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by a1983
28 Oct 2013, 11:45
Forum: Game Development
Topic: SpringABC - Empty / Template Games (Again)
Replies: 24
Views: 8142

Re: SpringABC - Empty / Template Games (Again)

Cool! May be it should be on wiki
by a1983
19 Jun 2013, 13:15
Forum: Help & Bugs
Topic: Error: DrawWorld: OpenGL stack check error
Replies: 12
Views: 2979

Re: Error: DrawWorld: OpenGL stack check error

Hi, I'm one of Nota maintainer.
Sorry, UI in NOTA currently in alpha state. There are still many things to do. May be in next versions we add option to hide such messages.
by a1983
04 May 2013, 11:08
Forum: NOTA
Topic: notAjoke! x005 - comics workshop
Replies: 12
Views: 7053

Re: notAjoke! x005 - comics workshop

Why is Licho so deadly?
by a1983
03 May 2013, 13:20
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21071

Re: Shard config for NOTA 1.69

By the way it's the biggest shard ai config ;)
by a1983
03 May 2013, 12:48
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21071

Re: Shard config for NOTA 1.69

Cool work, thx Yuritch for awesome AI.
by a1983
29 Apr 2013, 10:08
Forum: NOTA
Topic: Air weapons
Replies: 1
Views: 1551

Air weapons

There are 2 problems with air weapons, that uses fuel in Nota. 1. It's often broken. So Pepe need to fix it in every new Spring/Game release. 2. It's ugly that fuel spent on moving and on attack. And it's hard to understand for newbies. My suggestion - using stockpile instead fuel for weapons. We ca...
by a1983
29 Apr 2013, 09:29
Forum: XTA
Topic: Air repair pad can move and patrol
Replies: 16
Views: 3666

Re: Air repair pad can move and patrol

In nota mod same. Why solars, nuclear fusion powerplant, storages can repeat, stop and wait? Wait for what? It will be cool to remove that strange commands.
by a1983
18 Apr 2013, 15:14
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 30477

Re: Poll: Is a game with more units better?

+1 for big scale battle. I think it's Spring feature - control in battle changing from micro to macro.
by a1983
29 Mar 2013, 20:02
Forum: Lua Scripts
Topic: question about coordinate unit.
Replies: 30
Views: 3729

Re: question about coordinate unit.

Man, to write something in lua, you should learn Lua Scripting . If you want world coordinate then you should use Screen & Window Geometry As I understood to get world coordinates where pointed center of view doing in such way: local w, h, x, y = Spring.GetViewGeometry() Spring.Echo( w, h, x, y ...
by a1983
09 Feb 2013, 10:07
Forum: Game Development
Topic: BOTA Relaunch - Is there interest?
Replies: 24
Views: 6785

Re: BOTA Relaunch - Is there interest?

Quanto042, may be you searched for NOTA. I think its successor of BOTA.
by a1983
01 Feb 2013, 18:07
Forum: Engine
Topic: How/where is NAT traversal implemented?
Replies: 6
Views: 2291

Re: How/where is NAT traversal implemented?

Host has local ip, behind the NAT that has external ip. TASServer should report in command BATTLEOPENED external ip. But when I create nat traversal battle in spring lobby, TASServer report local ip in BATTLEOPENED ( 192.168.x.x ). Thus hole punching failed. Am I right, or hole punching work in othe...
by a1983
25 Jan 2013, 08:24
Forum: Lua Scripts
Topic: Attack area visualization widget
Replies: 10
Views: 3615

Re: Attack area visualization widget

Thx, JK. Waiting for 92 version then :)
by a1983
24 Jan 2013, 16:22
Forum: Lua Scripts
Topic: Attack area visualization widget
Replies: 10
Views: 3615

Attack area visualization widget

http://springrts.com/phpbb/download/file.php?mode=view&id=7861&sid=685f7eeeb10f614f62892cf8d0ecdb7f Here is attack area visualization widget. Currently its work only for cannons and direct fire towers. It's damned slow, so currently it can be used only to place towers. When you build tower,...
by a1983
23 Jan 2013, 08:56
Forum: Engine
Topic: Spring's range ring and targeting issues
Replies: 15
Views: 3576

Re: Spring's range ring and targeting issues

I try to do such widget, using AttackAoE, by testing every point with ballistics vectors, but has great perfomance impact. May be there are exist the better way??? Any suggestion would be apppreciate )))

Image
by a1983
17 Dec 2012, 06:53
Forum: Community Blog
Topic: [engine] Comparing two float3s
Replies: 13
Views: 3887

Re: Blog: Comparing two float3s

May be try speedup not vector, but float equality checking.
Like, for example, here:
http://www.cygnus-software.com/papers/c ... floats.htm
by a1983
14 Dec 2012, 19:03
Forum: Engine
Topic: Spring : memory leak?
Replies: 11
Views: 2249

Re: Spring : memory leak?

I disable lauui and luarules but it seems that engine itself eat memory, even in paused state. It seems its depend on version ( st or mt ).
Last test was 1 Mb / 10 second on mt version.
by a1983
14 Dec 2012, 14:32
Forum: Engine
Topic: Spring : memory leak?
Replies: 11
Views: 2249

Re: Spring : memory leak?

It seems, that widget profiler can work only in unsynced code, and there is absent memory information.

There is gcinfo() func in Lua, but it won't work in synced mode :(
by a1983
14 Dec 2012, 13:33
Forum: Engine
Topic: Spring : memory leak?
Replies: 11
Views: 2249

Re: Spring : memory leak?

I'll try turn off all widgets and run spring again.

If I use gl.Texture, should I unload texture, and what function should be used?

Also, how I can check widget and gadget memory usage?
by a1983
14 Dec 2012, 13:12
Forum: Engine
Topic: Spring : memory leak?
Replies: 11
Views: 2249

Spring : memory leak?

I run spring for testing purpose and notice that spring fast eat memory. I build 5 units and even paused game. Also I often reload LuaUI, but it seems that memory leak even if game not started. It eat 3 Gb in 1 hour and crashed. Or may be something wrong in mod?

http://pastebin.com/u49FXXBP
by a1983
04 Apr 2012, 19:14
Forum: NOTA
Topic: NOTA spacebugs - ideas, artworks, development
Replies: 9
Views: 6195

Re: NOTA spacebugs - ideas, artworks, development

Perfect bug!
When will be in game? :)

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