Search

Search found 37 matches

by Kerr
05 Sep 2013, 07:23
Forum: Art & Modelling
Topic: Documentation on ASSIMP metafile parameters?
Replies: 1
Views: 1564

Documentation on ASSIMP metafile parameters?

I'm looking for documentation or a list or something to tell me what all things I can set in a metafile...

It must exist I figure, but I haven't figured out where yet.
by Kerr
05 Sep 2013, 06:43
Forum: Art & Modelling
Topic: assimp metafile for dae? (solved)
Replies: 6
Views: 2312

Re: assimp metafile for dae? (solved)

3ds Max uses the proper right-hand coordinates(x > right, y > front, Z > up), it's spring that does silly things.. In spring y- is down, z+ is forward, and x+ is left...

And Assimp doesn't automagically rotate .3ds models

EDIT: necro, oops.
by Kerr
18 Apr 2012, 04:10
Forum: Help & Bugs
Topic: Spring 88 doesn't work, Unitsync related?
Replies: 2
Views: 852

Re: Spring 88 doesn't work, Unitsync related?

Someone in #main gave me a copy of their unitsync.dll, i replaced mine but the problem persists.
by Kerr
18 Apr 2012, 04:09
Forum: Help & Bugs
Topic: Spring 88 doesn't work, Unitsync related?
Replies: 2
Views: 852

Spring 88 doesn't work, Unitsync related?

First: Windows XP SP3, AMD/ATI system, All Latest Drivers. Just reinstalled XP, I've got all of my dependencies, drivers, and other junk done. I do not (Usually) install anything to c:\ (or store files there, for that matter, because of my reinstall sched) MY OLD PORTABLE INSTALLATION OF SPRING .85 ...
by Kerr
24 Dec 2010, 06:14
Forum: Linux
Topic: "Depreciated" by the linux section on springrts.com?
Replies: 6
Views: 1625

Re: "Depreciated" by the linux section on springrts.com?

gah no

go to springrts.com and click on development, note the "Depreciated" by the linux section link
by Kerr
19 Apr 2010, 02:00
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 286850

Re: Shard

Im working on the CA overrides, it weas VERY messy before, now it still builds a lot of structures, and doesn't use pylons atm (doesn't need to atm) I started from the beginning and it plays a lot better now :p and it isn't quite infinite monkey, i would build a mex pylon right after a mex, and a tr...
by Kerr
15 Apr 2010, 23:37
Forum: Art & Modelling
Topic: Unique Transportation
Replies: 32
Views: 4527

Re: Unique Transportation

How bout leg like things that have wheels inbetween them, it walks up cliffs using the legs, but in large distances it puts it's legs down touching the wheels to the ground and moves on those like an RC :p
by Kerr
31 Mar 2010, 20:53
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

/unittextues/ametalextractorlvl21.dds Just one that was in CA's unittextues directory. the blue was in the texture already, i can't change it. (unless CA wouldn't mind adding a solid color 1 pixel dot at a far corner to the skin lol) 1802 polygons... A Little high, most of it is in the Surveillance ...
by Kerr
31 Mar 2010, 06:47
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

I still dont like the way it looks.

(tweeked a few polies for consistancy)
by Kerr
31 Mar 2010, 05:43
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

Image
http://i233.photobucket.com/albums/ee17 ... 1270007730
Full Image


Fattened Legs by quite a bit. (i agree, they were too skinny)

Adjusted Skin Appropriately.
by Kerr
31 Mar 2010, 05:33
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

Suggestions on the msh AND the skin lol.

I used some random skin in found in my ca.sdd/unittextures folder lol
by Kerr
31 Mar 2010, 04:30
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

meh im trying to figure it out, i'm not very good at lant units that aren't tanks so :/

and idea where to go from here?
by Kerr
29 Mar 2010, 05:37
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

Yea, I scrapped the idea of my original base, it was crappy lol.

made another one i like =D

Image


is the current base.

let's see if i can make it work lol.
by Kerr
29 Mar 2010, 05:27
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Re: Well I'm bored, but oyu may find this interesting...

meh ill be made fun of at this point, i'll wait till it looks presentable.
by Kerr
29 Mar 2010, 05:14
Forum: Art & Modelling
Topic: Well I'm bored, but oyu may find this interesting...
Replies: 14
Views: 2470

Well I'm bored, but oyu may find this interesting...

I've been putting off making a spybot model for CA for some reason, IDK why. I decided to try something I never did before, i'll post here about every 15 min with a pic of the model WIP until i finish it, UVW map and all. (Of course, I can't script or animate yet so I'll leave that up to Saktoth or ...
by Kerr
29 Mar 2010, 05:06
Forum: Game Development
Topic: Using SVN with mod
Replies: 8
Views: 1257

Re: Using SVN with mod

perhaps you'd be better off by having 1 zip the whole thing and send it...

the checksums could be different from different subversion info/file "created" dates held in windows?

Just zip i would say, but IDK.

(ignore me, i am n00b)

Go to advanced search