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by Axolotl
04 Jul 2011, 16:05
Forum: Linux
Topic: Terrain rendered without color
Replies: 4
Views: 2738

Re: Terrain rendered without color

aegis wrote:
[f=0000000] GL: 2.1 Mesa 7.10.2
[f=0000000] GL: Tungsten Graphics, Inc
[f=0000000] GL: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2
when you say without color, do you mean white?
Fixed! Thank you!
by Axolotl
04 Jul 2011, 03:03
Forum: Linux
Topic: Terrain rendered without color
Replies: 4
Views: 2738

Re: Terrain rendered without color

Texture compression was already off in the settings. I tried with it on and then off again. No changes.

Attached is a log. I ran `springlobby > log.txt' and played an offline game. I looked through it and didn't see anything useful.
by Axolotl
03 Jul 2011, 23:20
Forum: Linux
Topic: Terrain rendered without color
Replies: 4
Views: 2738

Terrain rendered without color

Linux Mint 11, Spring 0.82.7.1 Integrated Intel graphics. The machine has an nVidia Optimus Hybrid graphics card that is turned off because it doesn't work under Linux. I suspect this is the problem somehow. The game is fully playable on low settings, with a healthy 20-30 fps, but the terrain is ren...
by Axolotl
08 Nov 2010, 19:52
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1746471

Re: New *A mod, Galactic Annihilation : Factions

Want to make something that's easy to play. Making a mex shouldn't be a weighty decision, so i think it's a bad idea. If the gameplay is too complicated people won't bother to learn. I'll try to follow "Easy to learn, hard to master" philosophy. I suppose I have a different understanding ...
by Axolotl
07 Nov 2010, 22:13
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1746471

Re: New *A mod, Galactic Annihilation : Factions

I find this interesting. - Resource gathering units don't improve as much with teching as in other mods, and the ability to convert energy into metal has been sharply reduced... Want more metal? Grab more metal spots from your opponents. Good idea. Consider also making mexes significantly more expen...
by Axolotl
11 Sep 2010, 00:35
Forum: Game Development
Topic: Methods of Real-Time Strategy Games
Replies: 13
Views: 4807

Re: Methods of Real-Time Strategy Games

The strategy in strategy games comes from the choices available to the players. I described the most common types of choices to help understand why strategy games play out the way they do. With that, it is easier to design your game from the ground up, rather than make a fork-but-with-gimmick-X-and-...
by Axolotl
10 Sep 2010, 03:08
Forum: Game Development
Topic: Methods of Real-Time Strategy Games
Replies: 13
Views: 4807

Methods of Real-Time Strategy Games

This document describes the basic gameplay of Real-Time Strategy games for the benefit of aspiring game designers. It provides a framework in which to understand the decisions that players make. =========================================================== In a typical Real-Time Strategy game, a playe...
by Axolotl
10 Sep 2010, 03:02
Forum: Game Development
Topic: Methods of Real-Time Strategy Games
Replies: 0
Views: 885

Methods of Real-Time Strategy Games

This document describes the basic gameplay of Real-Time Strategy games for the benefit of aspiring game designers. It provides a framework in which to understand the decisions that players make. =========================================================== In a typical Real-Time Strategy game, a playe...
by Axolotl
24 Aug 2010, 06:27
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21703

Re: user interface

Hi. I work in IT - the end that helps users find the "Any Key", among other things. I am a new player (~2 months) who played BA and then stopped because Spring stopped working (my problem was listed in the forums with a solution of "give up"). I installed a Linux Mint box at work...

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