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by CerealKiller159
11 Apr 2010, 17:19
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132490

Re: Skirmish AI: E323AI 3.19.1

Very cool, air support will certainly help in med-late game. I have a question, can the build map be used to reserve space for buildings to be built later (like nanos by factories)? Also, recently, I have been noticing that sometimes the AI hardly builds any t2 stuff. Sometimes it will only have one...
by CerealKiller159
16 Mar 2010, 20:25
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132490

Re: Skirmish AI: E323AI 3.18.0

If anyone wants to experiment with an up-to-date build (1 commit old as of now), this should help. I compiled it myself for windows and it works fine for me. http://www.mediafire.com/file/mzhzduf0gzt/ Extract to Spring\AI\Skirmish\E323AI\3.18.1\ You might need to make a new folder. Don't forget to c...
by CerealKiller159
01 Mar 2010, 21:35
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132490

Re: Skirmish AI: E323AI 3.18.0

btw, there is a compile error in current master: AI/Skirmish/E323AI/CTaskHandler.cpp:687: error: no matching function for call to 'CThreatMap::getThreat(float3, float)' AI/Skirmish/E323AI/CThreatMap.h:21: note: candidates are: float CThreatMap::getThreat(float3&, float, ThreatMapType) Also, I d...
by CerealKiller159
27 Feb 2010, 16:34
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132490

Re: Skirmish AI: E323AI 3.18.0

After a week or 2 of messing with cmake and gcc, I have finally gotten to the point where I can compile spring without something failing horribly. I say that is pretty good considering I went from trying to compile the AI source code by itself with gcc -> Finally discovering cmake build variable to ...
by CerealKiller159
06 Feb 2010, 18:37
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132490

Re: Skirmish AI: E323AI v3.16.0 - High Templar

I think you are right.
SmallDivide-graph.bin
Size:3.16 MB (3,315,711 bytes)
After 7Zip, it shrinks to ~300KB

I looked at it with a hex editor, and there is large blocks of 00 bytes, some clumps of FF, and some really cool looking diagonal rows of repeating bytes!
by CerealKiller159
05 Feb 2010, 22:04
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132490

Re: Skirmish AI: E323AI v3.16.0 - High Templar

Well, I have been experiencing some constant weird crashes with this latest version. The strangest part is that I think it was working for a few games on comet catcher, but maybe that was an older version. Anyway, I get this infolog whenever only 1 of this bot is in the game. Whenever I try with mor...

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