again, even if I had not properly understood how to use springie ingame.
- 12 Jun 2012, 12:58
- Forum: Ingame Community
- Topic: Host battle
- Replies: 6
- Views: 1660
Re: Host battle
I have never used springie. Where can I find a guide?
ok, here...http://springrts.com/wiki/Hosting_Spring/Autohost
ok, here...http://springrts.com/wiki/Hosting_Spring/Autohost
- 12 Jun 2012, 12:40
- Forum: Ingame Community
- Topic: Host battle
- Replies: 6
- Views: 1660
Host battle
Hi!
is a long time that do not play with Spring.
I have tried in recent weeks and have noticed changes. One of these: I can not host a battle using autorelay host. I play on ubuntu 12.04 and springlobby 0.147, mainly BA and BAchicken.
thanks
is a long time that do not play with Spring.
I have tried in recent weeks and have noticed changes. One of these: I can not host a battle using autorelay host. I play on ubuntu 12.04 and springlobby 0.147, mainly BA and BAchicken.
thanks
- 01 Jun 2012, 22:44
- Forum: AI
- Topic: Python artificial intelligence
- Replies: 9
- Views: 4520
Re: Python artificial intelligence
I will try to understand what is the best way, if there is one really better. I hope ... thanks again!
- 01 Jun 2012, 11:43
- Forum: AI
- Topic: Python artificial intelligence
- Replies: 9
- Views: 4520
Python artificial intelligence
Hello everyone. I intend to write an AI in python. What is the current status of python interface for the development of artificial intelligence? E 'can still use it? I tried to download it and compile it by following this guide:https://github.com/spring/Python but maybe something wrong.This guide i...