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by Torrasque
29 Nov 2006, 18:42
Forum: Engine
Topic: 0.74 testing
Replies: 68
Views: 7971

[TAC]me_loves_core wrote:hi im new to this but this new version dosnt even work
euh ... and ? :?
by Torrasque
13 Nov 2006, 13:31
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 64865

And #ee is on wich server? I tried on FreeNode and QuakeNet , but it's not on those ones..
by Torrasque
05 Nov 2006, 23:08
Forum: General Discussion
Topic: How many Players does Spring really have?
Replies: 28
Views: 3271

I'm a once a month player, but I play from the first public beta
by Torrasque
23 Oct 2006, 16:56
Forum: Game Development
Topic: Ninjaz !
Replies: 50
Views: 2428

Perhaps he is speaking about the mod in warcraft 3 ?

It's a mod where the ninja must steall stuff on the map, while samurai have to kill them.
by Torrasque
11 Oct 2006, 17:27
Forum: General Discussion
Topic: Why spring doesnt qualify as an open source project
Replies: 65
Views: 3811

Do better cpu/ram will really remove lag ?
Isn't the connection more important ? I don't think the lobby server take that much cpu power/ram.
by Torrasque
08 Oct 2006, 15:28
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 60937

It's cool to see that you're still in !
You seem to be the guy who will give linux user the ability to play easly :)

But I cannot see the picture you just posted..
by Torrasque
02 Oct 2006, 15:16
Forum: Feature Requests
Topic: Virtual Build Chain (or "his lasting Will")
Replies: 18
Views: 1455

apc : I don't think that human is ready for this :)
It's a great idea ... but I don't think it will ever be done.
by Torrasque
16 Sep 2006, 15:07
Forum: Engine
Topic: Replays
Replies: 9
Views: 514

If you open a script with a text editor, you will have : first caractere = BYTE gameSetupAvaiable ( it's 8 bits ) 4 next = INT scriptLength; ( an int = 4 byte, 32 bits ) Then, the startscript. it's an array of byte/ascii char with the size of scriptlength. And then, until the end of the file, you ha...
by Torrasque
08 Sep 2006, 13:21
Forum: Feature Requests
Topic: Limiting Build Assist...
Replies: 12
Views: 617

Perhaps you can increasing the cost the more you help :

A thing like this :

cost = cost * (all worktime / worktime of the factory)

..and you can surely make better formule wich increasing the cost expotiennaly.

edit : making something in the line of minimish metal maker...wich nobody use ...
by Torrasque
08 Sep 2006, 13:04
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 60937

I have forgotten to pay Internet and the cut it down :(
I hope to be able to test it tomorrow ..
by Torrasque
07 Sep 2006, 14:46
Forum: Feature Requests
Topic: Post-render effects
Replies: 29
Views: 2154

Spring is really nice, but not in close range ... and something is lacking.. .but I don't know what .. it's prehaps lightning, or perhaps it's because it's only robots ? Look at this dawn of war pick ... : http://img.clubic.com/photo/00351277.jpg there is really something in that pic, even without s...
by Torrasque
06 Sep 2006, 23:22
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 60937

Any news ?
Are you still waiting on Betalord for this Richtext thingy ?

Or have you already attacked the battle part of the lobby ?
( Can you easly make it with the solo part, or you must rewrite everythings?)
by Torrasque
06 Sep 2006, 22:55
Forum: Engine
Topic: Testbuild changelog?
Replies: 4
Views: 418

changelog is there : https://taspring.clan-sy.com/wsvn/filedetails.php?repname=spring&path=%2Ftrunk%2FDocumentation%2Fchangelog.txt&rev=0&sc=0 the developpement log there : https://taspring.clan-sy.com/wsvn/log.php?repname=spring&path=%2F&rev=0&sc=0&isdir=1 And you could have found those info and mo...
by Torrasque
05 Sep 2006, 19:12
Forum: Feature Requests
Topic: Permanent los & mapped map
Replies: 21
Views: 1451

It could be quite cool in FFA.

Cause people know the strengh of all the team and will not always attack the same guy if they see that a man is not getting attacked or is porcing.
by Torrasque
04 Sep 2006, 20:40
Forum: General Discussion
Topic: Ban AA
Replies: 81
Views: 9307

Restricting user is not a good idea ihmo. It only annoy them, and it's not really efficient. The best solution for me would be : 1. If you join a game where you don't have the mod, it's autmatically installed. 2. Proposing in the client to try some mod, with a good website linked to it. With screens...
by Torrasque
04 Sep 2006, 20:29
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 64865

They look great !
by Torrasque
03 Sep 2006, 16:29
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 60937

Are you sure to have the latest (lastest svn revision ) unitsync.so ?(if no, you must compile it with "scons unitsync", and copy it from the omni directory to the spring-gui one.
by Torrasque
02 Sep 2006, 11:23
Forum: Engine
Topic: bugs/sync errors/network load/CPU usage/etc
Replies: 12
Views: 873

jj wrote: blabla
I think you don't understand that it's what they do.
It just that it's not so easy, and still with such beautifull way do manage your projet, there will be always some bugs and problems left.
by Torrasque
01 Sep 2006, 11:29
Forum: Engine
Topic: bugs/sync errors/network load/CPU usage/etc
Replies: 12
Views: 873

jcnossen wrote:Can't say I like this patronizing tone, go play another game if you don't like it. One that isn't being actively developed.
I think you're misundestanding jj.
He is gladly proposing himlseft to make :
A plan, correct all the bug, release it and taking report from unhappy user.
by Torrasque
31 Aug 2006, 21:00
Forum: Feature Requests
Topic: New scripting engine?
Replies: 10
Views: 578

afaik, there is no really work on this at the moment... and dev have no free time for sure ;)

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