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by Chamrin
27 Aug 2011, 00:33
Forum: Engine
Topic: why is the default mouse camera control inverted?
Replies: 12
Views: 2206

Re: why is the default mouse camera control inverted?

Also the mouse wheel zoom was inverted when I first played spring. I don't know if that default was fixed yet either.
by Chamrin
10 Oct 2010, 02:01
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 77064

Re: Supreme Annihilation U63 V1.0 discussion

Ah, not the Stilleto! Awesome bomber.
by Chamrin
05 Oct 2010, 12:49
Forum: Supreme Annihilation
Topic: Supreme annihilation tutorial videos
Replies: 10
Views: 9640

Re: Supreme annihilation tutorial videos

Video's are the best format for this because it shows how the interface reacts to the player. Also, zoom in like 50% more when you can. Make things really big, because youtube quality is crap :).
by Chamrin
17 Sep 2010, 23:14
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.19
Replies: 17
Views: 9870

Re: Balanced Annihilation V7.19

Mavs are great as they are, 2-3 with good micro can stave off wave after wave of T1 units.
by Chamrin
09 Sep 2010, 02:38
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 24720

Re: Balanced Annihilation V7.18

Really I think you should just remove the ability of transports from picking up enemy units. It will solve a lot of problems.

As for bladewings, give them a minor nerf in cost, or buildtime, see how it goes, rebalance if still not working well.
by Chamrin
03 Sep 2010, 06:55
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 24720

Re: Balanced Annihilation V7.16

I'd rather see a proper fix for the wait/reload exploit than an increase in reload times.
by Chamrin
03 Sep 2010, 01:18
Forum: Supreme Annihilation
Topic: BA to SA guide.
Replies: 7
Views: 8590

Re: BA to SA guide.

Tried 10.8 yet? It fixed it for me, though I found if I turned 3d trees off, it crashes as well in 0.82.4.

What error are you getting?
by Chamrin
29 Aug 2010, 02:44
Forum: Help & Bugs
Topic: check here is u game crash in loading or not even load
Replies: 1
Views: 1115

Re: check here is u game crash in loading or not even load

Further to fix #2, upgrade to 10.8 drivers. That fixed it for me.
by Chamrin
19 Aug 2010, 23:10
Forum: Help & Bugs
Topic: Game crashes after loading
Replies: 4
Views: 1322

Re: Game crashes after loading

http://springrts.com/phpbb/viewtopic.ph ... 89#p443989

Read both posts. Essentially back up the ba.lua file in the path listed and delete the original each time (it's auto regenerated).
by Chamrin
17 Aug 2010, 14:02
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 4700

Re: Spring crashes while loading any mod

You said it worked once, then it didn't work again. This bug is probably the problem: http://springrts.com/phpbb/viewtopic.php?p=443989#p443989 If you're playing BA, backup then delete the Spring\LuaUI\Config\BA.lua file. If another mod, do the same with the appropriate config file. It should work.
by Chamrin
17 Aug 2010, 00:48
Forum: Engine
Topic: Meeting minutes 2010-08-15
Replies: 23
Views: 4523

Re: Meeting minutes 2010-08-15

Problem with voice meetings is simply it's hard to keep a record of what was discussed for later review.
by Chamrin
16 Aug 2010, 12:42
Forum: Help & Bugs
Topic: [SOLVED] crahed 82.3 : first game ok, nexts not oks..
Replies: 3
Views: 1210

Re: crahed 82.3 : first game ok, nexts not oks..

Different drivers might work. This also works: http://springrts.com/phpbb/viewtopic.php?p=443989#p443989 if you're using BA, or select the appropriate file for whatever mod you're running. Make a backup copy of the file before deleting it just in case you need it, but it should make a complete new o...
by Chamrin
16 Aug 2010, 12:36
Forum: Help & Bugs
Topic: Inverted mouse wheel zoom
Replies: 3
Views: 1755

Re: Inverted mouse wheel zoom

Scrolling worked as expected for me with the - in the box (I didn't change it from previous versions though).

Also the default needs to be inverted, every other game/image program that uses scroll to zoom has scroll up = in, and down = out.
by Chamrin
14 Aug 2010, 22:29
Forum: Help & Bugs
Topic: Crash due to access violation when creating unit textures
Replies: 5
Views: 1289

Re: Crash due to access violation when creating unit textures

Try this: http://springrts.com/phpbb/viewtopic.ph ... 94#p443994 (if you're trying to run ba 7.14)

Also, are those the full info logs? They seem kind of short and possibly cut off.
by Chamrin
14 Aug 2010, 10:51
Forum: Help & Bugs
Topic: Game crash - infolog
Replies: 9
Views: 3596

Re: Game crash - infolog

So If I delete Spring\LuaUI\Config\BA.lua in a fresh install of spring (after it's started at least once) it'll start up normally, albeit with the bad textures from the driver problem, but it's clearly two separate problems now.

Cham
by Chamrin
14 Aug 2010, 10:28
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16736

Re: Big Bug thread for 0.82.2/3 - Report bugs here

Hey at least you guys can get spring to start. :)
by Chamrin
14 Aug 2010, 10:24
Forum: Help & Bugs
Topic: Game crash - infolog
Replies: 9
Views: 3596

Re: Game crash - infolog

So I had a hunch and I tested it. Installed spring into a new directory and installed one map and ba 7.14 and it started up in single player fine with one bot. I think there are actually two problems, they might be related but they might not. So the textures were off again (10.7 (agp hotfix version ...
by Chamrin
14 Aug 2010, 02:36
Forum: Help & Bugs
Topic: Game crash - infolog
Replies: 9
Views: 3596

Re: Game crash - infolog

I'm getting the same problem after updating with the same message in the info log about drivers. I tried with the 10.4 drivers (worked with previous stable version) and they didn't work with 0.82.2. I updated to the 10.7 as they fix the problems the 10.5 and 10.6 drivers had with urban terror and ho...
by Chamrin
04 Aug 2010, 22:19
Forum: Balanced Annihilation
Topic: Auto-cloak built units
Replies: 15
Views: 2476

Re: Auto-cloak built units

how about arm cloak-able fusions auto cloak when built? as i only ever make them when i want it to be invisible. or will that upset pr0s who make them and never cloak them unless they see enemy scouts and dont cloak untill i have already scouted it? They take _lot_ of E to cloak. I'd rather have an...
by Chamrin
19 Jul 2010, 01:48
Forum: Balanced Annihilation
Topic: OTA Textures
Replies: 7
Views: 1960

Re: OTA Textures

Yes, as the original reply said, it's your drivers.

10.6 and 10.5 have issues with textures in spring (and quake 3 and probably others..).

Lots of people have had to downgrade to 10.4

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