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by raaar
28 Nov 2021, 13:49
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 7
Views: 501

Re: Requiem on Spring Community (& -> Ideas for the future)

A thing I notice is the lack of an easily accessible "active topics" button on the forum header. Users that are logged in can access it via "quick links" > "active topics", but even then it only shows the latest 7 days. I think we need the link in a more visible place. ...
by raaar
28 Nov 2021, 13:30
Forum: General Discussion
Topic: Questions about latest news on main page
Replies: 2
Views: 235

Re: Questions about latest news on main page

Thanks.

I think it could use some style changes. The current title/separator style is this:
news_sep_issue.jpg
I think it should have a sharper contrast with the news body through a different background color, maybe alternating background colors for the news items too.
by raaar
25 Nov 2021, 01:57
Forum: General Discussion
Topic: Vision for a Open Source RTS games Community
Replies: 5
Views: 527

Re: Vision for a Open Source RTS games Community

(...) Whats still missing is a "neutral" place for chatting and/or forum (I don't think Gitlab eithers either of those? Certainly the "Issues" seems like a poor solution). (...) What does "Neutral" mean exactly? How to achieve that? Players seem to converge to the most...
by raaar
24 Nov 2021, 23:34
Forum: Help & Bugs
Topic: Where are all the games at?
Replies: 5
Views: 369

Re: Where are all the games at?

mate1944 wrote: 23 Nov 2021, 07:56 i meant like all the games
Maybe you could also check this list:
https://springrts.com/wiki/Games
by raaar
23 Nov 2021, 01:39
Forum: General Discussion
Topic: Questions about latest news on main page
Replies: 2
Views: 235

Questions about latest news on main page

So, how does the "Latest news" on the main page work exactly? Does editing the forum post modify the news item? From what I understood, posts on Ingame Community > Tournaments or Development > News show up there. Are there any others? Btw there's this outdated wiki entry about "commun...
by raaar
23 Nov 2021, 01:02
Forum: Help & Bugs
Topic: Where are all the games at?
Replies: 5
Views: 369

Re: Where are all the games at?

TechA, Spring1944 , Metal Factions , and a few others are played on the official server. BA until recently was mostly played on their own server but now is also active on the official server. Zero-K and BAR are played almost exclusively on their respective servers and use separate infrastructure for...
by raaar
21 Nov 2021, 13:24
Forum: General Discussion
Topic: Vision for a Open Source RTS games Community
Replies: 5
Views: 527

Re: Vision for a Open Source RTS games Community

You mean one community that spans across different engines (not just SpringRTS variants)?
by raaar
20 Nov 2021, 14:09
Forum: Map Creation
Topic: TheLastDayOfDubai_V1
Replies: 3
Views: 344

Re: TheLastDayOfDubai_V1

do the roads have any special mechanic attached to them?
by raaar
19 Nov 2021, 01:43
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 7
Views: 501

Re: Requiem on Spring Community (& -> Ideas for the future)

Spring rts community isn't dead, it's just fragmented. The most populated games left the official server, ZK and others have their own forums. We still share the engine, a lot of maps and some widgets across games. Some people hop around and play various games. The discussion that'd happen on this f...
by raaar
09 Nov 2021, 02:16
Forum: Map Releases
Topic: Fifteen Platforms
Replies: 4
Views: 4763

Re: Fifteen Platforms

2021/11/08 ------------------ NOTES v4 ----------------------

- increased the guard rail height on the ramps and improved the consistency of the heightmap on the sides
(makes units less likely to move on the outside and fall off)
by raaar
09 Nov 2021, 00:23
Forum: Ingame Community
Topic: another botflag required please
Replies: 6
Views: 857

Re: another botflag required please

[FAST]AutoHost1
[FAST]AutoHost2
[FAST]AutoHost3
[FAST]AutoHost4
[FAST]AutoHost5
[FAST]AutoHost6
[FAST]AutoHost7
[FAST]AutoHost8
[FAST]AutoHost9
[FAST]AutoHost10
by raaar
07 Nov 2021, 20:28
Forum: Map Releases
Topic: Hexian Arena
Replies: 2
Views: 2075

Re: Hexian Arena

2021/11/07 ------------------ NOTES v2 ----------------------

- added an extra big metal spot on the secondary start positions along the east/west edges

- improved metal spot textures

- map textures are a bit less noisy and shinier
by raaar
06 Nov 2021, 23:04
Forum: Map Releases
Topic: River Of Flame
Replies: 11
Views: 3847

Re: River Of Flame

2021/11/06 ------------------ NOTES v3 ---------------------- - slightly reduced the altitude of the plateaus - made cliffs a bit more jagged and natural and added detail textures - improved metal spot textures - metal spot yield was slightly increased for regular spots and reduced for golden spots ...
by raaar
06 Nov 2021, 22:23
Forum: Map Releases
Topic: Icy Crater
Replies: 6
Views: 7087

Re: Icy Crater

Hmmmmmm...

Not for this map, but I'm considering making maps with big crystal terrain features.

Might use terrain profile for them, with proper detail/specular.

But maybe pretty big features would look better.
by raaar
01 Nov 2021, 23:07
Forum: Map Releases
Topic: Fifteen Platforms
Replies: 4
Views: 4763

Re: Fifteen Platforms

2021/10/31 ------------------ NOTES v3 ---------------------- - added another high yield metal spot on NW/SE starting positions - slightly increased the yield of the 4x metal spots on the circular areas - improved the geothermal spot decals - cleaner texture in the middle of the platforms - improved...
by raaar
01 Nov 2021, 19:04
Forum: Map Releases
Topic: Icy Crater
Replies: 6
Views: 7087

Re: Icy Crater

I think it's fine as is.

what do they look like?
by raaar
31 Oct 2021, 04:38
Forum: Map Releases
Topic: Icy Crater
Replies: 6
Views: 7087

Re: Icy Crater

2021/10/31 ------------------ NOTES v3 ----------------------

- added two more metal spots near the NW/SE starting positions

- improved metal spot textures

- improved detail textures on cliffs and other terrain features
by raaar
30 Oct 2021, 17:30
Forum: Map Releases
Topic: Sky Fortress Sigma
Replies: 3
Views: 2959

Re: Sky Fortress Sigma

2021/10/30 ------------------ NOTES v5 ---------------------- - improved the smoothness of the ramp slopes - modified LOS shading a bit (not as dark as default, but difference more noticeable than in v4) - slightly corrected geothermal spot decal positions 2021/10/28 ------------------ NOTES v4 ----...
by raaar
28 Oct 2021, 03:27
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 160
Views: 63549

Re: Random WIP 2018 / 19 / 20

laughing man hacks our brains.

Those are normal looking humans. Nice : )
by raaar
12 Oct 2021, 23:50
Forum: SPADS AutoHost
Topic: TrueSkill: ranking, replay upload, inactivity penalties...
Replies: 16
Views: 2837

Re: TrueSkill: ranking, replay upload, inactivity penalties...

I've updated spads to 0.12.39, but it doesn't seem to have fixed the issue. It apparently worked for the first game we've played there after the update: https://replays.springrts.com/replay/20dd6461097d9f87d75476564bc1bf16/ But today people played and TS was affected: https://replays.springrts.com/r...

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