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by raaar
12 Apr 2019, 00:59
Forum: Metal Factions
Topic: Metal Factions
Replies: 158
Views: 26006

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Units mobilizing for an attack... https://springrts.com/phpbb/download/file.php?mode=view&id=10710 2019/04/11 ------------------ NOTES v1.07 ---------------...
by raaar
07 Apr 2019, 16:14
Forum: Map Releases
Topic: River Of Flame
Replies: 1
Views: 106

Re: River Of Flame

2019/04/07 ------------------ NOTES v1.1 ----------------------

- fixed errors that show up when playing the burn sounds when units fall to lava
- made lava burn sounds quieter and fade with distance
- made the ambient lava sound quieter
by raaar
06 Apr 2019, 21:14
Forum: Map Releases
Topic: River Of Flame
Replies: 1
Views: 106

River Of Flame

River Of Flame! (version v1.1) In-game screenshot https://springrts.com/phpbb/download/file.php?mode=view&id=10700 minimap https://springrts.com/phpbb/download/file.php?mode=view&id=10701 A 14x12 map good for 1v1 to 4v4. --- special rules - units and features that fall to the lava are forced to floa...
by raaar
23 Mar 2019, 22:26
Forum: Map Releases
Topic: Highway 95
Replies: 6
Views: 1012

Re: Highway 95

2019/03/23 ------------------ NOTES v5 ---------------------- - improved texture for the metal spots along the road - fixed height map to prevent some units from climbing into the southern half of the marble formation - raised the map height from 100 to 300 (it's harder to terraform into water on ze...
by raaar
10 Mar 2019, 02:58
Forum: Metal Factions
Topic: Metal Factions
Replies: 158
Views: 26006

Re: Metal Factions

new version out!

(same links as above)

2019/03/09 ------------------ NOTES v1.061 ----------------------

- fixed SPHERE "Shine" wreck error (typo on the previous version)

- modified AVEN "Ghost" bombs' trajectory to avoid it missing nearby targets
by raaar
06 Mar 2019, 01:09
Forum: Metal Factions
Topic: Metal Factions
Replies: 158
Views: 26006

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Ghost and Aces... https://springrts.com/phpbb/download/file.php?mode=view&id=10670 Burn! https://springrts.com/phpbb/download/file.php?mode=view&id=10671 20...
by raaar
26 Feb 2019, 02:17
Forum: Lobby Clients & Server
Topic: messages from spads hosts not appearing on lobby chat
Replies: 8
Views: 658

Re: messages from spads hosts not appearing on lobby chat

the messages seem to be working again, did anybody do anything?
by raaar
24 Feb 2019, 19:54
Forum: Lobby Clients & Server
Topic: messages from spads hosts not appearing on lobby chat
Replies: 8
Views: 658

Re: messages from spads hosts not appearing on lobby chat

hmmm..do I need to update spads due to the latest server changes? there's these warnings on the logs: 20190224182525 - NOTICE - [SPADS] Initializing SPADS 0.12.4 20190224182525 - WARNING - [SPADS] Skipping auto-update at start, another updater instance is already running 20190224182525 - NOTICE - [S...
by raaar
24 Feb 2019, 00:04
Forum: Lobby Clients & Server
Topic: messages from spads hosts not appearing on lobby chat
Replies: 8
Views: 658

messages from spads hosts not appearing on lobby chat

The messages from my spads hosts, when players join/leave (#mf) and !promote (#mf, #main, and a bunch of others) aren't showing up on the chat.

Is this a known issue?
by raaar
22 Feb 2019, 06:59
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 37
Views: 3204

Re: SpringLobby battlelist improvements

Note, i've made a pull request with various changes to the SL battle list:

https://github.com/springlobby/springlobby/pull/913
by raaar
22 Feb 2019, 06:54
Forum: General Discussion
Topic: How to advertise Spring?
Replies: 3
Views: 471

Re: How to advertise Spring?

I've posted about my game in particular, sometimes about new releases, sometimes refer the other spring games, the spring "ecossystem", but 99.9% people don't seem to give a shit, often I get no feedback at all. Other times spring related stuff seems to grab some attention and get some positive feed...
by raaar
10 Feb 2019, 17:25
Forum: SPADS AutoHost
Topic: spads hosts failed to upload demo files on the last few days
Replies: 6
Views: 348

Re: spads hosts failed to upload demo files on the last few days

nebula2 is the autohost account. Should I be using a single account for all replay uploads?
by raaar
10 Feb 2019, 02:22
Forum: SPADS AutoHost
Topic: spads hosts failed to upload demo files on the last few days
Replies: 6
Views: 348

spads hosts failed to upload demo files on the last few days

My hosts haven't been able to upload replays after each game ends. The "Failed to upload demo file!" is shown on the h This only happened since the last few days, and there haven't been any changes on the hosts game or engine version. one of the users in question is "nebula2". running the replay_upl...
by raaar
03 Feb 2019, 17:36
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1261

Re: server updates BA 9/10

True, he did say so.
by raaar
03 Feb 2019, 04:51
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1261

Re: server updates BA 9/10

I'm not sure this is a good idea. 103.0 may have an engine exploit, but what % of games are actually affected by it? For example, a new player has been trying to play the games and crashing while starting, and it seems it's caused by GL compatibilty requirement of 3.0 for engine 104.0: [GR::CreateSD...
by raaar
19 Jan 2019, 16:54
Forum: Feature Requests
Topic: Spec Cheat Detector via inverse mouse movement relationship
Replies: 4
Views: 374

Re: Spec Cheat Detector via inverse mouse movement relationship

this seems exploitable:
- false negative : a cheater with a nearby laptop can move both mouses simultaneously every minute or so to fool the algorithm
- false positive : spectator was afk or just paying attention to another window and didn't move the mouse
by raaar
13 Jan 2019, 21:10
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 18
Views: 1585

Re: Mars Total Warfare - Spring similarities

This is interesting. It seems to be trying to sell itself as scalable to huge numbers of units and possibly players in each battle with people joining mid-game (not sure if any of it is actually true). It seems like it's using a modified version of techA units. Despite its flaws in movement animatio...
by raaar
08 Jan 2019, 17:27
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 125
Views: 15893

Re: ValidAIs.lua

buuump
by raaar
06 Jan 2019, 18:48
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 29
Views: 1625

Re: MOSAIC - Modular Ordanance Symmetric Intelligence Conflicts

So the interior of each building is visible and the actual buildings are the walls? i've thought about a garrisonable building mechanic for spring games with humans walking around where each building would consist of: - raised terraform for the roof, so units can walk on the roof and have turrets an...
by raaar
28 Dec 2018, 17:19
Forum: Ingame Community
Topic: Time to take out the trash
Replies: 6
Views: 746

Re: Time to take out the trash

I didn't argue that they should be allowed, I argued that the penalty should be relatively low, depending on intensity, recurrence, etc. Besides this thread, was there any other action taken? If someone that usually plays and is sometimes rude suddenly "disappears", is there a way for others who use...

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