Search found 747 matches
- 09 Mar 2017, 21:14
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 28141
Re: PzSl Development Thread
1412624176.jpg https://springrts.com/phpbb/download/file.php?mode=view&id=10104&sid=307f515b88ecc414bbe6de73ca5ffe19 https://springrts.com/phpbb/download/file.php?mode=view&id=10105&sid=307f515b88ecc414bbe6de73ca5ffe19 if this thread gets 100 jew pictures I will make another model.
- 09 Mar 2017, 19:57
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 28141
Re: PzSl Development Thread
Moderators are rule cucks.
- 28 Jan 2017, 22:06
- Forum: Community Blog
- Topic: [misc] LuaMex for all! Complete engine mex replacement!
- Replies: 10
- Views: 9681
Re: [misc] LuaMex for all! Complete engine mex replacement!
How does it work on maps where the metal spot is much larger and have non regular/non circular shapes or in Metal Maps such as Core Prime?
- 20 Nov 2016, 13:57
- Forum: Off Topic Discussion
- Topic: subject
- Replies: 5
- Views: 4123
subject
Have fun with your heavily moderated shitfest here, I won't miss this place when it is dead and perhaps getting remembered again in 10 years
from some internet archeologist.
from some internet archeologist.
- 10 Sep 2016, 08:34
- Forum: Lua Scripts
- Topic: Game Agnostic Chicken Defense (Some assembly required)
- Replies: 15
- Views: 6600
Re: Game Agnostic Chicken Defense (Some assembly required)
Alright, thanks for the effort man.
- 08 Sep 2016, 14:27
- Forum: Lua Scripts
- Topic: Game Agnostic Chicken Defense (Some assembly required)
- Replies: 15
- Views: 6600
Re: Game Agnostic Chicken Defense (Some assembly required)
thanks for that looks like it will come in handy. I will be looking into it later.
- 01 Sep 2016, 19:22
- Forum: Help & Bugs
- Topic: Hall of fame website
- Replies: 3
- Views: 2538
Re: Hall of fame website
now the losers can brag against the new losers.NeOmega wrote: reports wins as losses, and losses as wins.
- 21 May 2016, 16:27
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 201315
Re: SpringLobby 0.247 released!
Is the Linux Mint packages for this lobby updated at all? Since my package manager shows only version 0.169 which is very old, like 3 years at least or so. I had to compile this thing from source because of that. Even when I follow the Ubuntu guide, Synaptic Package manager still shows only the 0.16...
- 21 May 2016, 16:25
- Forum: Off Topic Discussion
- Topic: X-Com Apocalypse Open Source Engine is in the works.
- Replies: 1
- Views: 2452
X-Com Apocalypse Open Source Engine is in the works.
Well if you ever played X-Com Apocalypse in the past you might be able to play it again very soon on native hardware without the drag of DOSbox. Of course it is not done and the OpenApoc dev have still alot of work to do but they are making some nice progress. https://www.youtube.com/watch?v=heP_T4F...
- 17 May 2016, 15:47
- Forum: Off Topic Discussion
- Topic: Karl Trolling Super Mario
- Replies: 4
- Views: 4250
Re: Ideas for 12345swordy to do for this summer.
Enjoy your dead forum then.gajop wrote:Please play nice. No need to respond to this thread just to provoke him.
- 17 May 2016, 13:49
- Forum: Off Topic Discussion
- Topic: Karl Trolling Super Mario
- Replies: 4
- Views: 4250
Re: Ideas for 12345swordy to do for this summer.
No.Super Mario wrote:If your username isn't blue, don't respond.Super Mario wrote:feedback from the engine developers ONLY
- 16 May 2016, 20:29
- Forum: Off Topic Discussion
- Topic: Karl Trolling Super Mario
- Replies: 4
- Views: 4250
Karl Trolling Super Mario
add these to your list:
-Cheese Grating Support, via Widget <-> GPU
-Wine brewing via CPU
-Wine rendering layer
-Alcohol brewage support
-Cheese Grating Support, via Widget <-> GPU
-Wine brewing via CPU
-Wine rendering layer
-Alcohol brewage support
- 14 May 2016, 21:18
- Forum: Game Development
- Topic: Base Textures
- Replies: 11
- Views: 5577
Re: Base Textures
Interesting... I think I will give it a go soon. So that shader thing if I understand right is already added in Spring 103? Very well, sounds like a upgrade from 3do texturing method.
- 14 May 2016, 20:27
- Forum: Off Topic Discussion
- Topic: Post with content
- Replies: 9
- Views: 8570
Re: Post with content
UNATCO should issue a better hardware then that.Floris wrote:A toy with changeble parts
install (pick) a different nose!
- 14 May 2016, 20:25
- Forum: Game Development
- Topic: Base Textures
- Replies: 11
- Views: 5577
Re: Base Textures
So that means you don't need a UV-mapped models anymore for this? Also does this shader work okayish/average on triangle faces?
- 14 May 2016, 12:10
- Forum: Off Topic Discussion
- Topic: Post with content
- Replies: 9
- Views: 8570
Re: Post with content
whats that.Floris wrote:If you are mr potatohead you can!Karl wrote:I like to pick my nose.
- 13 May 2016, 13:40
- Forum: Off Topic Discussion
- Topic: Post with content
- Replies: 9
- Views: 8570
Re: Post with content
I like to pick my nose.
- 13 May 2016, 13:40
- Forum: Off Topic Discussion
- Topic: Post with content
- Replies: 9
- Views: 8570
- 29 Feb 2016, 23:27
- Forum: Game Development
- Topic: custom shaders versus inbuilt shaders
- Replies: 18
- Views: 7605
Re: New gl.UnitShape is less useful
I'd assume it's due to the 1% Rule.smoth wrote:mostly this just makes me sad. No matter what I do around here I am forgotten.
- 29 Feb 2016, 15:55
- Forum: Balanced Annihilation Reloaded
- Topic: BAR atlas
- Replies: 6
- Views: 8574
Re: BAR atlas
Blender, the UV-mapping stuff is better then Wings3D in my opinion.