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by zoggop
01 Mar 2014, 19:29
Forum: Map Creation
Topic: Green River Confluence
Replies: 38
Views: 6526

Re: Green River Confluence

I remembered Beherith made a really nice retexture of this map (with ssmf and lighting/atmosphere/water settings), and finally packaged it together. Took the opportunity to make the metal map configurable as well. http://springfiles.com/spring/spring-maps/green-river-confluence https://dl.dropboxuse...
by zoggop
01 Mar 2014, 08:02
Forum: Map Creation
Topic: lua geovent decals?
Replies: 3
Views: 639

Re: lua geovent decals?

never mind. just adapted cheesecan's lua metal spot widget to the purpose

if anyone wants it, it's here:
https://github.com/zoggop/SpringLuaGeoVents
by zoggop
01 Mar 2014, 03:23
Forum: Map Creation
Topic: lua geovent decals?
Replies: 3
Views: 639

lua geovent decals?

Has someone already written a lua thing that paints a texture on the ground where the geovent features are, like some have done with metal spots? If not, I'm guessing it wouldn't be too hard to adapt the metal spot one. (Since we already have the exact coordinates. There's no need to find spots.)
by zoggop
28 Feb 2014, 11:30
Forum: Map Releases
Topic: Deserted Third
Replies: 10
Views: 1640

Re: Deserted Third

v3! goal of this map seems to be the blingiest metal spots

Image
by zoggop
25 Feb 2014, 10:26
Forum: Map Releases
Topic: Deserted Third
Replies: 10
Views: 1640

Re: Deserted Third

and then i turned off advmapshading and hit f1 where i found HEIGHTMAP STEPPING (of the 8bit variety). i forgot mapconv only likes .raw for 16 bit
fixed in springfiles upload (v2 now)
by zoggop
25 Feb 2014, 07:44
Forum: Lua Scripts
Topic: blob guard
Replies: 20
Views: 1842

Re: blob guard

i think so? we'll see, i may have started a few too many spring projects recently
by zoggop
24 Feb 2014, 17:36
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 41974

Re: Random WIP 2014+

you're right--i didn't want to overdo the color vividness, but it could use a bit more (and less fugly metal spots). can't do better on its terms, but can make something w/o prebaked shadows and specularity and with ssmf
by zoggop
24 Feb 2014, 12:24
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 41974

Re: Random WIP 2014+

Image
by zoggop
22 Feb 2014, 01:09
Forum: AI
Topic: Does AAI still work for something?
Replies: 17
Views: 2081

Re: Does AAI still work for something?

I like that it says it is learning... I really like the idea. Funniest part about its learning I've found is if you attack it with air on a map for a few games, it will spam AA. Er, much to its detriment. an AI that is capable to play a nice endgame with lvl3 units and stuff... my feeling is, that ...
by zoggop
20 Feb 2014, 11:42
Forum: Balanced Annihilation
Topic: BAR subforum?
Replies: 30
Views: 3623

Re: BAR subforum?

haha, glad someone got it
by zoggop
19 Feb 2014, 20:13
Forum: Balanced Annihilation
Topic: BAR subforum?
Replies: 30
Views: 3623

Re: BAR subforum?

Springtime for Robots
by zoggop
19 Feb 2014, 06:56
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 23714

Re: Name suggestions for the BA remake

Pithikos wrote:Why not plain Beyond Reason? Beyond All Reason sounds a bit comical.
it does, thank god
by zoggop
19 Feb 2014, 02:03
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 23714

Re: Name suggestions for the BA remake

not bad, Beyond All Reason is very game-namey yet not utterly cliched, and it's not wallowing in the obvious or the franchise (doesn't include the words robot, metal, or annihilation). also the game really is beyond all reason, so it's kind of perfect.
by zoggop
18 Feb 2014, 21:01
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 23714

Re: Name suggestions for the BA remake

Throwing Bloom Shader
Totally Not Left Behind
Laser Us
Sins of a Subterranean Canine
3D-Guns
by zoggop
18 Feb 2014, 17:25
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 23714

Re: Name suggestions for the BA remake

we all knew this was coming from http://springrts.com/phpbb/viewtopic.php?f=44&t=31601 Paranoid Robots VII: The Second Conspiracy Robot Vs Robot My Little Robot Robots And You The More Robots You Know Explosive Commander Better than Torching Plastic Army Men Robot CRUSH The Picture of Arm Core All T...
by zoggop
17 Feb 2014, 20:03
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 81233

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

looks like raaar's build plan checking is more efficient, but only checks for overlapping build plans of the same unitname. also buildsitehandler is intimately linked with turtlehandler , which keeps track of where to put defenses. anyway, all this work you've done, raaar, makes me tempted to conver...
by zoggop
17 Feb 2014, 02:13
Forum: Lua Scripts
Topic: blob groups
Replies: 3
Views: 562

Re: blob groups

How to use this widget? I installed it and even tryed to bind areaguard Areaguard is for a seperate but related widget https://github.com/zoggop/SpringBlobGuardWidget (in an even less completed state). This one only responds to units in groups. Also looks like widget don''t respects SHIFT(queueing)...
by zoggop
13 Feb 2014, 23:58
Forum: AI
Topic: enemy attack prediction
Replies: 14
Views: 1378

Re: enemy attack prediction

But LOS is an area and unit positions are points. Is there a fucntion to get that area other than manually checking all map? checking each unit's sight, radar, and sonar radii, and creaing a quad map with circular fill: https://github.com/zoggop/Shard/blob/master/data/ai/BA/loshandler.lua (of cours...
by zoggop
13 Feb 2014, 18:36
Forum: AI
Topic: enemy attack prediction
Replies: 14
Views: 1378

Re: enemy attack prediction

how reachable are low-defense high-eco positions from the immediate-movegoal of the hostile blob. i like this. i think i'll combine this with if the hostiles movegoal is behind my "lines" (perpendicular to the angle from one of my base blobs to their unit's position). i've already got a threat quad...

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