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by triton
18 Jun 2020, 20:49
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 29044

Re: Which TA-derived games work singleplayer

BAR as an above-average single-player experience, but most of their attention is towards multiplayer at this point.
Well, I would say lot of efforts are made for PvE experience since weeks now.
by triton
31 Jan 2019, 18:51
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 13917

Re: TrueSkill 2 vs WHR

eheh, the day has come, I totally agree with vbs :)
by triton
30 Jan 2019, 23:03
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 8914

Re: server updates BA 9/10

tell me more
by triton
28 Jan 2019, 13:35
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 54723

Re: Upcoming lobby server updates

BA10 is very close to BA9, no big deal. BA9 is without devs since few years, better focus on BA10 anyway.
by triton
28 Jan 2019, 12:05
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 54723

Re: Upcoming lobby server updates

yes masterbel?
"(2) Email verification for new accounts, see viewtopic.php?f=64&t=37758."
this gonna upset some trolls, but it might help moderators.
Am I not allowed to be happy for this?
by triton
28 Jan 2019, 10:46
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 54723

Re: Upcoming lobby server updates

Finally! :)
by triton
28 Nov 2018, 12:57
Forum: Balanced Annihilation
Topic: BA dev team's attitude towards community, BA10 and nuke exploit
Replies: 18
Views: 12224

Re: BA dev team's attitude towards community, BA10 and nuke exploit

They are avoiding bans or even game kicks, nobody talks about it and admins just ignores it, because they are part of BA dev team. That is not true, the only time I saw this hack used in a public game, it was used in a BA10 game, server was full, it was a 8VS8 dsd, and I temporary kick-banned shox ...
by triton
26 Oct 2018, 05:34
Forum: Feature Requests
Topic: Cannot shoot icons for units
Replies: 5
Views: 7016

Re: Cannot shoot icons for units

thx, btw the most important one would be the underwater situation, I think.
by triton
26 Oct 2018, 05:19
Forum: Feature Requests
Topic: Cannot shoot icons for units
Replies: 5
Views: 7016

Re: Cannot shoot icons for units

relativly easy? without performance cost? lua stuff cost so much perf sometimes :/
It seems that BA has same fps with 4k units than zerok with 1k, it's mostly because of lot of lua codes, no?
by triton
26 Oct 2018, 03:35
Forum: Feature Requests
Topic: Cannot shoot icons for units
Replies: 5
Views: 7016

Cannot shoot icons for units

Is it possible to have some icons on units that cannot fire? Like because they lack energy, or because they are underwater and cannot use their weapons? It would be very nub friendly change, no?

Its just bad icons example, here but so I am sure you got the general idea :)
by triton
11 Oct 2018, 21:58
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 4108

Re: Changing units mobility in real time

Pica Why is the alteration of speed something that should kill 3k unit battles? Doo Basically, i'm saying the part that is to figure out isn't how to slow Pica Dont do it in a unitscript then- do it in a gadget.. Doo Yup, that much is what i suggested, but even then, that would mean either using (Pr...
by triton
11 Oct 2018, 17:32
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 4108

Changing units mobility in real time

Hello guys, is it possible to make units have different maxspeed/turnrate/turretrotationspeed etc.. according to different factors, like : did unit fired/aimed recently or if unit is heavily damaged for example. I'd like to try to test some stuff making some units faster when out of fight for long e...
by triton
29 Aug 2018, 15:49
Forum: AI
Topic: RAI AI bots disappear in multiplayer when autohosting
Replies: 3
Views: 7837

Re: RAI AI bots disappear in multiplayer when autohosting

Did you try to play with DAI or KAIK?
by triton
29 Aug 2018, 15:09
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 11028

Re: This behavior is unacceptable

Did you send a message to the guys you banned? If not, then you are only doing the easy part of the job, the most satisfaying, and you feel "I punished bad guys", maybe you feel better, but it's not helping. When I punish players from doing unacceptable things, I talk to them, and they oft...
by triton
05 Jul 2018, 22:14
Forum: General Discussion
Topic: Kloot is touchy / I am an asshole
Replies: 4
Views: 2150

Kloot is touchy / I am an asshole

Today Kloot decided to close a mantis bug report from doo because he didnt like what I said in BA discord bugreports channel. First I'd like to apologize to Kloot, BA is my favorite game since a decade, and I have high respect for people who work on it. This is what I said in discord : , lets hope w...
by triton
01 Jun 2018, 07:45
Forum: Game Development
Topic: How to use pathing tools properly
Replies: 1
Views: 2176

Re: How to use pathing tools properly

Also even if pushresistant = false, when some constructors are guarding another constructors, they seems to block it very often, and cannot be pushed away even if they are blocking the cons they are guarding.
by triton
01 Jun 2018, 06:56
Forum: Game Development
Topic: How to use pathing tools properly
Replies: 1
Views: 2176

How to use pathing tools properly

Hello, So since few days I try-hard to have some behaviors I would enjoy as a player and as a spec. Here is my question how to tell this commander to walk around this group of units? https://cdn.discordapp.com/attachments/397592356775264258/451972499962593281/path3.gif Also if my commander cannot re...
by triton
31 May 2018, 22:01
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 9622

Re: Weird bounce

My last nub idea was to try to use this : Heat Tags These tags are used in unit avoidance. bool heatMapping  default: false  This enables/disables generation and usage of path heats. float heatMod  default: 0.0042  The pathfinder cost modifier that is multiplied by the heat of the current square. in...
by triton
31 May 2018, 20:04
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 9622

Re: Weird bounce

dude wiki is not very clear, and ofc I read doc on wiki before wasting your precious time. bool avoidMobilesOnPath  default: true  Do the units attempt to avoid other mobile units when pathing? Pro: groups moving without a ctrl-order clump much less Contra: groups moving with a ctrl-order are less o...

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