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by kfriars
22 Feb 2012, 00:52
Forum: Engine
Topic: boost link issues/Boost_DIR ?
Replies: 21
Views: 2685

Re: boost link issues/Boost_DIR ?

I am having the same issue when cross compiling with mingw on Ubuntu. Was there ever a resolution for this? The links you posted were informative but did not get me any closer to a resolution. EDIT: And to elaborate: I followed springrts.com/wiki/Building_Spring_Cross_Compiled#Getting_Spring.27s_win...
by kfriars
21 Feb 2012, 07:51
Forum: Engine
Topic: Linux Cross Compile cmake Errors
Replies: 1
Views: 580

Linux Cross Compile cmake Errors

Hello, I have followed the instructions on how to cross compile from linux to windows and have managed to compile my own MinGW and cmake toolchain file, however when i try to configure cmake i get the following errors. Does anyone know if some of them are acceptable? Thanks! The C compiler identific...
by kfriars
11 Feb 2012, 19:21
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Behe, you are absolutely correct, trying to compile the output to another folder is what was causing the problem. Just figured I would put this here in case anyone else runs into this problem. Again thank you all for the help!
by kfriars
10 Feb 2012, 04:46
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Well actually, this map will be suited paricularily to a mod I am making with two other people. It is a full featured remake of the turnbased strategy game Diplomacy. It's ambitious.. and I realize there are better options for turn based games aside from Spring, however it is for a school project an...
by kfriars
10 Feb 2012, 02:52
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Bah, I forgot about spring map-edit since it wasnt working on my linux machine. Thank you so much knorke. Still LOADS of work to do, but at least now I know it will not be in vain. Thank you ALL VERY MUCH for your help.

Image
by kfriars
10 Feb 2012, 02:28
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Well, I tried the file types you suggested to no avail. I am literally at a loss as to what to try next. I have compiled on two separate windows machines and one Linux machine using wine. Any other suggestions?
by kfriars
10 Feb 2012, 01:43
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Is it possible my texture bitmap is of the wrong type. My texture is 24 bit windows bmp.

And just since it isnt documented anywhere what are all of the accepted file types and specs for mapconv files... Metal, texture, height, type, feature etc..
by kfriars
10 Feb 2012, 00:49
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Still having the same issue with the texture map after compiling from the command line using. C:\Users\Francois\Documents\Spring\mapconv>MapConv.exe -t "C:\Users\Francois\Documents\Spring\map\FogofWarTM.bmp" -a "C:\Users\Francois\Documents\Spring\map\FogofWarHM.bmp" -m "C:\Users\Francois\Documents\S...
by kfriars
10 Feb 2012, 00:03
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

I apologize for my stupidity. heightmap is -a not -h... Sorry for asking to be spoon fed lol.
by kfriars
09 Feb 2012, 23:32
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Re: Compiled Map Texture Broken

Thanks Behe you are god sent. I did not rename the smf file and I was using the GUI so I'm not certain what command is built. I can try to build it from the command line if you would like and let you know. Otherwise, here is the sdz file. http://www.filehosting.org/file/details/311362/FogofWar.sdz I...
by kfriars
09 Feb 2012, 23:04
Forum: Map Creation
Topic: Compiled Map Texture Broken
Replies: 15
Views: 1180

Compiled Map Texture Broken

Hello, So I have compiled my map with the latest mapconv using the following bmp images... Heightmap: 1025x1025 Texturemap: 8192x8192 Metalmap: 1025x1025 It all compiles but when I load the game in spring, the terrain is textured red, instead of the intended texture. Any assistance is appreciated. T...
by kfriars
12 Jan 2012, 16:16
Forum: Map Creation
Topic: New mapconv that works flawlessy on linux
Replies: 54
Views: 11528

Re: New mapconv that works flawlessy on linux

Cheesecan wrote:10 secs. So what were the other guys doing before, a little folding@home maybe.. :roll:
I'm confused...
by kfriars
12 Jan 2012, 10:53
Forum: Map Creation
Topic: New mapconv that works flawlessy on linux
Replies: 54
Views: 11528

Re: New mapconv that works flawlessy on linux

So I have a Texture Map, Metal Map and Height Map that compiled fine on behe's mapconv, but when I compile it on Linux with mapconvng it doesnt complain and when I open it in Spring I just get the flat Texture Map rotated 180 deg and submersed under the water. Any Idea what is going on? Thanks in ad...
by kfriars
11 Jan 2012, 08:06
Forum: Map Creation
Topic: springMapconvNG Giving me Segmentation Fault
Replies: 1
Views: 353

springMapconvNG Giving me Segmentation Fault

I have searched the internet to no avail. Any, and all help is greatly appreciated. Thanks in advance! Info: Ubuntu 11.10 - amd64 MapconvNG Version - 0.1-4 downloaded from koshi's site Images: Texture Map 8192x8192, 24bit bmp Metal Map 512x512, 24bit bmp (entirely black image) Height Map 1025x1025, ...
by kfriars
05 Jan 2012, 13:41
Forum: Map Creation
Topic: Team Colors on Map Features
Replies: 2
Views: 365

Re: Team Colors on Map Features

You're the best. Thanks!
by kfriars
05 Jan 2012, 13:36
Forum: Map Creation
Topic: Team Colors on Map Features
Replies: 2
Views: 365

Team Colors on Map Features

Excuse my lack of experience. Is it possible for map features to be updated with team color dynamically during a game. Searched and no definitive answer. Thanks in advance!

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