*revives*
Is there a chance for this to become a engine feature?
Search found 5 matches
- 08 Aug 2010, 20:34
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21282
- 08 Aug 2010, 20:20
- Forum: Art & Modelling
- Topic: what size should textures be?
- Replies: 32
- Views: 3330
Re: what size should textures be?
Somebody has not looked at the latest bunch of blender improvments?Hoi wrote:Well, you don't make textures in wings3d, but in programs like photoshop.
Just make them 512x512, and you'll be fine.
I am disappointed
OP: 512 is ideal. But without a proper uv unwrap, it won't matter if you use 128 or 2048.
- 15 Jul 2010, 22:08
- Forum: Linux
- Topic: NVIDIA Linux + Multicore FPS Fix
- Replies: 5
- Views: 2270
Re: NVIDIA Linux + Multicore FPS Fix
Don't tell you have not reported this bug yet?
So which side causes the bug?
The kernel drivers for the CPU? (Most likely not)
Nvidia's propitary drivers?
Or is it a spring bug?
So which side causes the bug?
The kernel drivers for the CPU? (Most likely not)
Nvidia's propitary drivers?
Or is it a spring bug?
- 15 Jul 2010, 21:44
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23770
Re: Spring on Intel or ATI 'open-source' drivers
Going from description, Ubuntu does by default not include the library for propitiatory texture compression.
Going from >this post on the Archlinx forums, you a libary related to libtxc_dxtn to get texture compression working.
~Cheers
Going from >this post on the Archlinx forums, you a libary related to libtxc_dxtn to get texture compression working.
~Cheers
- 10 Jun 2010, 22:53
- Forum: Linux
- Topic: Error on Single Player - Segmentation Fault (SIGSEGV)
- Replies: 2
- Views: 962
Re: Error on Single Player - Segmentation Fault (SIGSEGV)
Congratulations on running the Pulsebo chipset, we can award you with poor drivers(>source), which even lacks proper Windows support!
Your are screwed, and that is all there is.
Your are screwed, and that is all there is.