I'm looking for documentation or a list or something to tell me what all things I can set in a metafile...
It must exist I figure, but I haven't figured out where yet.
Search found 37 matches
- 05 Sep 2013, 07:23
- Forum: Art & Modelling
- Topic: Documentation on ASSIMP metafile parameters?
- Replies: 1
- Views: 1566
- 05 Sep 2013, 06:43
- Forum: Art & Modelling
- Topic: assimp metafile for dae? (solved)
- Replies: 6
- Views: 2312
Re: assimp metafile for dae? (solved)
3ds Max uses the proper right-hand coordinates(x > right, y > front, Z > up), it's spring that does silly things.. In spring y- is down, z+ is forward, and x+ is left...
And Assimp doesn't automagically rotate .3ds models
EDIT: necro, oops.
And Assimp doesn't automagically rotate .3ds models
EDIT: necro, oops.
- 18 Apr 2012, 04:10
- Forum: Help & Bugs
- Topic: Spring 88 doesn't work, Unitsync related?
- Replies: 2
- Views: 852
Re: Spring 88 doesn't work, Unitsync related?
Someone in #main gave me a copy of their unitsync.dll, i replaced mine but the problem persists.
- 18 Apr 2012, 04:09
- Forum: Help & Bugs
- Topic: Spring 88 doesn't work, Unitsync related?
- Replies: 2
- Views: 852
Spring 88 doesn't work, Unitsync related?
First: Windows XP SP3, AMD/ATI system, All Latest Drivers. Just reinstalled XP, I've got all of my dependencies, drivers, and other junk done. I do not (Usually) install anything to c:\ (or store files there, for that matter, because of my reinstall sched) MY OLD PORTABLE INSTALLATION OF SPRING .85 ...
- 24 Dec 2011, 11:48
- Forum: Feature Requests
- Topic: Can we be allowed to select enemy units?
- Replies: 4
- Views: 1079
Re: Can we be allowed to select enemy units?
http://springrts.com/phpbb/viewtopic.php?f=21&t=26589
this thread is somewhat related, google's post.
this thread is somewhat related, google's post.
- 24 Dec 2010, 06:14
- Forum: Linux
- Topic: "Depreciated" by the linux section on springrts.com?
- Replies: 6
- Views: 1625
Re: "Depreciated" by the linux section on springrts.com?
gah no
go to springrts.com and click on development, note the "Depreciated" by the linux section link
go to springrts.com and click on development, note the "Depreciated" by the linux section link
- 23 Dec 2010, 23:31
- Forum: Linux
- Topic: "Depreciated" by the linux section on springrts.com?
- Replies: 6
- Views: 1625
"Depreciated" by the linux section on springrts.com?
Whaz going on?
- 19 Apr 2010, 02:00
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 287397
Re: Shard
Im working on the CA overrides, it weas VERY messy before, now it still builds a lot of structures, and doesn't use pylons atm (doesn't need to atm) I started from the beginning and it plays a lot better now :p and it isn't quite infinite monkey, i would build a mex pylon right after a mex, and a tr...
- 15 Apr 2010, 23:37
- Forum: Art & Modelling
- Topic: Unique Transportation
- Replies: 32
- Views: 4528
Re: Unique Transportation
How bout leg like things that have wheels inbetween them, it walks up cliffs using the legs, but in large distances it puts it's legs down touching the wheels to the ground and moves on those like an RC :p
- 31 Mar 2010, 20:53
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
/unittextues/ametalextractorlvl21.dds Just one that was in CA's unittextues directory. the blue was in the texture already, i can't change it. (unless CA wouldn't mind adding a solid color 1 pixel dot at a far corner to the skin lol) 1802 polygons... A Little high, most of it is in the Surveillance ...
- 31 Mar 2010, 06:47
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
I still dont like the way it looks.
(tweeked a few polies for consistancy)
(tweeked a few polies for consistancy)
- 31 Mar 2010, 05:43
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
http://i233.photobucket.com/albums/ee17 ... 1270007730
Full Image
Fattened Legs by quite a bit. (i agree, they were too skinny)
Adjusted Skin Appropriately.
- 31 Mar 2010, 05:33
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
Suggestions on the msh AND the skin lol.
I used some random skin in found in my ca.sdd/unittextures folder lol
I used some random skin in found in my ca.sdd/unittextures folder lol
- 31 Mar 2010, 05:17
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
http://i233.photobucket.com/albums/ee17 ... 1270006405
full image
skinned it.
still open to suggestions for the mesh.
- 31 Mar 2010, 04:30
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
meh im trying to figure it out, i'm not very good at lant units that aren't tanks so :/
and idea where to go from here?
and idea where to go from here?
- 29 Mar 2010, 05:51
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
Edits to base, Redid Eyes.
- 29 Mar 2010, 05:37
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
Yea, I scrapped the idea of my original base, it was crappy lol.
made another one i like =D
is the current base.
let's see if i can make it work lol.
made another one i like =D
is the current base.
let's see if i can make it work lol.
- 29 Mar 2010, 05:27
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Re: Well I'm bored, but oyu may find this interesting...
meh ill be made fun of at this point, i'll wait till it looks presentable.
- 29 Mar 2010, 05:14
- Forum: Art & Modelling
- Topic: Well I'm bored, but oyu may find this interesting...
- Replies: 14
- Views: 2471
Well I'm bored, but oyu may find this interesting...
I've been putting off making a spybot model for CA for some reason, IDK why. I decided to try something I never did before, i'll post here about every 15 min with a pic of the model WIP until i finish it, UVW map and all. (Of course, I can't script or animate yet so I'll leave that up to Saktoth or ...
- 29 Mar 2010, 05:06
- Forum: Game Development
- Topic: Using SVN with mod
- Replies: 8
- Views: 1258
Re: Using SVN with mod
perhaps you'd be better off by having 1 zip the whole thing and send it...
the checksums could be different from different subversion info/file "created" dates held in windows?
Just zip i would say, but IDK.
(ignore me, i am n00b)
the checksums could be different from different subversion info/file "created" dates held in windows?
Just zip i would say, but IDK.
(ignore me, i am n00b)