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by TeBe
15 Jun 2015, 02:57
Forum: Balanced Annihilation
Topic: The state of gameplay; Economy vs. unit tactics vs. expansion
Replies: 7
Views: 2196

Re: The state of gameplay; Economy vs. unit tactics vs. expansion

There have been a few changes that have made eco management much easier: - T1 mex used energy, stalling e would make it stop producing metal - Metalmakers were harder to manage, they would also make you e stall if you didn't turn them off. There were widgets to turn them off/on automatically but you...
by TeBe
29 May 2015, 20:30
Forum: Tournaments
Topic: 1v1 BA tourney interest check!
Replies: 18
Views: 15552

Re: 1v1 BA tourney interest check!

Tourney would be fun but don't rely on me participating since my online times are entirely determined by how the ISP feels like :I Thai internet...
by TeBe
31 Oct 2013, 11:43
Forum: Balanced Annihilation
Topic: Do you use LOS view when playing?
Replies: 9
Views: 2099

Re: Do you use LOS view when playing?

I only use it for checking radar coverage.
by TeBe
30 Oct 2013, 21:45
Forum: Help & Bugs
Topic: Crash on Spring 94.1 (ASIM GML OMP) and Spring 94.1 (OMP)
Replies: 5
Views: 1382

Re: Crash on Spring 94.1 (ASIM GML OMP) and Spring 94.1 (OMP

I am getting a similar crash after I updated to Windows 8.1. Installing the latest 13.9 catalyst driver didn't help. edit: Installed the 13.11 beta driver and it works! infolog: Using configuration source: "C:\Users\Ilari\AppData\Local\springsettings.cfg" [CMyMath::Init] CPU SSE mask: 127,...
by TeBe
31 Jul 2012, 17:31
Forum: Balanced Annihilation
Topic: Freakers vs. Nano Turrets: A Mathematical Approach
Replies: 17
Views: 4629

Re: Freakers vs. Nano Turrets: A Mathematical Approach

Freaker actually produces only 0.15 metal. In the unit info it is rounded up to a tenth. You can see it by selecting 2 or more freakers.

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