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by Floris
10 Dec 2016, 14:20
Forum: Balanced Annihilation
Topic: Floris resignation (split from Feedback on latest BA versions)
Replies: 12
Views: 3423

Re: Floris resignation (split from Feedback on latest BA versions)

I'll revert some changes and fixing others but yes, it makes no sense for me to fully go back to 9.46
by Floris
09 Dec 2016, 14:19
Forum: Balanced Annihilation
Topic: Floris resignation (split from Feedback on latest BA versions)
Replies: 12
Views: 3423

Re: Floris resignation (split from Feedback on latest BA versions)

To Silentwings I personally think that zombifying BA is a poor idea, done out of what I can only imagine is vengeance. We've put 2.5 months of hard work into new BA version, it kinda is what it is atm. Plus it keeps my option open to still continue, if desired. Both you and I (and as it happens, so...
by Floris
08 Dec 2016, 16:37
Forum: Balanced Annihilation
Topic: Feedback on latest BA versions
Replies: 8
Views: 2870

Re: Feedback on latest BA versions

Thanks for the feedback MasterBel2. Just fixed the aircon wing issue. Buildrange (as everyone seems to have mentioned) is a potentially big issue. I like what it does for air cons, but apart from that it seems too big a change, as with buildspeed of labs. I 'm aware of the buildrange/buildspeed is p...
by Floris
08 Dec 2016, 14:09
Forum: Balanced Annihilation
Topic: Floris resignation (split from Feedback on latest BA versions)
Replies: 12
Views: 3423

Floris resignation (split from Feedback on latest BA versions)

Split from https://springrts.com/phpbb/viewtopic.php?f=44&t=35837. (Silentwings) This is where currently BA is discontinued, without maintainer. (I still am in control of it though) I think nobody is fitting enough to continue the work in the spirit of the current direction it was heading and the s...
by Floris
07 Dec 2016, 02:38
Forum: General Discussion
Topic: forking/mutators guidelines
Replies: 20
Views: 4052

Re: forking/mutators guidelines

its OK
by Floris
07 Dec 2016, 02:14
Forum: General Discussion
Topic: forking/mutators guidelines
Replies: 20
Views: 4052

Re: forking/mutators guidelines

GG
by Floris
03 Dec 2016, 23:24
Forum: Help & Bugs
Topic: entering lua tweak mode changes scroll speed
Replies: 14
Views: 1631

Re: entering lua tweak mode changes scroll speed

I just tried searching the codes for 'scrollspeed' and 'tweak' but I didn't find any relevant code that could cause this
by Floris
02 Dec 2016, 17:38
Forum: Balanced Annihilation
Topic: ShardLua is running without bot
Replies: 4
Views: 565

Re: ShardLua is running without bot

forb fixed it
by Floris
01 Dec 2016, 01:21
Forum: Balanced Annihilation
Topic: ShardLua is running without bot
Replies: 4
Views: 565

Re: ShardLua is running without bot

thnx, wrote him a pm
by Floris
30 Nov 2016, 23:34
Forum: Balanced Annihilation
Topic: ShardLua is running without bot
Replies: 4
Views: 565

ShardLua is running without bot

A few months ago there were commits by 'zoggop' to the ba repo that were about integrating/updating AI stuff.

I have no clue who he is.

How we I disable shardlua being run while no bot is present? Ccause it's a quite the performance hit currently in big games.
by Floris
29 Nov 2016, 23:47
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Replies: 37
Views: 5026

Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)

Ares isn't a dev, he shouldnt even be making replies in this topic.
His first reaction here was offtopic and he obviously didnt read up on or cant understand the dev talk in here.

Give me some time to make it similar to old ba again... previous versions were just test versions, nothing more.
by Floris
29 Nov 2016, 22:26
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Replies: 37
Views: 5026

Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)

The unit explosion damages are still being worked on... Like I said, Forb made clear and asked for my permission to go ahead and remove all explosion damages, for the sake of maintainability. I still need to add them in again for a lot of units, or tweak them to match old behavior better like the py...
by Floris
29 Nov 2016, 00:48
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Replies: 37
Views: 5026

Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)

After all this time it seems that Nixtus is just ignoring my involvement in all of this, Forb is pointing to me all the time. Sorry for my delay from my side aswell. I think I should mention that Forb had my blessing for the commits he did. We discussed everything via (voice) chat in discord. I just...
by Floris
28 Nov 2016, 00:24
Forum: Balanced Annihilation
Topic: Newer BA version, pr-downloader, user widgets
Replies: 16
Views: 1991

Re: Newer BA version, pr-downloader, user widgets

ba uses a different widget folder name now: Widgets_BA

The reason is that if you play different spring games, you can have different custom widgets for each one.
by Floris
27 Nov 2016, 02:20
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46
Replies: 27
Views: 5174

Re: 9.51 Forboding Angel revert to 9.46

First of all, Forb is no BA dev. I never stated this. He did share me some insight in BA history (he was a player way before I even was). He has his own SpringRTS game aswell and has experience that goes beyond just maintaining or forking a game. Yes he had his influence on the latest changes, but I...
by Floris
18 Nov 2016, 15:21
Forum: Game Development
Topic: request for unit artist
Replies: 2
Views: 700

request for unit artist

I got inspired by some youtube video, and I want that all mericans will start with the unit showed in the video, as their commander. Who is willing to model/texture/script it? Thnx! https://youtu.be/Q__bSi5rBlw?t=87 I 'm not sure on the role yet, it could also be that its not the commander, and will...
by Floris
14 Nov 2016, 15:13
Forum: General Discussion
Topic: Did anyone
Replies: 14
Views: 2258

Re: Did anyone

You mean liek the recently famous Red Alert 2 VR edition that appeared on youtube? https://www.youtube.com/watch?v=IGtrJaiUZaA But yeah BA could use a better camera system, but unit FPS mode isn't part of that... There is this game called WarShift that actually offers this partly, for their hero uni...
by Floris
08 Nov 2016, 16:27
Forum: Lua Scripts
Topic: What happened to the uber selection shapes widget?
Replies: 5
Views: 891

Re: What happened to the uber selection shapes widget?

Shortly after I created it the whole unitshapes functionally was screwed due to a new spring engine release. Also while it looked awesome on Tabula, at most maps it wasn't that great at all, because those maps are too bright overall. Together with the performance cost (and the work optimizing it), t...
by Floris
11 Oct 2016, 14:57
Forum: Game Development
Topic: Looking for a team
Replies: 7
Views: 1019

Re: Looking for a team

Is there any idea guy from the past that has 'made it' ?

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