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by PepeAmpere
20 Jan 2019, 13:39
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

Ok, that seems to be a genuine error - ill look into it. Hi Silentwings , did you have time to look on that (in case it is not bothering you much)? Btw to give you some motivation, there are some nice outcomes - WIP version of the new s44 map bringing new gameplay like hilly road fights and utilizi...
by PepeAmpere
25 Dec 2018, 23:03
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

That metalmap error was throw because metalmap is traditionally the red channel of 8bit rgb bmp e.g metalmap[row,col][0]. Use 8bit rgb metal map instead of 8bit greyscale. And what happens if you fix your metal map, as Behe suggested, and then use pymapconv? Hm, when I try with just 32bit or 24bit ...
by PepeAmpere
25 Dec 2018, 22:46
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

And what happens if you fix your metal map, as Behe suggested, and then use pymapconv? Yes I tried, no success Using next params n:\nota_dev_pack\tools\springrts_smf_compiler-master\pymapconv.py ^ -x 240^ -n -14^ -o "n:\nota_dev_pack\000\SpringData\maps\anyville.sdd\maps\anyville001.smf"^ -t "n:\no...
by PepeAmpere
25 Dec 2018, 19:22
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

Hi, finally I found some time to continue with my big maps compilation struggle :) I attach example sources of one incomplete map - its in stage of first map playtest with some basic texture https://drive.google.com/drive/folders/1K-NFc5TBta-ja0TBdyDLt-kEZwdwb3Ql?usp=sharing There are two batch file...
by PepeAmpere
15 Dec 2018, 19:28
Forum: NOTA
Topic: Best Way to Follow NOTA
Replies: 5
Views: 248

Re: Best Way to Follow NOTA

Hello everyone, is there a good place to track what's going on with NOTA? Games, changes, etc. I didn't see a forum on the website http://nota.machys.net If it is not active, that's ok too. Thank you The fact is we were less active this year - we were more oriented on production of S44 and our AI s...
by PepeAmpere
09 Aug 2018, 00:26
Forum: Help & Bugs
Topic: Springengine Newbie Problem
Replies: 2
Views: 503

Re: Springengine Newbie Problem

I'm not really tech-savvy and I apologize that all of you have to deal with my ignorance, but I would appreciate it if anyone could help me. Just installed Spring engine and Springlobby today because I wanted to play NOTA. I failed miserably. (OS is Windows 7 Ultimate 64-bit) Hi, infolog would help...
by PepeAmpere
16 Jun 2018, 14:03
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

Btw even for this MapConv version I still use 32bit python and 32bit extensions (I used the suggested setup from repo). If there was originally some limit regarding this, is it here as well?
by PepeAmpere
16 Jun 2018, 13:55
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

I don't think my suggested fix could have given the exact same error message. All variables are defined, what's needed is effectively a type conversion, from int to a single element list. Based on https://www.tutorialspoint.com/python/list_append.htm there is no need for conversion of this kind (un...
by PepeAmpere
16 Jun 2018, 13:44
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

I think you've found a bug that's likely only triggered if you use a low res (8-bit) height map. Try using a proper res (16-bit) height map. Alternatively, quickfix attempt without reading any code: heights.append([sum(otherheight_pixels[col, row]) * 256 / 3]) I was trying to debug it and it looks ...
by PepeAmpere
15 Jun 2018, 22:24
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

if i call mapconv.py directly from batch file, processing works up to Compiling SMF with the following options: Namespace(decompile=None, featurelist=None, featuremap=None, featureplacement=None, geoventfile='geovent.bmp', grassmap=None, heightmap='n:\\nota_dev_pack\\000\\courses\\dotamap\\height.bm...
by PepeAmpere
15 Jun 2018, 22:08
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

I'm not able to build it because http://effbot.org/downloads/PIL-1.1.7.win32-py2.7.exe install crash on my PC. Do you have windows build of pymapconv, please? Ok nvm, it was stupid Program Files (x86) install folder... but I have another issue: n:\nota_dev_pack\tools\springrts_smf_compiler-master>p...
by PepeAmpere
15 Jun 2018, 22:01
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

Re: MapConv(NG) for Windows crash on big map sizes

I'm not able to build it because http://effbot.org/downloads/PIL-1.1.7.win32-py2.7.exe install crash on my PC.

Do you have windows build of pymapconv, please?
by PepeAmpere
15 Jun 2018, 00:38
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 18
Views: 1061

MapConv(NG) for Windows crash on big map sizes

Sadly I'm not able to process my map source data in MapConv if the map size gets over some size. I was historically able to produce 24x24 maps, currently even texture of 22x22 map is problem and I receive This application has requested the Runtime to terminate it in an unusual way. Please contact th...
by PepeAmpere
04 Jun 2018, 18:45
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 12
Views: 1377

Re: If Microsoft buys github

I suggest to do nothing. There is no real reason (except chemtrails) to move from GitHub unless Microsoft will change the rules of the game (as AF already said). I can recommend notabug.org. It is not as featureful as GitHub, but it is running a full FOSS stack and is much easier to use than GNU/non...
by PepeAmpere
13 Mar 2018, 23:10
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 2408

Re: Upgrade buildGit to handle submodules

dansan wrote:I have sent PepeAmpere my PayPal accounts name...
Payed on dansan's PayPal account.

200$ => 161 EUR
I payed the fee.
submodulesBounty.jpg
by PepeAmpere
06 Mar 2018, 18:02
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 2408

Re: Upgrade buildGit to handle submodules

Some wish: Since 2014.11.5 server basicly is unpaid :? https://springrts.com/wiki/Donations#Server%20costs thoughts about this? Yes I meant exactly something like this. Just I do not have any crypto-currency account - so I would suggest old-world currency transfer via PayPal. Esp. with bitcoins it ...
by PepeAmpere
04 Mar 2018, 11:49
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 2408

Re: Upgrade buildGit to handle submodules

I thought there is some paypal account similar to Licho's one in the old times.

Ok, I guess some people are running servers for the shared infrastructure. I guess I could send money them. Maybe its not good general solution but for this time it may be ok. What do you think?
by PepeAmpere
02 Mar 2018, 21:15
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 2408

Re: Upgrade buildGit to handle submodules

Looks like it works.

Thank you all participating people.

I heard that hokomoko did that main part and he would like to use the bounty for the community. Please confirm it in this thread and I will send the money after that.
by PepeAmpere
02 Mar 2018, 19:02
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 2408

Re: Upgrade buildGit to handle submodules

seems to work! :-) :-) @PepeAmpere: can you please check if s44:test works for you, too? also would be interesting if it works as expected when updating the git repo, see http://s44.repo.springrts.com/log.txt after a commit. I would like to test it but I have no rights to trigger new rapid version ...
by PepeAmpere
25 Feb 2018, 14:53
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 2408

Re: Upgrade buildGit to handle submodules

turboss offered to implement the feature until the end of this week. I do not have direct contact on him, so we wait now. I look forward to have it done as soon it is possible :) Our bounty offer is still valid, even if it takes more time. turboss, if there are some technical issues or we can someho...

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