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by BvDorp
27 Dec 2006, 01:23
Forum: Game Releases
Topic: Absolute Annihilation 2.3 Beta 2
Replies: 167
Views: 13022

Can we just agree by saying that Caydr has done an amazing job, setting up AA, and trust him to ... let him do the creative way he wants it? After all, this mod is about fun, and Caydr having fun making it, and ppl actually playing it.. well.. I can imagine it's not that top priority. So, let's agre...
by BvDorp
26 Dec 2006, 12:50
Forum: Engine
Topic: Team Coloured nanospray
Replies: 31
Views: 2566

Note that in 0.74b1, both the linux and windows configuration systems will store all the config params that they check at least once (with their default values unless the user has adjusted them). This means that you'll probably have a few more entries to poke at: some of their uses being easily und...
by BvDorp
24 Dec 2006, 12:01
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 58663

Wow, some nice work being done here!

How far till the multiplayer actually works? I can see loads of ppl switch :) This will get u a userbase and loads of support, so bughunting will be much faster!
by BvDorp
24 Dec 2006, 11:58
Forum: Feature Requests
Topic: TASClient suggestion
Replies: 11
Views: 768

trepan wrote:BvDorp: huh?
srry for the shortage of words use ;)

However, my point actually was that you're always adding loads of options. It can be fun, but there is a certain point where ppl just don't get it, or when the learning curve becomes to steep.

So.. that's all :wink:
by BvDorp
24 Dec 2006, 02:07
Forum: Feature Requests
Topic: TASClient suggestion
Replies: 11
Views: 768

trepan wrote:loads of options
NOES!! :?
by BvDorp
18 Dec 2006, 02:37
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 58663

hollow, how are you?

Now this Lin-Win sync finally works, many ppl are really looking forward to this lobby! I read this thread eagerly waiting for nice stuff to pop up :)

Well, just to show some support. Have fun coding!
by BvDorp
15 Dec 2006, 01:45
Forum: News
Topic: Plans for writing a new rts engine
Replies: 95
Views: 32604

Some quick answers:

1) some orientation
2) no, but what has DX10 to offer anyway?
3) OSG will be used as graphic renderer
4) no time frame available yet, and will not be for some months, I guess
by BvDorp
11 Dec 2006, 01:12
Forum: Engine
Topic: FPS optimization. Some tests.
Replies: 28
Views: 2242

Weren't the shadows fixed?

And how's ur map? Great work btw, keep it up!

Any dev got any idea what to do about the FPS drop? Or should mappers just change to SM3 and everything will be ok?
by BvDorp
11 Dec 2006, 01:07
Forum: Help & Bugs
Topic: [SOLVED] 0.74b1 Unplayable - Dropping connections in game
Replies: 22
Views: 1753

... Playing against each other on the LAN was no problem. So I think its a problem with cheap routers and perhaps packet fragmentation. I guess what I need to try is hooking my computer directly into my modem. Not exactly a permanent solution, but if it worked, then we'd know faulty routers are to ...
by BvDorp
11 Dec 2006, 01:05
Forum: General Discussion
Topic: Sync errors
Replies: 117
Views: 6716

Tobi wrote:... That will be a very time consuming & boring operation tho....
C'mon, you've done that before! Go Tobi the King of Syncs!

Serious; maybe it's better to just wait for a cause to show up. Let other ppl investigate?
by BvDorp
10 Dec 2006, 01:52
Forum: Ingame Community
Topic: Got drugs?
Replies: 18
Views: 1301

c'mon, it's worth it ;)
by BvDorp
08 Dec 2006, 12:19
Forum: Help & Bugs
Topic: SM3 folders
Replies: 13
Views: 794

Relinquished wrote:Everytime I try to download Wakamatunga riri it gives me an sdz folder with a smd file in it :?

Can someone just give me a link to a working sm3 map?
the .sdz file is threated by Spring as a map, isn't it?

So.. just put it in Spring/maps/ and you should be ok.. I guess
by BvDorp
06 Dec 2006, 02:34
Forum: General Discussion
Topic: Playing with no internet...
Replies: 23
Views: 2077

Is there a UnityLobby release for windows users?
by BvDorp
06 Dec 2006, 02:30
Forum: Help & Bugs
Topic: [SOLVED] 0.74b1 Unplayable - Dropping connections in game
Replies: 22
Views: 1753

In older topics, the wireless connection seemed to be the problem. Prolly there was some kind of lag, or the data was just scattered, or Spring creates just this amount or kind of data that the router can't handle. Someone experiencing the crashbug now could test with a wired connection and some bet...
by BvDorp
02 Dec 2006, 03:06
Forum: Engine
Topic: sdo format?
Replies: 7
Views: 452

I can sense something really freaking nice coming up here!

So. i'll just be silent, you two guys keep talking, coding, etc :lol:
by BvDorp
29 Nov 2006, 01:45
Forum: News
Topic: New version, 0.74b1
Replies: 44
Views: 21918

[quote]Rev: 2783 - Go to most recent revision Last modification: Rev 2783 - jcnossen - 2006-11-28 01:01:46 +0100 (Tue, 28 Nov 2006) Log message: * shadow mapping works on SM3 now. Maps with more than ~7 textures still have zbuffering problems, but otherwise all SM3 problems seem to be fixed.[/qoute]...
by BvDorp
06 Nov 2006, 11:13
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 33121

Neddie, I'm going to be honest, I havent done any serious work on the mod since the summer. School has been really difficult this year, but over christmas I will get right back into it. Learning is something to be prioritized! but.. I'm such a big fan of this whole project, is there any chance some...
by BvDorp
02 Nov 2006, 20:36
Forum: Ingame Community
Topic: The words of destuction.
Replies: 9
Views: 867

Kixxe wrote:crap
Remove this link too plz :(
by BvDorp
02 Nov 2006, 20:30
Forum: General Discussion
Topic: Where to send crash files?
Replies: 20
Views: 2088

thread close ?
by BvDorp
02 Nov 2006, 15:06
Forum: General Discussion
Topic: Where to send crash files?
Replies: 20
Views: 2088

TradeMark wrote:I sent.
Hopefully this is not fake address again >__>
Can I suggest changing ur avator? :roll:

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