Ty, deleting replays worked for me too.
That explains why the problem became worse over time (first 40s freezes, ect), as more and more replays were being saved.
Search found 18 matches
- 01 Dec 2015, 14:23
- Forum: Help & Bugs
- Topic: Springlobby freezing longer than 60sec
- Replies: 17
- Views: 3409
- 01 Dec 2015, 01:16
- Forum: Help & Bugs
- Topic: Springlobby freezing longer than 60sec
- Replies: 17
- Views: 3409
Springlobby freezing longer than 60sec
Lately springlobby keeps doing freeze-crashes. After every: Map download, mod download, game end But sometimes also during: Springlobby startup, in middle of games It freezes for no apparent reason. Its been doing those Freezes since a while now, but they used to be shorter. At first it kept freezin...
- 22 May 2014, 16:54
- Forum: Balanced Annihilation
- Topic: Best BA widgets / Most useful key commands.
- Replies: 9
- Views: 2844
Best BA widgets / Most useful key commands.
I was wondering what widgets other people use, apart from standard BA widgets. I currently use the following widgets : -Obdient Constructors v4: If cons get a order after guard, the guard is cancelled. -Protective Guard: Makes units that guard another unit stand in front and (if enough guards) aroun...
- 15 Apr 2014, 19:43
- Forum: SpringLobby Client
- Topic: Springlobby suggestion (Autojoining servers)
- Replies: 4
- Views: 1984
Re: Springlobby suggestion (Autojoining servers)
Yeah, this. As I imagine it, It wouldn't automatically shuffle you around. It would only switch you to another server if: 1.) You did chose to get auto-switched. 2.) There are enough other players with your selected preferences i.e.: You've given it the preferences: 6 player game, Teamgame, BA It wo...
- 12 Apr 2014, 19:54
- Forum: SpringLobby Client
- Topic: Springlobby suggestion (Autojoining servers)
- Replies: 4
- Views: 1984
Springlobby suggestion (Autojoining servers)
Pic explains it best I guess. Wording may need some work by someone whos a native english speaker. http://s14.directupload.net/images/140412/v3x5sb4a.jpg Game (mod) would be determined by the gametype of the server u currently joined. A similar "Autojoin" function could also popup as soon ...
- 16 May 2013, 23:20
- Forum: Ingame Community
- Topic: Admin abuse on [TERA]Host2 - 10. May 2013
- Replies: 23
- Views: 10024
Re: Admin abuse on [TERA]Host2 - 10. May 2013
Wow, Bluestone you finally found the eggs to argue with me, i'm surprised! But dude, seriously, with statements like these [20:45:42] <[Fx]Bluestone> stop posting your progoganda pls [20:45:47] <[Fx]Bluestone> this is not the place for it you'd rather go back hiding again. Wtf? U make so many enemi...
- 14 May 2013, 21:50
- Forum: Ingame Community
- Topic: Admin abuse on [TERA]Host2 - 10. May 2013
- Replies: 23
- Views: 10024
Re: Admin abuse on [TERA]Host2 - 10. May 2013
Dear community, today once again i feel responsible as an ex-admin to post about abuses and incompetence of the TERA admins With all those admin-abuse threads popping up lately, it's nice to see at least one man donning the mantle of responsibility... So our hiding highest TS player DeGhosty starte...
- 04 Sep 2012, 01:37
- Forum: Help & Bugs
- Topic: 0.91 Bugs: Bombing, unloading trans and building labs
- Replies: 1
- Views: 784
0.91 Bugs: Bombing, unloading trans and building labs
All in BA 7.70, since spring 0.91: Bug 1: Buildrange got decreased so much that its almost impossible to make T2 labs. Order a con to make a T2 lab it will endlessly drive into the buildzone and out of it again. :roll: If you are lucky maybe it will build that lab after about 5 minutes of this crap....
