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by mk_fg
14 May 2010, 03:01
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 24436

Re: Area Mex

Works fine. thanks !!! PS : can you tell me what you change between the two version of the widget (original VS yours) AreaMex adds it's commands to widgetHandler.customCommands table, which is used by some default layout handlers. RedUI sets layout handler with "widgetHandler:ConfigLayoutHandl...
by mk_fg
13 May 2010, 19:41
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 24436

Re: Area Mex

I mist it sorry. But your "updated red" does not work with me (BAV7.12) Probably because of bogus (now-obsolete) version check. Try the attached version I've pulled from my ~/.spring, should work. The only change from previously posted one is - if (Game.modVersion ~= 'V7.1') then return e...
by mk_fg
13 May 2010, 03:20
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 24436

Re: Area Mex

polemarque_ wrote:Hi guys,

i just try that widget with BA 7.12. It works fine but only if RED GUI is deactivated.
Any idea to fix that pb with RED gui.
I've actually posted my solution to this a few msgs ago.
by mk_fg
28 Mar 2010, 18:14
Forum: Lua Scripts
Topic: Central Build AI as lua widget!
Replies: 80
Views: 13791

Re: Central Build AI as lua widget!

I've struggled with inability to remove the queued projects in any other way than re-clicking them all, losing quite a lot of cons to that, so at last decided to get down to code and fix that oversight. This version adds two UI commands: cbai_clean and cbai_flush. First one invokes reclaim cursor an...
by mk_fg
08 Feb 2010, 02:35
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 24436

Re: Area Mex

area mex gets stuck on 'loading luaui' on metal maps but I don't care because metal maps are gay. My main problem is that I think it would be much better as a square. Is the any way I can edit it to make it a square or can somebody update it. Actually, it already is a square, it was just made to li...
by mk_fg
07 Feb 2010, 08:34
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 24436

Re: Area Mex

AreaMex2 doesn't seem to work with BA7.1 (while working OK with BA7.04), looks like adding action to customCommands has no effect there. I've added 'Spring.Echo("Added command")' line after table.insert to widgetHandler.customCommands and it gets echoed on unit (for example, commander) sel...

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