Fixed! Thank you!aegis wrote:when you say without color, do you mean white?[f=0000000] GL: 2.1 Mesa 7.10.2
[f=0000000] GL: Tungsten Graphics, Inc
[f=0000000] GL: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2
Search found 9 matches
- 04 Jul 2011, 16:05
- Forum: Linux
- Topic: Terrain rendered without color
- Replies: 4
- Views: 2753
Re: Terrain rendered without color
- 04 Jul 2011, 03:03
- Forum: Linux
- Topic: Terrain rendered without color
- Replies: 4
- Views: 2753
Re: Terrain rendered without color
Texture compression was already off in the settings. I tried with it on and then off again. No changes.
Attached is a log. I ran `springlobby > log.txt' and played an offline game. I looked through it and didn't see anything useful.
Attached is a log. I ran `springlobby > log.txt' and played an offline game. I looked through it and didn't see anything useful.
- 03 Jul 2011, 23:20
- Forum: Linux
- Topic: Terrain rendered without color
- Replies: 4
- Views: 2753
Terrain rendered without color
Linux Mint 11, Spring 0.82.7.1 Integrated Intel graphics. The machine has an nVidia Optimus Hybrid graphics card that is turned off because it doesn't work under Linux. I suspect this is the problem somehow. The game is fully playable on low settings, with a healthy 20-30 fps, but the terrain is ren...
- 08 Nov 2010, 19:52
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1775470
Re: New *A mod, Galactic Annihilation : Factions
Want to make something that's easy to play. Making a mex shouldn't be a weighty decision, so i think it's a bad idea. If the gameplay is too complicated people won't bother to learn. I'll try to follow "Easy to learn, hard to master" philosophy. I suppose I have a different understanding ...
- 07 Nov 2010, 22:13
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1775470
Re: New *A mod, Galactic Annihilation : Factions
I find this interesting. - Resource gathering units don't improve as much with teching as in other mods, and the ability to convert energy into metal has been sharply reduced... Want more metal? Grab more metal spots from your opponents. Good idea. Consider also making mexes significantly more expen...
- 11 Sep 2010, 00:35
- Forum: Game Development
- Topic: Methods of Real-Time Strategy Games
- Replies: 13
- Views: 4838
Re: Methods of Real-Time Strategy Games
The strategy in strategy games comes from the choices available to the players. I described the most common types of choices to help understand why strategy games play out the way they do. With that, it is easier to design your game from the ground up, rather than make a fork-but-with-gimmick-X-and-...
- 10 Sep 2010, 03:08
- Forum: Game Development
- Topic: Methods of Real-Time Strategy Games
- Replies: 13
- Views: 4838
Methods of Real-Time Strategy Games
This document describes the basic gameplay of Real-Time Strategy games for the benefit of aspiring game designers. It provides a framework in which to understand the decisions that players make. =========================================================== In a typical Real-Time Strategy game, a playe...
- 10 Sep 2010, 03:02
- Forum: Game Development
- Topic: Methods of Real-Time Strategy Games
- Replies: 0
- Views: 891
Methods of Real-Time Strategy Games
This document describes the basic gameplay of Real-Time Strategy games for the benefit of aspiring game designers. It provides a framework in which to understand the decisions that players make. =========================================================== In a typical Real-Time Strategy game, a playe...
- 24 Aug 2010, 06:27
- Forum: Zero-K
- Topic: user interface
- Replies: 106
- Views: 21736
Re: user interface
Hi. I work in IT - the end that helps users find the "Any Key", among other things. I am a new player (~2 months) who played BA and then stopped because Spring stopped working (my problem was listed in the forums with a solution of "give up"). I installed a Linux Mint box at work...