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by PepeAmpere
09 Feb 2022, 01:54
Forum: News
Topic: Spring 106.0 released - OpenGL 4!
Replies: 5
Views: 15023

Re: Spring 106.0 released - OpenGL 4!

Sounds great.
I look forward when I try it first time.
by PepeAmpere
06 Feb 2021, 16:29
Forum: News
Topic: Spring 105.0 released: maintenance release
Replies: 29
Views: 51347

Re: Spring 105.0 released: maintenance release

PepeAmpere wrote: 23 Jan 2021, 00:31 New release! You are awesome in the end! 8)

I want to donate as well - send me PayPal account please.
Donation sent.

https://snipboard.io/slPjqC.jpg
by PepeAmpere
23 Jan 2021, 00:31
Forum: News
Topic: Spring 105.0 released: maintenance release
Replies: 29
Views: 51347

Re: Spring 105.0 released: maintenance release

New release! You are awesome in the end! 8)

I want to donate as well - send me PayPal account please.
by PepeAmpere
20 Dec 2020, 12:51
Forum: Community Blog
Topic: [misc] breaking changes: migration to springlobby x64 on Monday, 21.12.
Replies: 6
Views: 7517

Re: [misc] breaking changes: migration to springlobby x64 on Monday, 21.12.

Start script size limit stays the same? i have only a vague idea what you mean: is there a mantis ticket or pull request wrt your question? Sorry for not being specific. If I remember correctly current startup parameters passed to the spring during the program start are limited by 64Kb. [game] { [a...
by PepeAmpere
06 May 2020, 15:28
Forum: NOTA
Topic: Running multiplayer NOTA on Mac these days
Replies: 2
Views: 49898

Re: Running multiplayer NOTA on Mac these days

hi TargetPrice, I think we didn't release the newest version of Mac distribution yet, yes, with the older distribution it is not possible to create a new account but logging in should be still possible to log in with the existing version of mac distro (not confirmed, im not sure how big change happe...
by PepeAmpere
01 Apr 2019, 22:53
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 66729

Re: [misc] spring >= 104.0

is it still an issue with the additional information? easiest "workarround" would be to remove the botflag and host with a battle size of <= 8 to host spring 103.0. I think it is not problem then. I will register few temp accounts to host <=8 sized rooms before the other hosts are upgrade...
by PepeAmpere
31 Mar 2019, 20:01
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 66729

Re: [misc] spring >= 104.0

You should read https://springrts.com/wiki/Botflags#Bat ... bby_server to discover what a botflag is. It is a property of the host, not of the players. Ok, this confirms my previous assumptions: Next hosts: notAspace001 ... notAspace050 s44notAhost001 ... s44notAhost020 are affected by the restrict...
by PepeAmpere
31 Mar 2019, 19:26
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 66729

Re: [misc] spring >= 104.0

It was announced months ago that all affected should update and/or be ready too. Maybe we do not share the definition of "announced". Spring 104 is already years old. True. But new stable versions were not released for a long time which can be sign of bad quality of 104.0 or inability to ...
by PepeAmpere
31 Mar 2019, 18:12
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 66729

Re: [misc] spring >= 104.0

Hi In two days there is starting another round of the university AI course for 30-40 students which relies on lobbyserver accepting 103.0 as a hosting engine version. I spent last weeks and months by preparation of the course materials focusing on educational part. Once I noticed the enforcement ann...
by PepeAmpere
20 Jan 2019, 13:39
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

Ok, that seems to be a genuine error - ill look into it. Hi Silentwings , did you have time to look on that (in case it is not bothering you much)? Btw to give you some motivation, there are some nice outcomes - WIP version of the new s44 map bringing new gameplay like hilly road fights and utilizi...
by PepeAmpere
25 Dec 2018, 23:03
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

That metalmap error was throw because metalmap is traditionally the red channel of 8bit rgb bmp e.g metalmap[row,col][0]. Use 8bit rgb metal map instead of 8bit greyscale. And what happens if you fix your metal map, as Behe suggested, and then use pymapconv? Hm, when I try with just 32bit or 24bit ...
by PepeAmpere
25 Dec 2018, 22:46
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

And what happens if you fix your metal map, as Behe suggested, and then use pymapconv? Yes I tried, no success Using next params n:\nota_dev_pack\tools\springrts_smf_compiler-master\pymapconv.py ^ -x 240^ -n -14^ -o "n:\nota_dev_pack\000\SpringData\maps\anyville.sdd\maps\anyville001.smf"^...
by PepeAmpere
25 Dec 2018, 19:22
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

Hi, finally I found some time to continue with my big maps compilation struggle :) I attach example sources of one incomplete map - its in stage of first map playtest with some basic texture https://drive.google.com/drive/folders/1K-NFc5TBta-ja0TBdyDLt-kEZwdwb3Ql?usp=sharing There are two batch file...
by PepeAmpere
15 Dec 2018, 19:28
Forum: NOTA
Topic: Best Way to Follow NOTA
Replies: 5
Views: 8368

Re: Best Way to Follow NOTA

Hello everyone, is there a good place to track what's going on with NOTA? Games, changes, etc. I didn't see a forum on the website http://nota.machys.net If it is not active, that's ok too. Thank you The fact is we were less active this year - we were more oriented on production of S44 and our AI s...
by PepeAmpere
09 Aug 2018, 00:26
Forum: Help & Bugs
Topic: Springengine Newbie Problem
Replies: 2
Views: 2475

Re: Springengine Newbie Problem

I'm not really tech-savvy and I apologize that all of you have to deal with my ignorance, but I would appreciate it if anyone could help me. Just installed Spring engine and Springlobby today because I wanted to play NOTA. I failed miserably. (OS is Windows 7 Ultimate 64-bit) Hi, infolog would help...
by PepeAmpere
16 Jun 2018, 14:03
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

Btw even for this MapConv version I still use 32bit python and 32bit extensions (I used the suggested setup from repo). If there was originally some limit regarding this, is it here as well?
by PepeAmpere
16 Jun 2018, 13:55
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

I don't think my suggested fix could have given the exact same error message. All variables are defined, what's needed is effectively a type conversion, from int to a single element list. Based on https://www.tutorialspoint.com/python/list_append.htm there is no need for conversion of this kind (un...
by PepeAmpere
16 Jun 2018, 13:44
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

I think you've found a bug that's likely only triggered if you use a low res (8-bit) height map. Try using a proper res (16-bit) height map. Alternatively, quickfix attempt without reading any code: heights.append([sum(otherheight_pixels[col, row]) * 256 / 3]) I was trying to debug it and it looks ...
by PepeAmpere
15 Jun 2018, 22:24
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 27820

Re: MapConv(NG) for Windows crash on big map sizes

if i call mapconv.py directly from batch file, processing works up to Compiling SMF with the following options: Namespace(decompile=None, featurelist=None, featuremap=None, featureplacement=None, geoventfile='geovent.bmp', grassmap=None, heightmap='n:\\nota_dev_pack\\000\\courses\\dotamap\\height.bm...

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