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by raaar
13 Jan 2019, 21:10
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 8
Views: 280

Re: Mars Total Warfare - Spring similarities

This is interesting. It seems to be trying to sell itself as scalable to huge numbers of units and possibly players in each battle with people joining mid-game (not sure if any of it is actually true). It seems like it's using a modified version of techA units. Despite its flaws in movement animatio...
by raaar
08 Jan 2019, 17:27
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 125
Views: 14916

Re: ValidAIs.lua

buuump
by raaar
06 Jan 2019, 18:48
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts
Replies: 11
Views: 302

Re: MOSAIC - Modular Ordanance Symmetric Intelligence Conflicts

So the interior of each building is visible and the actual buildings are the walls? i've thought about a garrisonable building mechanic for spring games with humans walking around where each building would consist of: - raised terraform for the roof, so units can walk on the roof and have turrets an...
by raaar
28 Dec 2018, 17:19
Forum: Ingame Community
Topic: Time to take out the trash
Replies: 6
Views: 455

Re: Time to take out the trash

I didn't argue that they should be allowed, I argued that the penalty should be relatively low, depending on intensity, recurrence, etc. Besides this thread, was there any other action taken? If someone that usually plays and is sometimes rude suddenly "disappears", is there a way for others who use...
by raaar
27 Dec 2018, 16:51
Forum: Ingame Community
Topic: Time to take out the trash
Replies: 6
Views: 455

Re: Time to take out the trash

I agree such offensive words shouldn't be used, but this case seems to be a kind of joke message sent by pm to trigger Forb (it worked).

It should get warnings and a perhaps a short duration temp ban, not public shaming.

It's not like we're swimming in players..
by raaar
26 Dec 2018, 00:33
Forum: Map Releases
Topic: Sky Fortress Sigma
Replies: 2
Views: 564

Re: Sky Fortress Sigma

2018/12/25 ------------------ NOTES v3 ---------------------- - increased size from 12x12 to 14x14 - added land paths between starting platforms along the map sides - significantly increased map hardness - improved textures for metal spots and fortress walls - repositioned center metal spots to make...
by raaar
18 Dec 2018, 08:01
Forum: Metal Factions
Topic: Metal Factions
Replies: 155
Views: 24135

Re: Metal Factions

new version out! (same links as above) 2018/12/18 ------------------ NOTES v1.05 ---------------------- - increased AVEN "Kit" HP and DPS by 25% and speed by about 7% and increased cost by 30% - fixed warning about performance due to changes on the idle construction tower widget on the previous vers...
by raaar
15 Dec 2018, 09:58
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 475

Re: springrts.com CSP is blocking imgur as a source

apparently it even blocks https links from springfiles, like this

https://springfiles.com/sites/default/f ... chroma.jpg

grrrr....
by raaar
15 Dec 2018, 09:56
Forum: Metal Factions
Topic: Metal Factions
Replies: 155
Views: 24135

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Aircraft being torn to shreds... https://springrts.com/phpbb/download/file.php?mode=view&id=10570 2018/12/15 ------------------ NOTES v1.04 ----------------...
by raaar
07 Dec 2018, 07:48
Forum: Help & Bugs
Topic: Zoom this inverted?
Replies: 14
Views: 1052

Re: Zoom this inverted?

Recently i've seen new players run into this issue again.

Is there a way to enforce the scroll speed=-25 through a lua widget?
by raaar
30 Nov 2018, 08:16
Forum: Metal Factions
Topic: Metal Factions
Replies: 155
Views: 24135

Re: Metal Factions

new version out! (same links as before) 2018/11/30 ------------------ NOTES v1.03 ---------------------- --- balance / mechanics - reduced the dmg/s of CLAW "Slayer form" commander's torpedo by about 20% --- AI - easy and normal AI should grow a bit slower but be harder to rush and use the commander...
by raaar
29 Nov 2018, 17:19
Forum: Balanced Annihilation
Topic: BA10s "official letter" to Chris Taylor
Replies: 28
Views: 1266

Re: BA10s "official letter" to Chris Taylor

He's been doing an rts for mobile or something, and has probably been recurrently asked about making a TA-like game, so he probably already knows about BA and springrts games in general. The currently played versions have some embarrassingly bad models and animations (many off sync with the units mo...
by raaar
26 Nov 2018, 05:28
Forum: Metal Factions
Topic: Metal Factions
Replies: 155
Views: 24135

Re: Metal Factions

new version out! (same links as before) 2018/11/26 ------------------ NOTES v1.02 ---------------------- --- balance / mechanics - SPHERE "Chroma" and "Comet" flying spheres explode more violently when killed - AVEN "Bolter" now shoots in 6 round bursts instead of 2 round bursts, but reload time is ...
by raaar
25 Nov 2018, 22:18
Forum: Map Releases
Topic: Applesauce
Replies: 3
Views: 260

Re: Applesauce

Imo your maps are normally too big, but this one is too small.

It'd be nicer if it were 12x8 and with a bit more detail on the textures.
by raaar
22 Nov 2018, 06:00
Forum: Metal Factions
Topic: Metal Factions
Replies: 155
Views: 24135

Re: Metal Factions

New version out! Grab it NOW! here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. 2018/11/22 ------------------ NOTES v1.01 ---------------------- --- new units - added AVEN "Perceptor" : Intelligence hovercraft. Provides r...
by raaar
18 Nov 2018, 18:23
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 2779

Re: Heroes - what to do with them?!

something that would fit a sith lord!

I'd change the armor also.
by raaar
17 Nov 2018, 20:01
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 2779

Re: Heroes - what to do with them?!

Energy blades would make more sense in these contexts where melee attacks are used against armored targets like tanks and such. Ingame the shade's swords have a glowy effect on them, that helps, but could be more intense when attacking. Asian conical hat is weird. The melee attack animations are als...
by raaar
01 Nov 2018, 20:28
Forum: Community Blog
Topic: [game] [Metal Factions] v1.0 released!
Replies: 0
Views: 1296

[game] [Metal Factions] v1.0 released!

https://springrts.com/phpbb/download/file.php?id=10533 Metal Factions is an evolving RTS game that started as yet another TA mod but since 2014 has been moving away from TA IP to a more original game with decent graphics and great gameplay . Besides gameplay similarities with other TA-derived or Su...
by raaar
01 Nov 2018, 17:25
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 989

Re: A Better Air Game

lasers not being able to hit what should be in range is a stinking bug that should be fixed, is it mantised?
by raaar
28 Oct 2018, 21:01
Forum: Map Releases
Topic: Fifteen Platforms
Replies: 0
Views: 629

Fifteen Platforms

Fifteen Platforms Map inspired by "game of fifteen" puzzles. 12x12 map North-west vs South-east 2-6 players (6 start positions set) NOTES: - units, features and projectiles that fall through the fog are removed from the game - terrain is indestructible - ZK terraform is disabled PICTURE https://spri...

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