So.. I was gonna make a post for Fang but he kinda handled that so...
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Search found 1189 matches
- 10 Apr 2012, 00:23
- Forum: Game Development
- Topic: Expand And Exterminate Mod
- Replies: 31
- Views: 7648
- 12 Jun 2011, 07:10
- Forum: Zero-K
- Topic: Unlocks and experienced players
- Replies: 134
- Views: 27563
Re: Unlocks and experienced players
do you get any experience for losing? or is it still just for winning?
- 18 Apr 2011, 04:27
- Forum: Off Topic Discussion
- Topic: Commander Shepard by Miracle of Sound
- Replies: 1
- Views: 1023
Commander Shepard by Miracle of Sound
This song is awesome. http://miracleofsound.bandcamp.com/trac ... er-shepard
- 17 Mar 2011, 02:20
- Forum: Game Development
- Topic: AirField/Neutral Side/Radar Icons
- Replies: 15
- Views: 4689
Re: AirField/Neutral Side/Radar Icons
for the airfield, what kind are you looking fore?
a realistic style one with landing strips, taxiways, and hangars?
or Red Alert style VTOL landing pads?
a realistic style one with landing strips, taxiways, and hangars?
or Red Alert style VTOL landing pads?
- 27 Sep 2010, 20:16
- Forum: Off Topic Discussion
- Topic: AI War: Fleet Command 3.0
- Replies: 25
- Views: 5900
Re: AI War: Fleet Command 3.0
yeah CoN... god the stuff that goes on in the new expansion is just silly, fuck 2000 neinzul ship waves
- 27 Sep 2010, 20:14
- Forum: Off Topic Discussion
- Topic: Video file help
- Replies: 8
- Views: 2306
Re: Video file help
VLC actually won't open the damn thing... its quite weird.
- 27 Sep 2010, 06:43
- Forum: Off Topic Discussion
- Topic: Video file help
- Replies: 8
- Views: 2306
Video file help
I need help. I've got a .vod along with .ifo and .bup files of my first skydiving trip. I'm looking for program (free is preferable) that can pull out a snippet of the video so I can put it online.
Anyone know any programs that fit the bill???
Anyone know any programs that fit the bill???
- 27 Sep 2010, 06:23
- Forum: Off Topic Discussion
- Topic: AI War: Fleet Command 3.0
- Replies: 25
- Views: 5900
Re: AI War: Fleet Command 3.0
KDR me and Fang play AI Wars. we have the newest update (which makes massive improvements to the game) but i think we can still play if you get it as a trial. And yes this game is awesome,
- 15 Sep 2010, 00:21
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1221491
Re: Random WIP
i'd suggest elongating the back of the turret as it looks a bit unstable with all of the weight that far forward. or you could set the barrel rotation point farther back.
it might be a bit large footprint wise depending on what role this is but otherwise looks good.
it might be a bit large footprint wise depending on what role this is but otherwise looks good.
- 15 May 2010, 18:10
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1221491
Re: Random WIP
nice model Mel, reminds me of mix between the old Taiidan and Kushan ships from Homeworld.
Re: NOTA 1.62
i've always found the Pod wanting as far as experimentals go and I've got a probably complicated idea to make them fill a new niche (an idea I shamelessly stole Red Alert 3). how about giving it more health. Then, an on/off-able field that sucks in weapons fire paired with a powerful combat auto-hea...
- 04 May 2010, 05:09
- Forum: Art & Modelling
- Topic: 3 models flash stumpy samson
- Replies: 19
- Views: 5868
Re: 3 models flash stumpy samson
obvious star wars models are obvious?
first one is based off the fighters used by obi wan and skywalker in the opening scene of the third movie, second one is clearly the droid control ship from the the first movie missing its giant central ball.
first one is based off the fighters used by obi wan and skywalker in the opening scene of the third movie, second one is clearly the droid control ship from the the first movie missing its giant central ball.
- 05 Apr 2010, 01:16
- Forum: The Cursed
- Topic: Latest available version
- Replies: 11
- Views: 11486
Re: The Cursed 0.153
it's probably because the map uses OTA unit wreckages as features and is trying to find them in the mod folder.
- 24 Mar 2010, 13:17
- Forum: Off Topic Discussion
- Topic: Repomen
- Replies: 6
- Views: 1917
Repomen
Go see it. Just go see it. It's worth watching in theaters especially if you can go to one of the earlier,cheaper shows.
Oh and as you should expect, it's fairly bloody.
Oh and as you should expect, it's fairly bloody.
- 22 Mar 2010, 17:06
- Forum: Game Development
- Topic: Spring / game feature status?
- Replies: 64
- Views: 10991
Re: Spring / game feature status?
Fri the real problem with something like the standard fog of war is how do you render it for the multiple camera angles? More than anything else that's your problem. If the system is just some 2d sprite placed at some height above the terrain, then certain cameras can get around that. You could have...
- 17 Mar 2010, 20:03
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1221491
Re: Random WIP
Got 3DS Max yesterday, spent awhile looking at tutorials and experimenting until I decided to try this: ...snip... 1600 polies, but not been pruned so easily closer to 1000. Playing Men of War I see. :mrgreen: Explain? Obvious lasgun is obvious... so maybe 40k mod on MoW? Cause that would be JAWSOM...
- 17 Mar 2010, 19:58
- Forum: Game Development
- Topic: License of Operation Polaris 0.5
- Replies: 96
- Views: 17755
Re: License of Operation Polaris 0.5
uh actually he is off the WoW thing, we are playing Borderlands, BF2142, and Sword of the Stars. Atm he is away dealing with family stuff. Last I asked he wasn't interested in coming back due to a lack of support with lua work plus a lack of support as to the direction he wanted to take the mod. Tha...
- 10 Mar 2010, 17:51
- Forum: Game Development
- Topic: Thinking Out Loud
- Replies: 39
- Views: 9567
Re: Thinking Out Loud
anyone who played C&C Tiberian Sun (which is now free to dl btw) should remember that the ice in that game could only support hover units and infantry. tanks would fall through if they drove out on the ice. probably the reason its never be done is because it would be a lot of work to setup even ...
- 24 Feb 2010, 17:15
- Forum: Art & Modelling
- Topic: Concept art unit sketches
- Replies: 15
- Views: 4305
Re: Concept art unit sketches
didn't we already have that discussion, which lead to some of the springers asking the guy to do more work and i think we got that Samson ortho out of it but that's about it. the guy is a professional artist iirc so if we wanted him to redo everything someone(s) is going to have to pony up some cash.
- 11 Feb 2010, 18:11
- Forum: Art & Modelling
- Topic: Requesting new rank icons for TASClient
- Replies: 169
- Views: 22941
Re: Requesting new rank icons for TASClient
hes not saying that all the autohosts should have the same country. he is wishin that you could sort by "host type" ie bots or people.