- 10 Aug 2012, 23:29
- Forum: Help & Bugs
- Topic: mass desync BA 7.68, Spring 89.0, DSD
- Replies: 2
- Views: 664
Re: mass desync BA 7.68, Spring 89.0, DSD
Hard to tell if I was desync or if it was u, no? anyways, in my game my fusions didn't blow before we stopped.
- 29 Jul 2012, 02:52
- Forum: Balanced Annihilation
- Topic: BA relevant info about Spring 89
- Replies: 28
- Views: 7835
Re: BA relevant info about Spring 89
another bug:
-If you order a aircon that landed to build something, it won't lift off (and eventually will skip the build order).
If you manually tell it to move somewhere, it will build whatever u order it to, as usual.
-If you order a aircon that landed to build something, it won't lift off (and eventually will skip the build order).
If you manually tell it to move somewhere, it will build whatever u order it to, as usual.
- 27 Jul 2012, 17:05
- Forum: Balanced Annihilation
- Topic: How to 'Drive' a unit -Noob question alert
- Replies: 12
- Views: 4817
Re: How to 'Drive' a unit -Noob question alert
So can u still Dgun krows or not?
- 24 Jul 2012, 20:51
- Forum: Balanced Annihilation
- Topic: BA relevant info about Spring 89
- Replies: 28
- Views: 7835
Re: BA relevant info about Spring 89
-Constructors buildrange -Nanos buildrange shorter than it shows, reclaim area shorter than com explosion Strange, cons buildrange seemed normal to me. But Nanos really have shorter range now. (but it's still possible to explode com in nano range, u just have to place your com very, very precisely ...
- 15 Jul 2012, 12:51
- Forum: Balanced Annihilation
- Topic: Freakers vs. Nano Turrets: A Mathematical Approach
- Replies: 17
- Views: 4704
Re: Freakers vs. Nano Turrets: A Mathematical Approach
Zangeeph wrote:I see Nano Turrets in many games, but I often find myself wondering if this the optimal way to maximize build power. I looked at many units and found a potential contender to the throne of best unit for build power:
- 28 Mar 2010, 21:20
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32207
Re: Balanced Annihilation V7.12
Banishers are built from core t2 veh factory, you can build none of those other units you described from there (!!) Correct, but they should fill a niche of theyr own - and not just be the unit that u build cuz theres no other option. Look at Janus and Leveler. Janus rocks for hit and run vs all ki...
- 27 Mar 2010, 19:51
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32207
Re: Balanced Annihilation V7.12
Conclusion: Banishers are definitely the worst of the long-ranged combatants. Strange cause I consider them the best ^_^ Reasons? Also, I'm surprised you even have a opinion about Banishers, 99% of the time I see u playing Arm (stumpeeeeh!). Im afraid that you left out way too many factors in there...
- 27 Mar 2010, 17:27
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32207
Re: Balanced Annihilation V7.12
Some other imbalances...: Rector VS Fark Total cost: 125 | 248 - For the cost of 1 Fark u can get 2 Rectors. Buildtime: 2400 | 4302 - U can also almost build 2 Rectors in the time u build 1 Fark. Workertime 200 | 120 Both are usually spammed with ur regular army (i.e. when spamming zeus: 5 zeus/1 aa...
- 24 Mar 2010, 02:47
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32207
Re: Balanced Annihilation V7.12
i agree, they are a bitch, if you are running in enemy base on DSD, and they see it in the halfway, they have enough time to spam enough bladewings to stop all your army :D unless you spam fucking much AA with your units, which is unlikely. See also, my replay... my main army was AA. i think it wou...
- 23 Mar 2010, 23:38
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32207
Re: Balanced Annihilation V7.12
Nerf Bladewings plz. http://replays.adune.nl/?2367 spamming 1con/1janus/2samtrucks - with take. So basically a sam-truck army. Still got pwned by blades + comdrop. D: And yes, I know this can happen easily when you manually target them... but I hit "S" every time the blades came so they w...