Search found 269 matches
- 03 Apr 2015, 12:54
- Forum: General Discussion
- Topic: Path finding
- Replies: 66
- Views: 10430
Re: Path finding
It is all very peculiar to me. I don't understand why they pile up. Because long distance pathing is broken down into one or a few paths(the blue lines) rather than individual paths for all the units. When several units converge on the same paths they block eachother and form a line. Edit:I should ...
- 03 Apr 2015, 07:00
- Forum: General Discussion
- Topic: Path finding
- Replies: 66
- Views: 10430
Re: Path finding
This happens over long distances: Red = unpathable, too steep whatever green = area that we can go blue = the way the units will follow the topography. black people = units http://imageshack.com/a/img538/9688/c4hztE.jpg Overtime everything more or less ends in a big line.. This is most likely cause...
- 29 Mar 2015, 19:34
- Forum: Lua Scripts
- Topic: Execute default command on right mouse button press
- Replies: 4
- Views: 1794
Re: Execute default command on right mouse button press
True that. Yeah. I'm not thinking like its a Lua table.8611 wrote:You already know the index where something is, so can just check that instead of looping through whole table.
- 29 Mar 2015, 07:55
- Forum: Lua Scripts
- Topic: Execute default command on right mouse button press
- Replies: 4
- Views: 1794
Re: Execute default command on right mouse button press
A mouse button click consist of button press and button release. Default behaviour on mouse button click, for most commands, is that you get a single target command if you don't move the mouse between button press and button release and that you get an area command if you move the mouse between butt...
- 25 Mar 2015, 21:34
- Forum: Lua Scripts
- Topic: Execute default command on right mouse button press
- Replies: 4
- Views: 1794
Execute default command on right mouse button press
This simple widget executes default commands on right mouse button press. Makes it easier to target stuff with default commands. It has been disabled for move commands to make it easier to draw customFormation move lines. Guard commands can be disabled easily aswell if you want it to be easier to dr...
- 20 Mar 2015, 02:39
- Forum: Ludum Dare
- Topic: Ludum Dare 32
- Replies: 124
- Views: 48086
Re: Ludum Dare 32
I would participate if I had any confidence in cranking out code in a timely manner.
However usually I just end up playing around for hours without actually getting closer to my goals.
Oh, look! pixels!
However usually I just end up playing around for hours without actually getting closer to my goals.
Oh, look! pixels!
- 20 Mar 2015, 02:31
- Forum: Lua Scripts
- Topic: Easy mouse targeting widget
- Replies: 2
- Views: 1312
Re: Easy mouse targeting widget
Well this isn't bug hunting per se. In my humble opinion it is an improvement over the default mouse behavior however.
For discussion see topic Targeting, precision and ambiguity when using the mouse.
For discussion see topic Targeting, precision and ambiguity when using the mouse.
- 18 Mar 2015, 16:03
- Forum: General Discussion
- Topic: Targeting, precision and ambiguity when using the mouse
- Replies: 4
- Views: 1942
Re: Targeting, precision and ambiguity when using the mouse
However there is some ambiguity when trying to perform an area attack as any unit that is under the mouse cursor during mouse button release will trigger a single target attack even if that is a friendly unit. You know, it's possible to check if units is allied and only trigger attack for enemy uni...
- 18 Mar 2015, 02:34
- Forum: General Discussion
- Topic: Targeting, precision and ambiguity when using the mouse
- Replies: 4
- Views: 1942
Targeting, precision and ambiguity when using the mouse
So after of losing some games, I decided it was not my own fault but instead blamed the game/engine. There is ambiguity in the mouse control scheme regarding single unit targeting and area commands. To target a single target you have to press the mouse button and then release the mouse button over t...
- 17 Mar 2015, 20:38
- Forum: Lua Scripts
- Topic: Easy mouse targeting widget
- Replies: 2
- Views: 1312
Easy mouse targeting widget
This widget makes it easier to target a single stationary or moving unit with Attack, Reclaim, Capture, Repair and Load commands. It overrides the default area commands when the mouse cursor is on top of the same unit during both mouse button press and mouse button release. Flying units in particula...
- 15 Mar 2015, 18:24
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
Lol, yeah. I know it is a book. But I thought it was some game that had a proper zone control UI.
- 15 Mar 2015, 11:47
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
TacZones sounds interesting. I have always wanted to do something similar. Mm... I searched for TacZones but couldn't find anything on the forum except for this thread. Do you have a link? I like that: like the Art of War with the different grounds. Is it a game? I searched on youtube but couldn't f...
- 14 Mar 2015, 23:42
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
Made a widget to target unit on mouse button release. https://springrts.com/phpbb/viewtopic.php?f=23&t=33275&p=567663#p567663 I think I'm gonna use this in all the games i play. function widget:GetInfo() return { name = "Attack target on mouse release", desc = "attacks specifi...
- 14 Mar 2015, 23:25
- Forum: Lua Scripts
- Topic: Targeting units with attack commands on mouse release
- Replies: 1
- Views: 1240
Targeting units with attack commands on mouse release
This makes it easier to target specific units when they are on the move and especially airplanes which the default cylindrical area commands might miss entirely with a tilted camera.
- 09 Mar 2015, 23:51
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
Basically I just wants the same functionality as this FromMouse_50++_FromMouse_50++_ClearSelection_SelectNum_1+ where FromMouse_50+ where is distance from the mouse visually in pixels or something like that. So basically instead of tiny precise pointer that needs to click directly on target want a ...
- 09 Mar 2015, 18:16
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
What is TacZones?PicassoCT wrote:That is one of the reasons why i added TacZones in the first place..
- 09 Mar 2015, 12:43
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
1) I think when dragging the area-circle the mouse would be at outside, far away from wanted target. Maybe instead: "which unit is clostest to center of circle"? I think that people who tries to target a moving unit will naturally try to move the mouse cursor with the motion of the unit. ...
- 09 Mar 2015, 08:42
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
This widget test detects area-attacks and if radius is too small then it ignores the command and instead gives new single-unit attack cmd. It doesn't work well on airplanes. Probably because the cylinder just extends upwards and if the camera is tilted, the plane might be missed completely. Also if...
- 08 Mar 2015, 20:25
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Re: Changing mouse order behavior. Single target vs area com
That only works for "select", right?Silentwings wrote:Maybe this viewtopic.php?f=11&t=33173 ?
I tried:
bind z attack FromMouse_50++_ClearSelection_SelectNum_1+
but that only gave me a regular attack command.
- 08 Mar 2015, 10:44
- Forum: General Discussion
- Topic: Changing mouse order behavior. Single target vs area command
- Replies: 19
- Views: 10999
Changing mouse order behavior. Single target vs area command
It is hard to target a specific moving unit with an attack command because if I press the mouse button and move the mouse at the same time, I will get an attack circle.
How can I make it easier to target moving units?
Could a widget change the mouse order behavior?
How can I make it easier to target moving units?
Could a widget change the mouse order behavior?