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by raaar
30 Nov 2022, 18:06
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 2
Views: 526

Re: Drawing from Lua could be better in Spring-106

I think Spring should provide the draw functions that every game (and some widgets even) used to define, so widgets can draw with functions like Spring.GFX.DrawRectangle() and the engine sets up the shaders, manages a vertex buffer for the widget and does whatever neccessary to draw the rectangle. ...
by raaar
20 Nov 2022, 02:14
Forum: Metal Factions
Topic: Metal Factions
Replies: 201
Views: 86901

Re: Metal Factions

new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Power grid online. https://springrts.com/phpbb/download/file.php?mode=view&id=11912 2022/11/19 --------------...
by raaar
06 Oct 2022, 20:31
Forum: General Discussion
Topic: Springfiles update : deletion form, performance improvements
Replies: 1
Views: 346

Springfiles update : deletion form, performance improvements

Hi, Since a few days ago I've been making changes to Springfiles and deploying them on the server for testing. - Added form to delete content (requires authenticating with the same user that uploaded it) - Modified the upload/delete form pages to fit better with the website visually sf_delete1.jpg s...
by raaar
16 Sep 2022, 19:30
Forum: Help & Bugs
Topic: Springfiles map upload: missing python module PIL
Replies: 2
Views: 233

Re: Springfiles map upload: missing python module PIL

uptime 19:00:06 up 5 days, 8:56, 1 user, load average: 0.42, 0.43, 0.38 Someone rebooted the server 5 days ago, maybe the changes that caused the issue happened then. I ran this on the server python3 -m pip install pillow Collecting pillow Downloading Pillow-9.2.0-cp39-cp39-manylinux_2_28_x86_64.whl...
by raaar
13 Sep 2022, 00:06
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 128
Views: 47004

Re: ValidAIs.lua

atm theres luaAI.lua which allows game devs to specify luaAI options and follows this format return { { name = 'AI NAME 1', desc = 'AI DESCRIPTION 1' }, { name = 'AI NAME 2', desc = 'AI DESCRIPTION 2' }, ... A validAIs.lua could use a similar format, but list external AIs and use regex on the AI nam...
by raaar
09 Sep 2022, 22:23
Forum: Ingame Community
Topic: Treat Official Spring fairly
Replies: 3
Views: 551

Re: Treat Official Spring fairly

Since planning to swap to BAR engine you are no longer neutral and have begun randomly praising BAR in addition to speaking out against opposing voices. You have to do this to get special treatment and receive secret scripts such as 3do2s3o.lua that is used to gatekeep other mods from updating to t...
by raaar
09 Sep 2022, 19:47
Forum: Ingame Community
Topic: Treat Official Spring fairly
Replies: 3
Views: 551

Re: Treat Official Spring fairly

Arguably the drama you and other people kept reviving has done way more damage than the original decisions that triggered it... Many others, including the people you're trying to restrict, are also part of "official spring" given the history. I disagree with 1, 2, 3. Their involvement on c...
by raaar
09 Sep 2022, 19:08
Forum: Map Releases
Topic: Highway 95
Replies: 14
Views: 6177

Re: Highway 95

I am concerned about new maps relying on game-specific quirks or features from new engine versions which won't fallback properly on 105.0. But who's responsible for this? Is it even reasonable to expect people that downloaded and are playing some game and start making maps for it account for quirks ...
by raaar
09 Sep 2022, 15:53
Forum: General Discussion
Topic: Excellent player numbers, thank you to everyone who made this possible!
Replies: 6
Views: 581

Re: Excellent player numbers, thank you to everyone who made this possible!

And many games going on besides the "big teams room" too!

Congratulations!
by raaar
05 Sep 2022, 20:20
Forum: Metal Factions
Topic: Metal Factions
Replies: 201
Views: 86901

Re: Metal Factions

new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. SPHERE is attempting a drop on the AVEN base while a magnetar distracts its defenses... https://springrts.com/php...
by raaar
27 Aug 2022, 05:28
Forum: Map Releases
Topic: Highway 95
Replies: 14
Views: 6177

Re: Highway 95

The metal spots work on BA/BAR and MF, but do not work on ZK. I renamed the mex spot file because it now includes geothermal spots as well because a gadget uses that to figure out where to put the geothermal decals. You could fix it game-side for all my maps by modifying Luarules/Gadgets/mex_spot_fi...
by raaar
18 Aug 2022, 00:47
Forum: Game Development Tutorials & Resources
Topic: Any teams interested allowing someone on to learn SpringRTS?
Replies: 3
Views: 407

Re: Any teams interested allowing someone on to learn SpringRTS?

Instead of starting from scratch, try modding an existing game. I recommend checking the structure of a spring game package on the wiki, here and downloading and trying various games. You can unzip .sd7 or .sdz game packages with 7zip and put the contents on a <yourGame>.sdd directory within your .....
by raaar
05 Aug 2022, 22:17
Forum: Game Development
Topic: Getting started in game development
Replies: 2
Views: 297

Re: Getting started in game development

... C:/Users/me/Documents/My Games/Spring but SpringLobby does not find them (yes, it does find the engine though). A.sdd , B.sdd and C.sdd need to be placed on " C:/Users/me/Documents/My Games/Spring/ games ", maybe that's your issue. People generally start games through the lobby client...
by raaar
03 Aug 2022, 01:50
Forum: Map Releases
Topic: Hexian Arena
Replies: 3
Views: 2871

Re: Hexian Arena

2022/07/18 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
03 Aug 2022, 01:48
Forum: Map Releases
Topic: High Forts
Replies: 5
Views: 2229

Re: High Forts

2022/07/22 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
03 Aug 2022, 01:45
Forum: Map Releases
Topic: Scorched Crossing
Replies: 6
Views: 2606

Re: Scorched Crossing

2022/07/29 ------------------ NOTES v2 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - increased metal spot yield slightly, set 2 big metal...
by raaar
03 Aug 2022, 01:36
Forum: Map Releases
Topic: The Hole
Replies: 4
Views: 3049

Re: The Hole

2022/07/23 ------------------ NOTES v5 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - slightly increased metal spot yields - added specula...
by raaar
03 Aug 2022, 01:31
Forum: Map Releases
Topic: Sky Fortress Sigma
Replies: 4
Views: 3644

Re: Sky Fortress Sigma

2022/07/22 ------------------ NOTES v6 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
02 Aug 2022, 19:50
Forum: Map Releases
Topic: Dockside
Replies: 2
Views: 3886

Re: Dockside

2022/07/25 ------------------ NOTES v2 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options

- improved map texture
by raaar
02 Aug 2022, 19:48
Forum: Map Releases
Topic: River Of Flame
Replies: 12
Views: 4828

Re: River Of Flame

2022/07/30 ------------------ NOTES v4.1 ---------------------- - fixed lua errors when a unit fell on lava for players that started with the ambient player widget disabled 2022/07/22 ------------------ NOTES v4 ---------------------- - lua resource spot marking stamps textures in the ground instead...

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