Search found 44 matches
- 28 Oct 2013, 11:45
- Forum: Game Development
- Topic: SpringABC - Empty / Template Games (Again)
- Replies: 24
- Views: 8216
Re: SpringABC - Empty / Template Games (Again)
Cool! May be it should be on wiki
- 19 Jun 2013, 13:15
- Forum: Help & Bugs
- Topic: Error: DrawWorld: OpenGL stack check error
- Replies: 12
- Views: 3017
Re: Error: DrawWorld: OpenGL stack check error
Hi, I'm one of Nota maintainer.
Sorry, UI in NOTA currently in alpha state. There are still many things to do. May be in next versions we add option to hide such messages.
Sorry, UI in NOTA currently in alpha state. There are still many things to do. May be in next versions we add option to hide such messages.
- 04 May 2013, 11:08
- Forum: NOTA
- Topic: notAjoke! x005 - comics workshop
- Replies: 12
- Views: 7230
Re: notAjoke! x005 - comics workshop
Why is Licho so deadly?
- 03 May 2013, 13:20
- Forum: NOTA
- Topic: Shard config for NOTA
- Replies: 41
- Views: 21723
Re: Shard config for NOTA 1.69
By the way it's the biggest shard ai config
- 03 May 2013, 12:48
- Forum: NOTA
- Topic: Shard config for NOTA
- Replies: 41
- Views: 21723
Re: Shard config for NOTA 1.69
Cool work, thx Yuritch for awesome AI.
- 29 Apr 2013, 10:08
- Forum: NOTA
- Topic: Air weapons
- Replies: 1
- Views: 1557
Air weapons
There are 2 problems with air weapons, that uses fuel in Nota. 1. It's often broken. So Pepe need to fix it in every new Spring/Game release. 2. It's ugly that fuel spent on moving and on attack. And it's hard to understand for newbies. My suggestion - using stockpile instead fuel for weapons. We ca...
- 29 Apr 2013, 09:29
- Forum: XTA
- Topic: Air repair pad can move and patrol
- Replies: 16
- Views: 3702
Re: Air repair pad can move and patrol
In nota mod same. Why solars, nuclear fusion powerplant, storages can repeat, stop and wait? Wait for what? It will be cool to remove that strange commands.
- 18 Apr 2013, 15:14
- Forum: Off Topic Discussion
- Topic: Poll: Is a game with more units better?
- Replies: 139
- Views: 33938
Re: Poll: Is a game with more units better?
+1 for big scale battle. I think it's Spring feature - control in battle changing from micro to macro.
- 29 Mar 2013, 20:02
- Forum: Lua Scripts
- Topic: question about coordinate unit.
- Replies: 30
- Views: 3771
Re: question about coordinate unit.
Man, to write something in lua, you should learn Lua Scripting . If you want world coordinate then you should use Screen & Window Geometry As I understood to get world coordinates where pointed center of view doing in such way: local w, h, x, y = Spring.GetViewGeometry() Spring.Echo( w, h, x, y ...
- 09 Feb 2013, 10:07
- Forum: Game Development
- Topic: BOTA Relaunch - Is there interest?
- Replies: 24
- Views: 7421
Re: BOTA Relaunch - Is there interest?
Quanto042, may be you searched for NOTA. I think its successor of BOTA.
- 01 Feb 2013, 18:07
- Forum: Engine
- Topic: How/where is NAT traversal implemented?
- Replies: 6
- Views: 2312
Re: How/where is NAT traversal implemented?
Host has local ip, behind the NAT that has external ip. TASServer should report in command BATTLEOPENED external ip. But when I create nat traversal battle in spring lobby, TASServer report local ip in BATTLEOPENED ( 192.168.x.x ). Thus hole punching failed. Am I right, or hole punching work in othe...
- 25 Jan 2013, 08:24
- Forum: Lua Scripts
- Topic: Attack area visualization widget
- Replies: 10
- Views: 3678
Re: Attack area visualization widget
Thx, JK. Waiting for 92 version then :)
- 24 Jan 2013, 16:22
- Forum: Lua Scripts
- Topic: Attack area visualization widget
- Replies: 10
- Views: 3678
Attack area visualization widget
http://springrts.com/phpbb/download/file.php?mode=view&id=7861&sid=685f7eeeb10f614f62892cf8d0ecdb7f Here is attack area visualization widget. Currently its work only for cannons and direct fire towers. It's damned slow, so currently it can be used only to place towers. When you build tower,...
- 23 Jan 2013, 08:56
- Forum: Engine
- Topic: Spring's range ring and targeting issues
- Replies: 15
- Views: 3601
- 17 Dec 2012, 06:53
- Forum: Community Blog
- Topic: [engine] Comparing two float3s
- Replies: 13
- Views: 3930
Re: Blog: Comparing two float3s
May be try speedup not vector, but float equality checking.
Like, for example, here:
http://www.cygnus-software.com/papers/c ... floats.htm
Like, for example, here:
http://www.cygnus-software.com/papers/c ... floats.htm
- 14 Dec 2012, 19:03
- Forum: Engine
- Topic: Spring : memory leak?
- Replies: 11
- Views: 2262
Re: Spring : memory leak?
I disable lauui and luarules but it seems that engine itself eat memory, even in paused state. It seems its depend on version ( st or mt ).
Last test was 1 Mb / 10 second on mt version.
Last test was 1 Mb / 10 second on mt version.
- 14 Dec 2012, 14:32
- Forum: Engine
- Topic: Spring : memory leak?
- Replies: 11
- Views: 2262
Re: Spring : memory leak?
It seems, that widget profiler can work only in unsynced code, and there is absent memory information.
There is gcinfo() func in Lua, but it won't work in synced mode
There is gcinfo() func in Lua, but it won't work in synced mode
- 14 Dec 2012, 13:33
- Forum: Engine
- Topic: Spring : memory leak?
- Replies: 11
- Views: 2262
Re: Spring : memory leak?
I'll try turn off all widgets and run spring again.
If I use gl.Texture, should I unload texture, and what function should be used?
Also, how I can check widget and gadget memory usage?
If I use gl.Texture, should I unload texture, and what function should be used?
Also, how I can check widget and gadget memory usage?
- 14 Dec 2012, 13:12
- Forum: Engine
- Topic: Spring : memory leak?
- Replies: 11
- Views: 2262
Spring : memory leak?
I run spring for testing purpose and notice that spring fast eat memory. I build 5 units and even paused game. Also I often reload LuaUI, but it seems that memory leak even if game not started. It eat 3 Gb in 1 hour and crashed. Or may be something wrong in mod?
http://pastebin.com/u49FXXBP
http://pastebin.com/u49FXXBP
- 04 Apr 2012, 19:14
- Forum: NOTA
- Topic: NOTA spacebugs - ideas, artworks, development
- Replies: 9
- Views: 6229
Re: NOTA spacebugs - ideas, artworks, development
Perfect bug!
When will be in game? :)
When will be in game? :)