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by raaar
30 Jun 2022, 17:47
Forum: General Discussion
Topic: Springfiles update : map categorization and search improvements
Replies: 6
Views: 191

Re: Springfiles update : map categorization and search improvements

Yes, there are two ways to filter maps by size: - you can use the size-related categories by clicking the corresponding link map_size_categories.jpg - click the filter button on the top-right to show the map filter, which allows you to specify min/max width and height map_size_filter.jpg note, the s...
by raaar
29 Jun 2022, 21:00
Forum: General Discussion
Topic: Springfiles update : map categorization and search improvements
Replies: 6
Views: 191

Re: Springfiles update : map categorization and search improvements

How were the widgets packaged?

just a lua file, or a "game-like" package (with luaui/widgets luaui/images, etc.)?
by raaar
19 Jun 2022, 02:02
Forum: General Discussion
Topic: Springfiles update : map categorization and search improvements
Replies: 6
Views: 191

Springfiles update : map categorization and search improvements

Hi, Since about a week or so ago, I've been making changes to Springfiles and deploying them on the server for testing. The goal of these changes is to improve the map categorization and searching features that have been chronically broken or were lost when migrating from the old springfiles. - main...
by raaar
15 Jun 2022, 06:37
Forum: Help & Bugs
Topic: Can't upload my map to springfiles
Replies: 2
Views: 124

Re: Can't upload my map to springfiles

Hi, it's my fault, sorry.

I'm making changes directly on the server which i'll reveal today when I update the UI part and publish the PR.

I've reverted that change, you can upload the map now.
by raaar
03 May 2022, 00:01
Forum: Lobby Clients & Server
Topic: engine settings profiles for graphics/performance
Replies: 1
Views: 206

engine settings profiles for graphics/performance

a thing lobby clients often have is a UI to edit the settings. Springlobby opens up spring settings (outdated), chobby has their own editor. None seem to have a detailed settings editor that directly includes all settings mentioned in the wiki https://springrts.com/wiki/Springsettings.cfg even if th...
by raaar
30 Apr 2022, 23:57
Forum: Metal Factions
Topic: Metal Factions
Replies: 199
Views: 83601

Re: Metal Factions

new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. SPHERE attacking a GEAR island base... https://springrts.com/phpbb/download/file.php?mode=view&id=11757 2022/...
by raaar
27 Jan 2022, 03:07
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 1559

Re: BA will move to 106

Is that just a texture change or is it using some feature from the new version?
by raaar
19 Jan 2022, 22:47
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1397

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Thanks, these are basic tests though. It'd be nice to do proper benchmarking.

I've updated the tests to use "vsync off", show the speed multipliers and ram usage and to use the latest BAR105 release which has a fix for a performance issue with rendering icons.
by raaar
16 Jan 2022, 20:57
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1397

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

hmm, but isn't 105.0 x64 as well?

Another thing i failed to notice on my first test is how much spring slowed down the game. I recorded fps, but not game speed.
by raaar
16 Jan 2022, 20:50
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1397

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Another test, checking ram usage MF v1.80 comet catcher redux v2 disable luaui, disable luarules --- 105.0 2.75 GB --- BAR105-769 3.42 GB --- 106.0 3.06 GB the new engines seem to consume more ram than 105.0, at least when the game starts, and BAR105 consumes the most. EDIT: another player tested an...
by raaar
16 Jan 2022, 16:01
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1397

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

yes, otherwise i'd be unable to compare with 106.0 as it breaks with my lua code.
disable luaui, disable luarules
by raaar
16 Jan 2022, 02:38
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1397

Notes about performance, 105.0 vs 106.0 vs bar105 engines

I've done some basic testing to compare performance of 105.0 with the latest official engine release and the latest BAR105 engine release. MF v1.80 comet catcher redux v2 disable luaui, disable luarules (use tab hotkey for zoom out top view) vsync off --- spring_105.0_windows-64 spawn 5000 aven_magn...
by raaar
13 Jan 2022, 03:47
Forum: News
Topic: Spring 106.0 released - OpenGL 4!
Replies: 5
Views: 2976

Re: Spring 106.0 released - OpenGL 4!

Nice work, thanks!

some MF players are still incompatible with it for now but I'll check it eventually.
by raaar
11 Jan 2022, 03:25
Forum: Metal Factions
Topic: Metal Factions
Replies: 199
Views: 83601

Re: Metal Factions

new version(s) out! You can download it here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Stuff happening... https://springrts.com/phpbb/download/file.php?mode=view&id=11664 2022/01/09 ------------------ NOT...
by raaar
01 Jan 2022, 15:04
Forum: Lobby Clients & Server
Topic: Lobby Server + Spads + Spring in one lan
Replies: 12
Views: 1495

Re: Lobby Server + Spads + Spring in one lan

You wrote that the other PCs are using win 7, so they should work with Spring 104.0 and later.

The BA development that kept to 9.46 for a while eventually made new versions compatible with 104.0 and then 105.0 and the battle rooms on the official server were updated (now V14.4.0).
by raaar
01 Jan 2022, 14:12
Forum: Lobby Clients & Server
Topic: Lobby Server + Spads + Spring in one lan
Replies: 12
Views: 1495

Re: Lobby Server + Spads + Spring in one lan

Hi, have you solved your problem?

Is there a particular reason to run your own uberserver? Why not connect to the official server through the internet and play there?
by raaar
31 Dec 2021, 21:51
Forum: Map Releases
Topic: Riverrun_V1
Replies: 4
Views: 688

Re: Riverrun_V1

Looks nice. Thanks :)

For consistency, if the metal spots are relatively lower yield compared to other maps (1.6 vs 2.1), they could look a bit smaller or more fragmented.
by raaar
15 Dec 2021, 22:46
Forum: Engine
Topic: release a windows build for Spring develop engine
Replies: 7
Views: 1000

Re: release a windows build for Spring develop engine

I don't get the hostility Ivand, please don't revive drama... Asking for a windows build from the develop branch is perfectly reasonable. According to springfiles, there was a develop branch build for win64 in may 2021 , but it was cleaned up. The only zip with a win32 build from the develop branch ...

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