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by SanadaUjiosan
17 Aug 2013, 08:55
Forum: Conflict Terra
Topic: Confilct Terra Online
Replies: 2
Views: 7092

Re: Confilct Terra Online

Hmmm is this a bot? If not, then: CT has never been even remotely popular. Truth be told it's been best at being a pet project for me, something to work on when the mood and enthusiasm strikes. I've barely thought about the game in months but I feel the urge slowly returning so I may return to worki...
by SanadaUjiosan
29 May 2013, 06:53
Forum: Game Development
Topic: Do not end the game if player is alone (sandbox)
Replies: 7
Views: 2288

Re: Do not end the game if player is alone (sandbox)

I like this idea (more for testing purposes), but I can see noobies maybe expecting an opponent and then getting confused by a lack thereof.

Then again that may be a lesser evil than auto-end.
by SanadaUjiosan
27 Apr 2013, 21:47
Forum: Conflict Terra
Topic: NKG Tech Tree
Replies: 8
Views: 10628

Re: NKG Tech Tree

Maybe if when you clicked on a unit it would highlight all occurrences of said unit and display another graph in the sidebar. That other graph would show the unit (node) in the center and all other incoming/outgoing links to that unit (node), so one would be able to see what can build that unit, be...
by SanadaUjiosan
27 Apr 2013, 09:05
Forum: Conflict Terra
Topic: NKG Tech Tree
Replies: 8
Views: 10628

Re: NKG Tech Tree

Probably but honestly that was one of the biggest hang-ups that prevented a proper tech tree for the past three years: just trying to figure out how to represent that. I feel that any possible solution could also possibly make the chart too convoluted or complex. And then you throw in things like re...
by SanadaUjiosan
27 Apr 2013, 02:50
Forum: Conflict Terra
Topic: NKG Tech Tree
Replies: 8
Views: 10628

Re: NKG Tech Tree

neat. for creating such things vector graphic software is usefull too, for example Inkscape is free. The clickable links do not work though. The cursor changes "to there is a link" cursor and the "show hotspots function" highlights the pictures, but on clicking nothing happens. ...
by SanadaUjiosan
25 Apr 2013, 06:54
Forum: Conflict Terra
Topic: NKG Tech Tree
Replies: 8
Views: 10628

NKG Tech Tree

Ever since CT began, I've wanted to make a tech tree, but I've had trouble both with design and execution. Finally, the two came together and the first official NKG Tech Tree is ready! NKG Tech Tree Lucid Chart is really awesome, the only problem is that the free package only allows 60 objects per d...
by SanadaUjiosan
12 Apr 2013, 19:33
Forum: Off Topic Discussion
Topic: Went to see the Space Shuttle today :-D
Replies: 15
Views: 3226

Re: Went to see the Space Shuttle today :-D

I might have to make time to do that when I visit my brother next. I've never seen the shuttle up close, but I did see a launch from very far away when I was a kid once. It was just a stream of white smoke but it was still a neat experience just thinking of where that stream of smoke was going . Sou...
by SanadaUjiosan
26 Mar 2013, 08:12
Forum: Lua Scripts
Topic: Help with Mining AI
Replies: 4
Views: 1600

Re: Help with Mining AI

How would I do #1?

I didn't even think of #2 but it's a good idea. Sounds way harder though, so I'm going to prioritize #1 for now.

Example please :-)
by SanadaUjiosan
26 Mar 2013, 07:55
Forum: Lua Scripts
Topic: Help with Mining AI
Replies: 4
Views: 1600

Help with Mining AI

I need to amend knorke's amazing, magical, awesome tp_mining gadget to accommodate mobile drop-off units. Currently, when a miner is filled up and wants to return to a drop-off unit, it will go to the nearest one. It seems it checks for that location as soon as it is "ready". If when the m...
by SanadaUjiosan
26 Mar 2013, 06:59
Forum: General Discussion
Topic: Can I use this engine for a First-Person Shooter?
Replies: 11
Views: 5806

Re: Can I use this engine for a First-Person Shooter?

Interesting little break down of the difference. Makes sense, didn't know that most FPS predict player movement... but totally accounts for "rubber-banding" :-)
by SanadaUjiosan
24 Mar 2013, 07:57
Forum: Game Development
Topic: Game mod won't launch for me
Replies: 12
Views: 3083

Re: Game mod won't launch for me

One reason Forb is probably suggesting that is so that it could be more clear as to what the problem is. We're just looking at some infologs with a lot of information, it can be hard to figure out or even notice what the error could be. Unfortunately I don't have any real answer to your question (I ...
by SanadaUjiosan
22 Mar 2013, 07:03
Forum: Game Development
Topic: Help with Buildscript, pretty please?
Replies: 3
Views: 1457

Re: Help with Buildscript, pretty please?

Besides your factory missing a yard map, the infolog reveals that the factory is trying to build a unit that doesn't exist. You're telling it to build cstrans, but the unit is called cstransport. string yardmap Default: "" Used to determine a structure from a mobile unit. A string of chara...
by SanadaUjiosan
21 Mar 2013, 02:48
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 9981

Re: Favorite RTS Feature

Oh, those. I really don't like those :P
by SanadaUjiosan
21 Mar 2013, 01:19
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 9981

Re: Favorite RTS Feature

What do you mean by arcade maps?
by SanadaUjiosan
20 Mar 2013, 19:21
Forum: Art & Modelling
Topic: Questions on how the engine uses textures
Replies: 11
Views: 4337

Re: Questions on how the engine uses textures

For the various bullets, missiles, bombs, and all of that, I made one 512x512 texture and all 8 of those models use that one texture. Is this efficient, because the engine just loads one 512x512 texture for those models (which get drawn quite a bit of course, being projectiles)? yes Or, would it be...
by SanadaUjiosan
20 Mar 2013, 18:33
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 9981

Re: Favorite RTS Feature

Nope, I mean they charge and do something. In battleforge, the juggernaut destroys buildings and the enforcer plows over enemy units. Yeah I think this is what I meant. Just didn't word it correctly. Yeah I like that too To Firestorm, nah I'm not really fishing for ideas. More of just wondering wha...
by SanadaUjiosan
20 Mar 2013, 09:02
Forum: Art & Modelling
Topic: Questions on how the engine uses textures
Replies: 11
Views: 4337

Questions on how the engine uses textures

I think this is a good spot for this. If it isn't, my apologies. I was just curious on some texture issues, wanting to know the most efficient way to do some things. A good while back jK informed me of the fact that texture dimensions play a huge factor in performance. Makes sense. So I was wonderin...
by SanadaUjiosan
20 Mar 2013, 08:30
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 9981

Re: Favorite RTS Feature

You mean units that do a little sprint and then attack when they see an enemy?
by SanadaUjiosan
20 Mar 2013, 07:48
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 9981

Favorite RTS Feature

This is just one of those "what is your ___?" threads, hoping to draw some inspiration as I am starting planning of CT's third faction. What are your favorite RTS features? I mean like the quirky (or maybe not so quirky) things that are sort of unique to some games that helps them stand ou...
by SanadaUjiosan
18 Mar 2013, 21:58
Forum: Lua Scripts
Topic: I haz a pixelshader (and this is a blogpost)
Replies: 12
Views: 4449

Re: I haz a pixelshader (and this is a blogpost)

Yay CT link.

It should be noted this widget can be a bit tough on your PC. I don't have a powerful computer by any means, but it is not a piece of junk either. I don't play with this widget due to some choppiness when there are a lot of units on screen.

Knorke I really like your example image.

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