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by dansan
08 Sep 2018, 20:07
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 54
Views: 4581

Re: infologs.springrts.com

JSONRPC (over TCP) I realized to late, that most rpc libs nowadays do everything other HTTP. I have added support for JSON-RPC over TCP. All interfaces (REST-API, JSON-RPC over HTTP, XML-RPC over HTTP, JSON-RPC over TCP) are now rate limited. I have started with an arbitrary number of 200 requests ...
by dansan
06 Sep 2018, 23:04
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 54
Views: 4581

Re: infologs.springrts.com

Finished coding it: https://github.com/springfiles/springrts_logs It has a RESTish HTTP interface with Swagger/OpenAPI schema for client-autogeneration, a JSON-RPC and a XML-RPC interface. It's not yet running anywhere. I'll talk to abma about where to put it. Documentation is in the README on Githu...
by dansan
28 Aug 2018, 12:22
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 54
Views: 4581

Re: infologs.springrts.com

A HTTP-ReST-API with unauthenticated GET (list and get) and POST (create) methods OK? (Plus non-API admin interface to edit/delete for now?) That's probably fine. I'll be using it through my spring-launcher and it shouldn't have any issues with accessing that (whereas using it from Lua might requir...
by dansan
28 Aug 2018, 11:08
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 54
Views: 4581

Re: infologs.springrts.com

I'd start by just having a public service to upload log files (probably intologs but not necessarily). No login required to read nor write. Maybe you could allow us to specify tags so that later we can build on it (user rights, searches, notifications, parsers, etc), but nothing more than a list of...
by dansan
27 Aug 2018, 23:34
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 22743

Re: spring replay site

Hmm... there is still something odd going on with the parsing (damn binary formats...). Some files from that I can extract team stats on my machine don't on the replay site... sigh...
Somehow a lot of demofile on my disk have truncated team statistics...
by dansan
27 Aug 2018, 23:29
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 54
Views: 4581

Re: infologs.springrts.com

The infolog page has the logic to allow only game+engine devs and the uploader (gamer) to read the contents and add comments. It also can do post-upload-processing of the data. Currently only extracts the gameID :) It connects existing replays and infologs using the gameID. Having a service to uploa...
by dansan
27 Aug 2018, 23:22
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 54
Views: 4581

Re: infologs.springrts.com

dansan, Is there any way you could allow infolog to be uploaded without a user account? And btw, what was the link to the API? I can't seem to find it in the obvious places (repo or site) Hi, there is a json_rpc upload method, but it seems broken. I haven't check it in a long time and it seems the ...
by dansan
27 Aug 2018, 15:45
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 22743

Re: spring replay site

Kloot wrote:
27 Aug 2018, 15:11
Keep the cumulative resources-produced graphs so you can show exponential economic growth (or lack thereof).
Yes - those graphs are so useless :)
Every new minute dwarfs the graph of the entire game by a magnitude.
by dansan
27 Aug 2018, 09:38
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 22743

Re: spring replay site

Statistics are here! Player stats and Team stats are now extracted from demofiles and shown with nice interactive SVG graphics. Example: go to https://replays.springrts.com/replay/a2c0815b9a32dae80c6cc48a868f32fb/ click on the "stats" button below the map. Wait a second and enjoy. You can use the m...
by dansan
26 Aug 2018, 20:31
Forum: Lobby Clients & Server
Topic: Help wanted: Player lobby client name & version reporting support to lobby protocol and Uberserver (langs: XML,Python)"
Replies: 7
Views: 721

Re: Help wanted: Player lobby client name & version reporting support to lobby protocol and Uberserver (langs: XML,Pytho

IMHO the typo of lobby you are using and its version is not privacy sensitive. The information might be added to whatever magic SLDB uses to detect smurfs. But that's pure speculation, as I have no idea how that works. AFAIK the lobby protocol is not XML but a plain text command stream - something I...
by dansan
14 Aug 2018, 10:01
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1740

Re: Ludum Dare 42

Cool game :)
Amazing what you did in such a short time!
Love the drilling, ice-stealing ships.
Becomes really involving after a time with the paratroopers and more ships arriving :)
by dansan
29 Jul 2018, 08:07
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 22743

Re: spring replay site

Honestly, I would think that anything prior to 1 engine version previous would be ok to delete, imo. I see engines 10x in use. So <100 is a safe bet. But in this case it was just laziness (selecting by filename instead of doing a database search) :) I guess I'll do as you suggest and make a databas...
by dansan
28 Jul 2018, 18:01
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 22743

Re: spring replay site

The replay files for 2013, 2014 and 2014 have been deleted from the servers disk to preserve disk space.
If you need a demofile from those years, PM me.
by dansan
25 Jul 2018, 12:11
Forum: Community Blog
Topic: [website] server upgraded to ubuntu 16.04
Replies: 14
Views: 1235

Re: [website] server upgraded to ubuntu 16.04

@abma: Congrats to a dist-upgrade with almost no problems - gj!
by dansan
15 May 2018, 19:43
Forum: Lobby Clients & Server
Topic: TLS for api.springfiles.com
Replies: 2
Views: 500

Re: TLS for api.springfiles.com

Thanks, Abma. The replay site now also uses HTTPS to read from api.springfiles.com.
by dansan
02 May 2018, 10:08
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 1142

Re: Making sense of sea balance

Sea is a metagamespace... Ships are the kbots of sea.. Hover the tanks.. Subs are the planes.. And that is where the imbalance of options creeps in. A plane player can attack both land and sea.. Alliw for subs to take flight.. Restore symmetry of options. That could be balanced by introducing a "di...
by dansan
01 May 2018, 09:13
Forum: Balanced Annihilation
Topic: [NEWS] Tourney winners and BA’s own dictionary
Replies: 3
Views: 334

Re: [NEWS] Tourney winners and BA’s own dictionary

The glossary is a good idea!

The DDM sections text has lost some words.
by dansan
16 Apr 2018, 08:40
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 3659

Re: List of staff

[..] I think its a system for saying "thank you for doing/making some useful stuff". I can't speak for others, but that's the way I use the hearts in this forum. I also use them to say "+1", if someone said something I agree with, but I don't want to create a post with just a "+1" in it. Although i...
by dansan
11 Apr 2018, 09:57
Forum: Off Topic Discussion
Topic: This thing dead or what
Replies: 14
Views: 2037

Re: This thing dead or what

Silentwings wrote:Afaik we aren't recording public lobby stats
Do we have stats on the apocalypse announcements?
by dansan
10 Apr 2018, 10:10
Forum: Help & Bugs
Topic: Why are ping times so high?
Replies: 11
Views: 853

Re: Why are ping times so high?

The player pings you see ingame are not a direct measure of latency but rather the difference between server and client simulation time. I thought spads usually doesn't run the simulation, but only a kind of proxy. Does it have something like a "global clock", to which the users simulation syncs (a...

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