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by Karl
09 Mar 2017, 21:14
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 6957

Re: PzSl Development Thread

1412624176.jpg
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if this thread gets 100 jew pictures I will make another model.
by Karl
09 Mar 2017, 19:57
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 6957

Re: PzSl Development Thread

Moderators are rule cucks.

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bixnood.jpg
(330.54 KiB) Not downloaded yet
by Karl
28 Jan 2017, 22:06
Forum: Community Blog
Topic: [misc] LuaMex for all! Complete engine mex replacement!
Replies: 10
Views: 4016

Re: [misc] LuaMex for all! Complete engine mex replacement!

How does it work on maps where the metal spot is much larger and have non regular/non circular shapes or in Metal Maps such as Core Prime?
by Karl
20 Nov 2016, 13:57
Forum: Off Topic Discussion
Topic: subject
Replies: 5
Views: 1858

subject

Have fun with your heavily moderated shitfest here, I won't miss this place when it is dead and perhaps getting remembered again in 10 years
from some internet archeologist.

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by Karl
10 Sep 2016, 08:34
Forum: Lua Scripts
Topic: Game Agnostic Chicken Defense (Some assembly required)
Replies: 15
Views: 1689

Re: Game Agnostic Chicken Defense (Some assembly required)

Alright, thanks for the effort man.
by Karl
08 Sep 2016, 14:27
Forum: Lua Scripts
Topic: Game Agnostic Chicken Defense (Some assembly required)
Replies: 15
Views: 1689

Re: Game Agnostic Chicken Defense (Some assembly required)

thanks for that looks like it will come in handy. I will be looking into it later.
by Karl
01 Sep 2016, 19:22
Forum: Help & Bugs
Topic: Hall of fame website
Replies: 3
Views: 693

Re: Hall of fame website

NeOmega wrote: reports wins as losses, and losses as wins.
now the losers can brag against the new losers.
by Karl
21 May 2016, 16:27
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 273
Views: 43913

Re: SpringLobby 0.247 released!

Is the Linux Mint packages for this lobby updated at all? Since my package manager shows only version 0.169 which is very old, like 3 years at least or so. I had to compile this thing from source because of that. Even when I follow the Ubuntu guide, Synaptic Package manager still shows only the 0.16...
by Karl
21 May 2016, 16:25
Forum: Off Topic Discussion
Topic: X-Com Apocalypse Open Source Engine is in the works.
Replies: 1
Views: 682

X-Com Apocalypse Open Source Engine is in the works.

Well if you ever played X-Com Apocalypse in the past you might be able to play it again very soon on native hardware without the drag of DOSbox. Of course it is not done and the OpenApoc dev have still alot of work to do but they are making some nice progress. https://www.youtube.com/watch?v=heP_T4F...
by Karl
17 May 2016, 15:47
Forum: Off Topic Discussion
Topic: Karl Trolling Super Mario
Replies: 4
Views: 884

Re: Ideas for 12345swordy to do for this summer.

gajop wrote:Please play nice. No need to respond to this thread just to provoke him.
Enjoy your dead forum then.
by Karl
17 May 2016, 13:49
Forum: Off Topic Discussion
Topic: Karl Trolling Super Mario
Replies: 4
Views: 884

Re: Ideas for 12345swordy to do for this summer.

Super Mario wrote:
Super Mario wrote:feedback from the engine developers ONLY
If your username isn't blue, don't respond.
No.
by Karl
16 May 2016, 20:29
Forum: Off Topic Discussion
Topic: Karl Trolling Super Mario
Replies: 4
Views: 884

Karl Trolling Super Mario

add these to your list:

-Cheese Grating Support, via Widget <-> GPU
-Wine brewing via CPU
-Wine rendering layer
-Alcohol brewage support
by Karl
14 May 2016, 21:18
Forum: Game Development
Topic: Base Textures
Replies: 11
Views: 1716

Re: Base Textures

Interesting... I think I will give it a go soon. So that shader thing if I understand right is already added in Spring 103? Very well, sounds like a upgrade from 3do texturing method.
by Karl
14 May 2016, 20:27
Forum: Off Topic Discussion
Topic: Post with content
Replies: 9
Views: 1660

Re: Post with content

Floris wrote:A toy with changeble parts

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install (pick) a different nose!
UNATCO should issue a better hardware then that.
by Karl
14 May 2016, 20:25
Forum: Game Development
Topic: Base Textures
Replies: 11
Views: 1716

Re: Base Textures

So that means you don't need a UV-mapped models anymore for this? Also does this shader work okayish/average on triangle faces?
by Karl
14 May 2016, 12:10
Forum: Off Topic Discussion
Topic: Post with content
Replies: 9
Views: 1660

Re: Post with content

Floris wrote:
Karl wrote:I like to pick my nose.
If you are mr potatohead you can!
whats that.
by Karl
13 May 2016, 13:40
Forum: Off Topic Discussion
Topic: Post with content
Replies: 9
Views: 1660

Re: Post with content

I like to pick my nose.
by Karl
13 May 2016, 13:40
Forum: Off Topic Discussion
Topic: Post with content
Replies: 9
Views: 1660

Re: Post with content

test
by Karl
29 Feb 2016, 23:27
Forum: Game Development
Topic: custom shaders versus inbuilt shaders
Replies: 18
Views: 2454

Re: New gl.UnitShape is less useful

smoth wrote:mostly this just makes me sad. No matter what I do around here I am forgotten.
I'd assume it's due to the 1% Rule.
by Karl
29 Feb 2016, 15:55
Forum: Balanced Annihilation Reloaded
Topic: BAR atlas
Replies: 6
Views: 1549

Re: BAR atlas

Blender, the UV-mapping stuff is better then Wings3D in my opinion.

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