Search found 140 matches
- 20 May 2011, 17:30
- Forum: Game Releases
- Topic: Eternal Struggle: Landing Operations 0.194
- Replies: 75
- Views: 38993
Re: Eternal Struggle: Landing Operations 0.186
but tga is for nubs. engine spends more time to eat your shitty tga and made mipmaps from it. better way to use preassembled dds with pre-made mipmaps, also dds is better compressed imo.
- 15 May 2011, 00:11
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Huge text upgrade in first post.
- 14 May 2011, 00:15
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
make a playable miniature. Also look on fan-boards of games that inspired you for this. Somewhere someone is dreaming of a near-similar project like yours, he just doesent know it yet. Humm.....ya know - you probably right...there is some games which inspired me on this: - Ufo:afterlight - Bunch of...
- 08 May 2011, 17:57
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
I showing all the stuff i done ffs. =]
- 08 May 2011, 17:53
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Ugh..umm....well...i kinda have not very big inspiration for creating such project alone. You know its kinda hard to put all stuff together, polish and especially make balance.
- 05 May 2011, 07:00
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
I still need developers, guyz. Who wanna be member of project?
- 04 May 2011, 09:16
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Bumping thread.
- 04 May 2011, 07:03
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 222635
Re: BA model replacements
ya know for me this is looks not like wreck but like camo... man you just created imperial forces of wh40k :D
- 29 Apr 2011, 20:25
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Use ctrl+f5.Wombat wrote:nothing new in first post ?
- 29 Apr 2011, 01:53
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Aaand another unit. Sneaker - basic construction walker. (look first post)
- 28 Apr 2011, 23:00
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
mpty spaces - what are we living for Abandoned places - I guess we know the score On and on, does anybody know what we are looking for... Another hero, another mindless crime Behind the curtain, in the pantomime Hold the line, does anybody want to take it anymore Show must go on, Show must go on In...
- 27 Apr 2011, 22:42
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
It isn't. I'm developing it. its in a bit stasis but its just before-summer time - i have loads of shit to complete.
- 31 Jan 2011, 00:06
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Work is going on, i just stopped to posting new stuff, i will do it when i will collect enough of it. Now, some humor.
- 16 Jan 2011, 04:56
- Forum: Off Topic Discussion
- Topic: UFO 2000
- Replies: 11
- Views: 2746
Re: UFO 2000
Resurrecting topic from dust (that results its stop biting it): This game not only supports outload from original xcom (so you can play with original solders and stuff), BUT and have in it lua scripting system , so you able to make your weapons, location-types, units in no time. (of course if you're...
- 15 Jan 2011, 06:45
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
New Unit - Terran Laboratory Module
- 14 Jan 2011, 06:23
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
<offtopic>Stop flame-session guyz. Or i will punch ya in da faic. </offtopic>
Ok - teh main interesting part of the mod - i'm now making starcraft-like upgrade system.
Completed: 50%.
Ok - teh main interesting part of the mod - i'm now making starcraft-like upgrade system.
Completed: 50%.
- 14 Jan 2011, 06:19
- Forum: Game Development
- Topic: Unit Poser (modding tool or w/e)
- Replies: 52
- Views: 15579
Re: Unit Poser (modding tool or w/e)
How i like to say in those in cases like this one-
"At fucking least".
"At fucking least".
- 13 Jan 2011, 02:04
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Ok why did you typed all this amount of text? It looks very odd, if you want us to tell about your mod make renders of models, create topic on forum and explain all it, then include link in your message.scifi wrote: blah blah blah blah blah
- 12 Jan 2011, 12:42
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
Ty its not nod when its holding over, but its still rotates itself above x axis (spring's x axis) when its changing course.knorke wrote:try
hoverAttack=true,
airStrafe=false,
Upright=true,
AirHoverFactor=0,
AirStrafe=0,
cruiseAlt= 200,
maxBank= 0,
maxPitch= 0,
- 12 Jan 2011, 11:13
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10831
Re: Colonization: Space Era
eh..is there any way to make vtols don't nod when they rotating in air? Its really ugly to watch how space-station, when changing direction nods its top =C